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Old 05-04-2018, 18:41   #1
King_Kai
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Please implement!!!!!!!!!!!!!!

Gold drops from hunting last longer before disappearing,

A summoned gaurd/ and or pet autocollect gold drops,

watertaos invisible spell works like ninjas rune skill, only visable to taos and monks until attked or attking!
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Old 05-09-2018, 17:42   #2
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Originally Posted by King_Kai View Post
Gold drops from hunting last longer before disappearing,

A summoned gaurd/ and or pet autocollect gold drops,

watertaos invisible spell works like ninjas rune skill, only visable to taos and monks until attked or attking!
I'm just asking for clarity, but you want a skill that cost 400 mana with no cool down to allow taos to make their entire team invisible to all attackers?
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Old 05-09-2018, 18:50   #3
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I'm just asking for clarity, but you want a skill that cost 400 mana with no cool down to allow taos to make their entire team invisible to all attackers?
Indeed he does. Honestly they just need to change invis back to how it was before Azura shield came out. Which is, to make it remove all buffs from a player.
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Old 05-10-2018, 04:06   #4
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I'm just asking for clarity, but you want a skill that cost 400 mana with no cool down to allow taos to make their entire team invisible to all attackers?
he needs some kind of advantage when hes utterly trash and cant back up his "pro builds" with some evidence
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Old 05-23-2018, 18:00   #5
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Originally Posted by AzNtHuGsTa View Post
I'm just asking for clarity, but you want a skill that cost 400 mana with no cool down to allow taos to make their entire team invisible to all attackers?
Im saying another way for teams to win in pk events specially for those who are not kings with anti build.......... let me try to clarify.


Water taos invisibility spell, makes team member completely invisible for >15 seconds<.

looses invisibility once attacked, or when using a skill!

Agaain! this will add another lvl of pvp to the game. creating more opportunities for players to use strategy in pvp..you know what they say,
"You cant hit what u cant see" unless ur good at predicting with ur area damage skills lol!

A pro water tao can keep his team invisible after every attk if hes dedicated and pro enough, by doing so he will close the gap enough to give his team a winning chance by evading hits using the invisibility spell!

now imaging going up against a team of Kings antibreak builds and ur 400 bp break build char cant pass their counter......well just hope ur water is good with spells cause if they cant see you they cant hit you!

get it?
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Old 05-23-2018, 18:07   #6
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Counter rune......All seeing Eye lol.
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Old 05-23-2018, 19:18   #7
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I have the better idea. How about just having TQ remove all BP associated with donations. Have donations benefit in some other way. That will fix everything.
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Old 05-24-2018, 02:14   #8
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Invisible is a bull**** idea, ppl already use braindeadly their aoe skills like retarded monkeys. This would just be even more braindead ****.
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Old 05-24-2018, 04:11   #9
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Invisible is a bull**** idea, ppl already use braindeadly their aoe skills like retarded monkeys. This would just be even more braindead ****.
You the same one complaining about counter-builds in ur sig???

Think logical.......we are playing 2D pvp, aoe skills are very annoying.. people been playing this game since teenage years im 15 years on and off in this myself. vets need more that just fighting against counter builds that swipe all day. More strategy oriented pvp,

1. Enlarging the arena pvp map an xtra 10cm squared
2. water tao invisibility spell upgrade.
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Old 05-24-2018, 07:37   #10
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You the same one complaining about counter-builds in ur sig???

Think logical.......we are playing 2D pvp, aoe skills are very annoying.. people been playing this game since teenage years im 15 years on and off in this myself. vets need more that just fighting against counter builds that swipe all day. More strategy oriented pvp,

1. Enlarging the arena pvp map an xtra 10cm squared
2. water tao invisibility spell upgrade.
Increase the Size of PKA is a great idea, but this Watertao Invisibility Spell stuff ... seems like bull**** to me. Yes i complain about CounterAction as its unbalanced af. 70% Damage Reduction just because of 1 number is totally monkey. Perfection is also a big pile of ****. As ppl just swipe around and wait for a RNG Factor to Crit x2 someone and win.

Skill Team PK is the tournament for us "Skilled" Players to shine. Even though Perfection is counted 1:1 in there (P-Attack & P-Defense) + all the passives.

There are chars out there like Pirate or Monks that can just triple kill a Counter Build with No Mercy.

And AOE were not even big in the early ages of Conquer Online. AOE's growed over the last years as characters gap between strengh did increase extremly. Ppl used to actually ScentSword and Fastblade more than useing Hercules.
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Old 05-24-2018, 13:05   #11
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Originally Posted by Oddyzeus View Post
Increase the Size of PKA is a great idea, but this Watertao Invisibility Spell stuff ... seems like bull**** to me. Yes i complain about CounterAction as its unbalanced af. 70% Damage Reduction just because of 1 number is totally monkey. Perfection is also a big pile of ****. As ppl just swipe around and wait for a RNG Factor to Crit x2 someone and win.

Skill Team PK is the tournament for us "Skilled" Players to shine. Even though Perfection is counted 1:1 in there (P-Attack & P-Defense) + all the passives.

There are chars out there like Pirate or Monks that can just triple kill a Counter Build with No Mercy.

And AOE were not even big in the early ages of Conquer Online. AOE's growed over the last years as characters gap between strengh did increase extremly. Ppl used to actually ScentSword and Fastblade more than useing Hercules.

All im saying is..it would be great to have more chances to be immune to swipers, evading them is most realistic pvp worthy way.

Invisibility spell have been sitting there for years now with no pvp purpose,
I think this would be great and easy to implement sinces ninjas already have it as a rune ability lets use that same idea to modify the invisibilty spell.

Again the benefits in pvp would be great!! trust me.
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Old 05-30-2018, 16:00   #12
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Ppl used to actually ScentSword and Fastblade more than useing Hercules.
^^ i miss those days.. i was a meele water back then and could compete with the strongest without any kind of bs implimented in the game now.. i hate the way the game has gone.. if your not full +12 p7 bla bla bla bla y


you suck


break out your wallet..
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Old 05-30-2018, 21:35   #13
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I'll agree to increasing the arena size makes sense. Invisible spell full invisible though? Nah. At best it could be like the Halo invisible with a little shimmer. Or make it do what invisible used to do which is to remove buffs from people. It was super useful back then but tq fixed that bug and the only useful feature of it after Azura shield came out. Could even put like a 15-20 sec CD on it and it would still be useful.
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