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Old 02-25-2018, 18:56   #1
Rxin
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About Guild Activity

Guys, we are making an investigation about guild recently, and we would like to gather your thoughts about guild, especially about guild activity.

Do you join guild war or CTF? And how many members in your guild join these guild events regularly?

If you have any thoughts about that, please let us know, thank you in advance.
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Old 02-25-2018, 19:05   #2
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Like 24 for CTF and even less for GW.
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Old 02-25-2018, 20:11   #3
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Originally Posted by Rxin View Post
Guys, we are making an investigation about guild recently, and we would like to gather your thoughts about guild, especially about guild activity.

Do you join guild war or CTF? And how many members in your guild join these guild events regularly?

If you have any thoughts about that, please let us know, thank you in advance.
This is going to be a big post so bare with me here RXIN. People join in at CTF because there's more of a chance of not one sided battles. I think CTF is about as fair as you can honestly get with an event so most people participate.

Guild War is another story. There needs to be changes. My side joins currently because we split the rewards with all the members, however, on a lot of servers they keep it for the guild leader etc so a lot of people don't join. The enemy side does not join, and if they do it is in offline tg so it limits the "guild war" to 1 minute only.

Option to change guild war to a more balanced approach:

Change Guild War to a map Similar to the CTF map. Have three different smaller bases. Each base has 4 entrances with a gate at each entrance, as well as a Pole at each base. The base gates may be healed with a guild fund, and enhanced with a guild fund. Each guild starts with 0 points, to earn more points you must take the pole and hold it. For every second you hold a base you earn 5 points, if you hold 2 bases you earn 7 points, and if you hold all 3 you earn 10 points per second. You can then steal points from guilds with points by killing their members. Each player killed gives you +1 point If that guild has points. If the guild has 0 points and you kill a player of that guild you earn nothing. You can also earn points by slaying the NPC guards around an enemy base. Each guard gives 1-3 points depending on its tier.

Guild leaders, and deputy leaders can also hire Mercenary units to siege an enemy base. This costs guild fund. You can also buy other enhancements for your base such as Gate shield buffs that have high cool downs, turrets, and upgrading the guards of the base.

If an enemy guild is successful in taking the base and changing the pole, any enhancements you have left that have not been depleted such as upgraded gate hp etc become theirs this includes any remaining upgraded guard units the enemy had. Any guild member inside the gate from the previous guild that held the base is struck by a 1million damage nuke, and thus are removed from the base and sent to spawn. This keeps it more fair for less powerful guilds in that if they are successful in taking a base they can at least be assured to hold it and be able to defend it equally.

This also goes for whoever takes the base the first time, all enemy members at that base are killed and sent to the spawn immediately "no shackle/rev etc will be available when killed by the base nuke".

*Notes

1. After the map changes, hitting any pole that the enemy holds will no longer steal that guilds guild fund. It's balanced towards this aspect. If you take the base from them you get their upgrades.

2. If something like a gate is destroyed, after it is destroyed it can be healed, but after it is healed it goes back to level 1 health.

3. The pole hp recovers a little over time, gates do not no matter what level. The only thing you can do is again apply the Gate shield which gives all your gates an extra layer of health for a short period of time. The cool down for this skill should be long.

4. Repairing a gate after it is destroyed goes up each time you have to do so.

5. You can only hire a certain amount of mercs and they will have a cool down so that way you can't just keep sending unlimited amounts to attack/defend bases. The mercs you get will be randomized units you can pay extra for a higher tier chance. This way you cannot choose the stronger ones over and over again (looking at you double backsword 6star fire taoist). This also makes it more fair for the poorer guilds. You get to click on the map and which gate of another castle, or your castle which you want to defend. "Think of these npcs sort of like the bosses we just faced in the trials daily for the rune expansion."

6. Possibility of resource gathering. Remember mining? You could bring it back here to supplement the use of gold. Have members escort other players to the mine and protect them so that they can gather resources for your guild and base upgrades. These resources can be dropped on death (grabber rune anyone?) and not deposited or put in sash. RESOURCES CANNOT BE BOUGHT BY GOLD/CP PERIOD. ONLY GATHERED.


