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Old 01-01-2019, 08:33   #16
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Originally Posted by noobie.com View Post
Well its not final P-Damage so calculations do effect it. It does work I think I am getting about 2.some odd k damage with my hybrid using one bead and shield and I have 9 stg in gears. I will test duel beads tomorrow with 210% SDG and let you know what it is giving me at lvl 9 (10%).
Hmm ok but if u do some extra damage wouldn't that be shown in ur stats as well?
I mean u have 40k atk u do 30 k dmg on players and with the rune u do 33k dmg...wouldn't your attack change? cuz the extra-dmg doesn't come from nowhere. It has to be shown that he come from somewhere imo.
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Old 01-01-2019, 09:57   #17
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Originally Posted by ~AEnur~ View Post
Hmm ok but if u do some extra damage wouldn't that be shown in ur stats as well?
I mean u have 40k atk u do 30 k dmg on players and with the rune u do 33k dmg...wouldn't your attack change? cuz the extra-dmg doesn't come from nowhere. It has to be shown that he come from somewhere imo.
I have not had time to test yet. No runes do not show in the stat window to my knowledge. You just have to test the runes to see if they are working. Like I was saying with 75% attack (9 stg setup - Bead + shield) it is adding 2kish additional damage. I will run tests with full SDG duel beads alt gear setup later today when I get time and give you the rough numbers.

Update: Sharpness works fine it is not broken.
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Old 01-01-2019, 11:03   #18
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Hello? What rune is broken? I'm pretty sure you guys are just using them wrong LOL
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Old 01-01-2019, 20:39   #19
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Originally Posted by Viceroy View Post
Hello? What rune is broken? I'm pretty sure you guys are just using them wrong LOL
Ok, so the Retaliation rune is not broken, I forgot i don't have the reflect skill because I decided to go trojan on middle class (Water - Trojan - Warrior). It will only work if you have the reflect skill (Water - Warrior - Warrior) / (Warrior - Warrior - Warrior).
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Old 01-02-2019, 06:42   #20
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Originally Posted by ~AEnur~ View Post
Hmm ok but if u do some extra damage wouldn't that be shown in ur stats as well?
I mean u have 40k atk u do 30 k dmg on players and with the rune u do 33k dmg...wouldn't your attack change? cuz the extra-dmg doesn't come from nowhere. It has to be shown that he come from somewhere imo.
You see the + % Damage from Sharpness under Weopen Prof. As far as i know Weopen Prof does only add attack to Melees (Maybe thats why u don't see any improve if useing Scent Sword Two Fold etc.) Might also be wrong on this one.

Can Confirm new Blue Rune for Monk does not let u triple (but also Triple is under Skills, and Skills are not allowed during the monk blue rune) Seems like retarded i k but what can u do.. TQ Design.
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Old 01-02-2019, 07:24   #21
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Quote:
Originally Posted by Oddyzeus View Post
You see the + % Damage from Sharpness under Weopen Prof. As far as i know Weopen Prof does only add attack to Melees (Maybe thats why u don't see any improve if useing Scent Sword Two Fold etc.) Might also be wrong on this one.

Can Confirm new Blue Rune for Monk does not let u triple (but also Triple is under Skills, and Skills are not allowed during the monk blue rune) Seems like retarded i k but what can u do.. TQ Design.
Just to update I was not testing this with melee attacks at all - I was using RP so it was working with attack skills like RP (Sharpness) . As for the new Monk Blue rune (yep it is completely useless at this time since triple does not go off at all - just single hits).
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Old 01-02-2019, 07:38   #22
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Quote:
Originally Posted by Oddyzeus View Post
You see the + % Damage from Sharpness under Weopen Prof. As far as i know Weopen Prof does only add attack to Melees (Maybe thats why u don't see any improve if useing Scent Sword Two Fold etc.) Might also be wrong on this one.

Can Confirm new Blue Rune for Monk does not let u triple (but also Triple is under Skills, and Skills are not allowed during the monk blue rune) Seems like retarded i k but what can u do.. TQ Design.
Oh sheesh. You're right. It appears in the weaps prof. Dunno yet if it's worth fixing it or not lol.

