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Old 08-02-2009, 19:38   #31
mang0_man
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Originally Posted by Thechosenone View Post
In my honest opinion I think the only way to keep it afloat is with some sort of sales revenue coming in. EVERY GAME has it that isn't p2p. I would be for buying cps and using them on things that do not GREATLY change the gameplay.

such as:
Heavens Bless
Exp Balls (limit 5 per day)
Exp Potions
Garments
Ninja size change
Etc.
Things that don't greatly change the game.

NO:
Stones/Dbs/Single and Double socketing tools/
Things that really change the game.

I would bet they add the things above that don't change it greatly.
It would be the best thing to keep it afloat

/pointless maybe
go play co 2.0
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Old 08-02-2009, 19:41   #32
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Just remember: muffins are cakes on a diet.
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Old 08-03-2009, 10:23   #33
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Exp potions are going to be there. titan and Gano drop them remember?
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Old 08-03-2009, 11:51   #34
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Originally Posted by Thechosenone View Post
Yall still don't get it -_-

If you want this game TO STICK AROUND and stay PLAYABLE they will have to have SOME SORT of revenue coming in. I am suggesting WAYS for them to do that and won't greatly change gameplay. EVERY GAME has an item mall if they are not P2P. You want it old school well guess what ALL OF US OLD PLAYERS DO. ITS A FKING PIPE DREAM. -_- Ive been here since there were 2 servers k, I KNOW WHAT IT WAS LIKE. It just isn't going to happen the way you expect it to. DEAL WITH IT. I hate forum communities for online games, they all are stupid little kids who believe that this game is for there enjoyment with NO other ideas in mind. ITS A BUSINESS.

/last post -_-
It is a business, but guess what, CO was able to go from 2004 to 2007 (?) without lottery or all that crap. TQ was able to make several more servers and split several servers. I don't remember many (if any) merges before lotto emptied servers of players. TQ made money before lottery, they will make money again.
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Originally Posted by krobars View Post
If you were told by TQ that an activated blender was a Vagina, you would lose your fingers and still wonder what just happened, use your brain.

just because TQ call it cco doesnt mean its anything other then co.3

Plenty of people said this already, try reading left to right or actually listening.

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Old 08-03-2009, 11:59   #35
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Bless affects the game more than you think I believe.



Agreed, I would only like blessing to be available if it had these removed from it.

Curse effect when someone pks you.
The extra stamina that allows a person 2? extra fbs before they run out.


The Exp you get from otg, not losing exp when pked, and online training exp as well as the free double exp pot from lovestone I am fine with, and is more than enough to be worth getting.

The revive in place is kinda iffy for me, it has its bad points like when they rev next to you and cheapshot.
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Old 08-03-2009, 21:07   #36
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What's wrong with exp pots?.... They had them in 1.0 from gano and titan lol... Not to mention the xmas 500 pct pots, not sure if that was 1.0 or 2.0
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Old 08-03-2009, 22:42   #37
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2.0. I know 'cause I missed that.
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Old 08-03-2009, 22:59   #38
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2.0. I know 'cause I missed that.
I started like the xmas after that lol
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Old 08-03-2009, 23:32   #39
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It's already been said but, regardless of whether or not it's a completely stripped game, TQ will find a way to profit off of it without necessarily adding the junk that made 2.0 a failure to the veterans. It isn't even that they HAVE to make money off 1.0, they still have four other games - at least two of which are highly populated (maybe moreso than conquer) - as well as the 2.0 version that continues to draw in people of varying nationalities whose wallets are ripe and ready to pluck and, to top that off, a new partnership that should net them a relatively large income.

With that in mind, it is easy to say "NO!" to just about everything that would give any sort of advantage or that wasn't included in the game originally. There are exceptions, in my opinion, but mostly anything from the point of CO2 Alpha onward needs to be shot, dipped in acid, doused in gasoline, torched, locked in a chest, sealed in concrete, dropped in an oceanic chasm, and blown to **** with nuclear weapons..... mmmm, maybe that's a bit overkill yeah?

About the only change I liked in CO2.0 was the progressive composition system, but only for the convenience of not having to compose the items that you intend to use for composing something else.
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Old 08-04-2009, 18:02   #40
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Originally Posted by Planes v1.0b View Post
Agreed, I would only like blessing to be available if it had these removed from it.

Curse effect when someone pks you.
The extra stamina that allows a person 2? extra fbs before they run out.


The Exp you get from otg, not losing exp when pked, and online training exp as well as the free double exp pot from lovestone I am fine with, and is more than enough to be worth getting.

The revive in place is kinda iffy for me, it has its bad points like when they rev next to you and cheapshot.
Heaven's blessing made killing botters in the lab pointless.

They could use revive here at any time.

Ironically, the one way I found to stop them was using the firerat bug to disconnect them after I killed them but before they could revive. Unfortunately, a bulker/botter who I happened to be doing it to cried to the GM's and it was patched soon after. (I managed to get him permabanned a few months later though, so it's almost all good still.)

Besides, CO Classic will be all about the "underdog" characters being able to actually pull off some damage and kills on the higher levels. If these weaker characters are too poor to afford socs or 2 socs, why would they be able to dish out the cash needed to keep bless going? Their kills would be for nothing.
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Old 08-05-2009, 07:06   #41
Phil T. Rich
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i dont see why exp pots wouldnt be there theyve been there since i started playing i belive... not that they really mattered because i got an archer to like 124ish with out ever even seeing 1... i never even got 1 till co 2 lol...
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