At the end of the guild war the side with the biggest point lead wins. Make the flame lit start 30 minutes before guild war and the last flame can be lit anytime during it. Gw should last no longer than 1.5 hrs, it is too long as it is now. There should be an increase in reward sort of like CTF and have tiers of rewards. I would Say 1,2,3,4th place only up to 8 doesn't make sense on this type of map and playstyle. If this is implemented how about while all other upgrades can be bought by gold, only a boss summon (strong boss not weak ones that we have now) by gathering certain amount of resources. It can only be used once per game per guild by either the GL or DL's.


END

I think this addresses the concerns the community has about the balance of guild war, and makes it more fun in the overall aspect of it. It brings in more strategic plays from the leaders and thus gives leadership a more important role in the map and directing their army.
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Last edited by Returning; 02-25-2018 at 20:33.
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Old 02-25-2018, 20:42   #4
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Hello Rxin =)

GW is toooooo long... I think everybody knows that it is gonna be decided just at the last minutes >.<... So, game active there just 30 minutes... with how it is right now, doesn't even need to be 1 hour... 30 minutes like plunder long enough ^_^... Leaves more time to hunt

Oh!..yes i play gw and ctf too... and more ppl in guild and allies go to ctf than gw
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Old 02-25-2018, 20:44   #5
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It's not just gw it's all events.

Simple solution:
no king/queen can join the same guild or alliance.


In other words, A king/queen cannot join a guild whose alliance has a king/queen inside of it already.

3 kings = 3 sides.

-----
14 ctf 0 gw

Last edited by -Kirito; 02-25-2018 at 20:52.
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Old 02-25-2018, 20:52   #6
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Originally Posted by -Kirito View Post
It's not just gw it's all events.

Simple solution:
no king/queen can join the same guild or alliance.


In other words, A king/queen cannot join a guild whose alliance has a king/queen inside of it already.

3 kings = 3 sides.
Hello Kirito =)

Don't see how that is gonna make a difference? .O

Kings just gonna take turn with ppl changing guild, no?
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Old 02-25-2018, 20:57   #7
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Hello Kirito =)
Hello,

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Originally Posted by *~BeLLaDonna~* View Post
Don't see how that is gonna make a difference? .O

it's distributing the power, that's how it's going to make a difference.

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Originally Posted by *~BeLLaDonna~* View Post
Kings just gonna take turn with ppl changing guild, no?
huh? how are they going to do that if they're not allowed on an alliance that already houses a king..


Unless you meant guild members that aren't a king or queen then it is okay if the members are hopping alliances. although guild members, and even kings, frown upon that. You see that same exact thing happening in today's alliances. That's why co players are a rare bread, One side hates the other side and would be disgruntled if they kept seeing their enemy join their side just to leave it constantly.

Last edited by -Kirito; 02-25-2018 at 21:10.
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Old 02-25-2018, 21:21   #8
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Originally Posted by -Kirito View Post
Unless you meant guild members that aren't a king or queen then it is okay if the members are hopping alliances.
Not cuz kings not gonna be on same alliance that they not gonna play together >.<

One week, all players go to one king's side... other week, other king's... How is it distributing the power? Kings can still be friend in game and don't hit each other.. I mean really.. it doesn't do anything... 3 kings will still be one side, and the side that has not king will still be struggling a lot

*EDIT* with no server transfer could be working i guess
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Old 02-26-2018, 01:36   #9
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While i agree CTF seems like the most fair/fun event there are some problems with it. One of the biggest problems is CTF farming. This is noobs who get a random alt char online and keep rev/killing it for quick easy points (which dont contribute to the point total iirc). Furthermore, there is always a fixed amount of ppl who keep switching guilds, get like 1-2k points, and get all the ranks. While this is fun if you participate in it, it is kinda unfair. Solution? Cooldown time for (re)joining a guild after you leave (like 1 hour is enough).

