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Old 03-13-2017, 01:30   #24
Promethean
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Location: Argleton, England
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Quote:
Originally Posted by Returning View Post
Honestly, like I suggested would solve this situation. Prohibit offline tg in gw area, remove previous winners from gw pole day of GW "during the maint on saturday", lock everyone out of the map 10 minutes before gw starts anyone who is on the map gets sent to tc, anyone who dcs on the map ever gets sent to tc. Lock Gw Gates. Have gw last 1 hour not 3, then everyone goes in fresh against each other like in ctf fighting at the gates while fighting to break them down and get to the pole first before the other side to take control of the castle. Increase HP on pole and defense by a lot, it should be 3x stronger imho.
The problem with this is that there are very few servers with approximately equal sides. It is common for one side to be vastly stronger than the other side. This is ok in events like CTF where you have 3 different focus points - even if one side has two very big guilds, you can go to the third pole to try to collect points. In GW, all of the action is centred on a single pole. If one side gets into the castle before the other side and the gates are locked, it becomes extremely difficult to get into the castle, unless that side has a large number of reasonably strong waters and monks because you just stack everyone at the gates and decimate everyone with ranged skills.
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