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Originally Posted by noobie.com View Post
Just to update I was not testing this with melee attacks at all - I was using RP so it was working with attack skills like RP (Sharpness) . As for the new Monk Blue rune (yep it is completely useless at this time since triple does not go off at all - just single hits).
The Red Ninja Rune is also broken. It won't increase the attack on the sitting targets, dunno if it works on auto-hunting targets but on those that sit it does not.
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Old 01-02-2019, 20:20   #23
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The new pirate blue rune if you die to backfire the revive button disappears, you can only revive if you sign up and get an arena fight or relog. Maybe if someone revs you but haven't checked that part. Fighting all other classes it seems to work but its a crap rune
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Old 01-02-2019, 21:13   #24
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The new pirate blue rune if you die to backfire the revive button disappears, you can only revive if you sign up and get an arena fight or relog. Maybe if someone revs you but haven't checked that part. Fighting all other classes it seems to work but its a crap rune
Its fine, pirate is already OP with their epic weap.
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Old 01-03-2019, 00:07   #25
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Its fine, pirate is already OP with their epic weap.
The new rune is NOT fine, because it is bugged when fighting a warrior and backfire happens, but ofc I guess if that bug is ok, then all the runes that are messed up are fine

This is a topic about broken runes correct? Then go log a pirate with new blue rune and fight a warrior and you will see how fine it is
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Old 01-05-2019, 13:46   #26
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Update: Ninja Blue Rune Absolution is broken aswell. Sometimes it activates, sometimes it does not lol. It is kind of randomly, especially in events. I experienced that like 3 times already lol so not a coincidence.
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Old 01-05-2019, 14:05   #27
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Just a little update on the Sharpness Rune:

The rune is treated as normal damage and not final damage which you all probably know. The tests I did before were against an opponent that has no STG in gears so you are able to see a damage and I did not use stig on any chr testing so stig may add a little bit more especially with chrs like pirates what have huge melee buffs.

If opponent has STG setup you will hardly notice any damage increase at all on the opponent.

Exception may be a pirate etc. with melee due to all the huge bonuses they have on the melee hit and also if used in conjunction with a STG breaker rune using of coarse a 210% SDG setup etc.

Overall I think the 10% rune is useless for most chr classes. You can correct me if you have found different results.

I know I bumped this into the broken rune thread and sharpness is not broken yet I just wanted to update test info
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Old 01-05-2019, 16:09   #28
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Quote:
Originally Posted by noobie.com View Post
Just a little update on the Sharpness Rune:

The rune is treated as normal damage and not final damage which you all probably know. The tests I did before were against an opponent that has no STG in gears so you are able to see a damage and I did not use stig on any chr testing so stig may add a little bit more especially with chrs like pirates what have huge melee buffs.

If opponent has STG setup you will hardly notice any damage increase at all on the opponent.

Exception may be a pirate etc. with melee due to all the huge bonuses they have on the melee hit and also if used in conjunction with a STG breaker rune using of coarse a 210% SDG setup etc.

Overall I think the 10% rune is useless for most chr classes. You can correct me if you have found different results.

I know I bumped this into the broken rune thread and sharpness is not broken yet I just wanted to update test info
TBH it is kind of useless. If it was like 10% of ur atttack as they SAY! not increasing the weaps prof it could've been a really smexy thing.But owell ty for everything. Imma stop from max-ing it. +3 is enough Lmao
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Old 01-05-2019, 19:52   #29
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TBH it is kind of useless. If it was like 10% of ur atttack as they SAY! not increasing the weaps prof it could've been a really smexy thing.But owell ty for everything. Imma stop from max-ing it. +3 is enough Lmao
With stig you will see a benefit though. I was testing without stig since my monks is pure monk hybrid - so I would not expect stig to be on my character and I was trying to get anything in the 2k + range above the 22k cap in general so it would still allow triple to work on the newer HP caps. So getting to 24 - 25k in general was my goal. Just so you know changing from 75% attack which sits at 22k in general and rotating to 150% attack does hit the 24.5k - 25kish range with sharpness on my character so it is an option for my chr with shield in alt gear instead of my usual 210% SDG duel bead which is much more of a glass cannon rotation with the duel beads (where you always need the monks iron shield up to use that alt setup). There are work arounds and stig did put a very noticeable difference on the damages so I think with stig vs 6 stg's with 150% attack it went from 25kish to 30 - 31kish. Stig players will see much better results in general. With that said 210% sdg setup probably on pirate with sharpness and stg breaker on a melee would I would think be very noticeable. Just not so much on a non stig based player.
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Old 01-05-2019, 20:00   #30
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Has anyone tried the Barrier rune? and how much of a difference does it make?
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