As for GW, unless you are in a war server GW is pretty much 2 hours of standing still and praying you get shared by your GL. I agree with the above suggestion of making it like 30-60min tops, since 2 hours (especially right after CTF in EU servers) is pointless. And for the love of god, block offline TG in the guild map, this is long overdue.
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Old 02-26-2018, 07:13   #10
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Quote:
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Not cuz kings not gonna be on same alliance that they not gonna play together >.<
I can't understand your English, I am reading your sentence like this: "no because kings will not be on the same side, then they wont be able to play together"

I don't understand why you said no, but the whole point is that kings divide the server. They have the most bp, they have the most support, the most everything really. They're the top of the food chain. If they want to play alongside another queen/king then they'll have to wait till someone out donates them and have them bump down to prince, they could transfer out and transfer back in and not donate, or they can use another account.

Quote:
Originally Posted by *~BeLLaDonna~* View Post
One week, all players go to one king's side... other week, other king's... How is it distributing the power? Kings can still be friend in game and don't hit each other.. I mean really.. it doesn't do anything... 3 kings will still be one side, and the side that has not king will still be struggling a lot
3 kings would not be on one side since no king can join an alliance that is already occupied with a king.

People are welcomed to transfer back and forth, may be a bit daunting but hey if the whole server is down to do that then the server had only one side all along. Which is fine, but I highly doubt there's a server here that doesn't have two sides.

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*EDIT* with no server transfer could be working i guess
How do you figure?
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Old 02-26-2018, 16:08   #11
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Quote:
Originally Posted by Rxin View Post
Guys, we are making an investigation about guild recently, and we would like to gather your thoughts about guild, especially about guild activity.

Do you join guild war or CTF? And how many members in your guild join these guild events regularly?

If you have any thoughts about that, please let us know, thank you in advance.
i believe for some reason , these events wasn't designed only for kings , bulkers or whatever is called PAY TO WIN , i believe u also getting more from gamblers so give ur old school players something to pay for give us the game we liked 10 years ago

so i would suggest :

[[[ -Cap the BP and stats in ctf and GW , just like the same in skill pk and

-if you do this you would also remove the ability to offline TG in GW ....... so this is gonna be fair for all ... not a bulkers event , cuz all bulkers got anti break accounts . all they do is to Stack cps in their egy pilots pocket as also pilots abuse these events to get inrl money. ]]]

-increase the rewards for ctf , gw cuz current is **** and doesn't match with allllllllllllllllllllllllll these systems added recently

-u can't QUIT/or get kicked out of guild in ctf time till u get the reward (Apparently apply to all maps in game so don't be stupid ) , prevent's ctf abuse

-CTF : if u killed a player you get exploits once only so killing him for twice wont count > rev and kill abuse fix


-the rewards for guilds at ctf would be set automatically [ gold + cps ] so kings won't take all the cps and members get only a little shi**y amount of gold , come on there's guilds with over 100k cps in cuz of farning ctf .

-No Random revive for waters + monks at CTF

finally , i hope u consider my suggestions

Last edited by #Explicit; 02-26-2018 at 17:43.
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Old 02-26-2018, 16:13   #12
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Quote:
Originally Posted by #Explicit View Post
i believe for some reason , these events wasn't designed only for kings

so i would suggest :

Cap the BP and stats in ctf and GW , just like the same in skill pk and if you do this you would also remove the ability to offline TG in GW ....... so this is gonna be fair for all ... not a bulkers event , cuz all bulkers got anti break accounts . all they do is to Stack cps in their egy pilots pocket as also pilots abuse these events to get inrl money.
This would be the most simplest solution. As people who are full +12 will have the same BP regardless of nobility. Those not +12 would still strugle a bit, but overall this would be the most fair solution. I think anti etc should remain, as much as I hate it some people built that way. Just removing the nobility status during these events, like in cross server would make it 100% better and fairer for all.
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Old 02-26-2018, 16:24   #13
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This would be the most simplest solution. As people who are full +12 will have the same BP regardless of nobility. Those not +12 would still strugle a bit, but overall this would be the most fair solution. I think anti etc should remain, as much as I hate it some people built that way. Just removing the nobility status during these events, like in cross server would make it 100% better and fairer for all.
not about nobility , BUT the whole thing just like skill team pk


atm theres 0 Chance for noobs to make gold and cps cuz of these hungry fkers

about antibreak ,,,, this sh*** should never exist specially at events with good rewards , its like u can make a prince antibreak and go take a ctf base alone ??? would u ever like this if u can't break or less bp !!

PEOPLE USE ANTI BREAK TO COVER THEIR WEAKNESS , MAKING MONEY OF ???? NOTHING just like the low level tours in which all play as anti break


i would say antibreak was quite balanced at past when max hp was around 30k , but now ??? no way u have iron sheild , u have azure sheild ,u have 60+k over HP kings , and u can give them 10k damage as a full +12 char , so goodluck


i have a lot of antibreak friends , but its PVP not P V AB

i would love to see a +4 1 sock noob with -3 items build his way FAIR .

Last edited by #Explicit; 02-26-2018 at 16:27.
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Old 02-26-2018, 16:30   #14
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Quote:
Originally Posted by #Explicit View Post
i believe for some reason , these events wasn't designed only for kings , bulkers or whatever is called PAY TO WIN , i believe u also getting more from gamblers so give ur old school players something to pay for give us the game we liked 10 years ago

so i would suggest :

[[[ -Cap the BP and stats in ctf and GW , just like the same in skill pk and

-if you do this you would also remove the ability to offline TG in GW ....... so this is gonna be fair for all ... not a bulkers event , cuz all bulkers got anti break accounts . all they do is to Stack cps in their egy pilots pocket as also pilots abuse these events to get inrl money. ]]]

-increase the rewards for ctf , gw cuz current is **** and doesn't match with allllllllllllllllllllllllll these systems added recently

-u can't QUIT/or get kicked out of guild in ctf time (Apparently apply to all maps in game so don't be stupid ) , prevent's ctf abuse

-CTF : if u killed a player you get exploits once only so killing him for twice wont count > rev and kill abuse fix


-the rewards for guilds at ctf would be set automatically [ gold + cps ] so kings won't take all the cps and members get only a little shi**y amount of gold , come on there's guilds with over 100k cps in cuz of farning ctf .

-No Random revive for waters + monks at CTF

finally , i hope u consider my suggestions
Oh I like these ideas:
- capping the bp in gw and ctf (sort of similar to skill pk event).
- no random revives for waters and monks at ctf
- no joining guilds during ctf.
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Old 02-26-2018, 18:31   #15
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Hello =)

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I can't understand your English, I am reading your sentence like this: "no because kings will not be on the same side, then they wont be able to play together"
It is not because kings are not going to be on the same alliance that they are not going to play together.

Quote:
If they want to play alongside another queen/king then they'll have to wait till someone out donates them and have them bump down to prince, they could transfer out and transfer back in and not donate, or they can use another account.
If they friend themselves in-game, they sill can help each other and play for the same side even if they're not in the same alliance (union I guess? .O)

Quote:
People are welcomed to transfer back and forth, may be a bit daunting but hey if the whole server is down to do that then the server had only one side all along. Which is fine, but I highly doubt there's a server here that doesn't have two sides.
The problem is not how many sides a server has, it is that there is generally one overwhelmingly strong side. Also, I don't see how daunting it is to change union; it is already done during plunder.

Quote:
How do you figure?
I am assuming it is a sarcastic remark >.<

hmmm, now...

I am against BP cap... Leave it as it is. Why donate if you cannot take advantage of your BP for the main game events? (I don't play anti-break.. just water is)

For offline TG, plzzz yes... I Just used it last GW cuz of archers with Infinity, but I prefer to get xp skill in normal TG and run to attack than that thing >.<

Or better than removing the offline TG, just remove GW... Anachronic event that hasn't kept pace with the game
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