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Old 09-22-2012, 17:21   #16
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I've actually made close to a bulk from quick compose (The rates for +8 don't seem to lie). Just play the odds. It's a broken system because the penalty for failing is too low.
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Old 09-22-2012, 18:26   #17
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No it's not nice. Gear should be made from hardwork. Not just randomly having luck and getting that cheap + from gambling.
umadbro?
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Old 09-22-2012, 18:37   #18
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umadbro?
Why would I be mad? Just think this game is getting more and more silly.
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Old 09-22-2012, 18:50   #19
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Originally Posted by Faxfox View Post
I've actually made close to a bulk from quick compose (The rates for +8 don't seem to lie). Just play the odds. It's a broken system because the penalty for failing is too low.
Care to detail any of your successes?
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Old 09-22-2012, 18:56   #20
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Just basic probability. Take a junk item and use a +1 stone, so it has a 50% success rate. Keep QCing until you fail it twice in a row or more. While they are all independent events and do have an actually independent probability of 50% fail, the probability that 3 in a row will fail is only 12.5%. So if you quick compose everything using this method, in theory you will succeed on your actual items more than you fail. I'm sure I'm not the only one that's been doing this...
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Old 09-22-2012, 19:08   #21
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Quote:
Originally Posted by Faxfox View Post
Just basic probability. Take a junk item and use a +1 stone, so it has a 50% success rate. Keep QCing until you fail it twice in a row or more. While they are all independent events and do have an actually independent probability of 50% fail, the probability that 3 in a row will fail is only 12.5%. So if you quick compose everything using this method, in theory you will succeed on your actual items more than you fail. I'm sure I'm not the only one that's been doing this...
I know that most men are subliminally retarded but I never thought I'd hear you say this for a second time. How can independent attempts with a success rate of 50/50 ever accumulate over the course of 3 totalls to dictate a 12.5% success rate of any sort? It is still 50/50 when you add them up you moron. Please tell me how you ever managed to say this like it's going to work fro everyone. Also, I wanted you to tell me what sort of stones you've been putting into what sort of items not that items part is relevant, I also wanted to know how many stones it takes before it turns into a saving. Mmmmm.
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Old 09-22-2012, 19:15   #22
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I know that most men are subliminally retarded but I never thought I'd hear you say this for a second time. How can independent attempts with a success rate of 50/50 ever accumulate over the course of 3 totalls to dictate a 12.5% success rate of any sort? It is still 50/50 when you add them up you moron. Please tell me how you ever managed to say this like it's going to work fro everyone. Also, I wanted you to tell me what sort of stones you've been putting into what sort of items not that items part is relevant, I also wanted to know how many stones it takes before it turns into a saving. Mmmmm.
You don't know statistics do you? Yes if you break them down to single events it's a 50% chance to fail still. But if you look at it as 3 connected events it becomes 0.5*0.5*0.5 = 0.125 = 12.5% chance that it happens 3 times in a row.
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Old 09-22-2012, 19:17   #23
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Originally Posted by Myaio View Post
I know that most men are subliminally retarded but I never thought I'd hear you say this for a second time. How can independent attempts with a success rate of 50/50 ever accumulate over the course of 3 totalls to dictate a 12.5% success rate of any sort? It is still 50/50 when you add them up you moron. Please tell me how you ever managed to say this like it's going to work fro everyone. Also, I wanted you to tell me what sort of stones you've been putting into what sort of items not that items part is relevant, I also wanted to know how many stones it takes before it turns into a saving. Mmmmm.
Because he said the likelihood of you failing all three times which means 50% x 50% x 50% = 12.5%

His logic is flawed to begin with. He assumes that success is dependent on previous attempts, which it is not.

But to cut down on your + costs, Quick compose +1s upto +3 or +4, then normal compose them into your main gear.
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Old 09-22-2012, 19:18   #24
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Quote:
Originally Posted by Faxfox View Post
Just basic probability. Take a junk item and use a +1 stone, so it has a 50% success rate. Keep QCing until you fail it twice in a row or more. While they are all independent events and do have an actually independent probability of 50% fail, the probability that 3 in a row will fail is only 12.5%. So if you quick compose everything using this method, in theory you will succeed on your actual items more than you fail. I'm sure I'm not the only one that's been doing this...
This^. make items to +4 then do it again. Save all your +4 normal gears. Use it on ur main gears.
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Old 09-22-2012, 19:37   #25
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Originally Posted by Myaio View Post
I know that most men are subliminally retarded but I never thought I'd hear you say this for a second time. How can independent attempts with a success rate of 50/50 ever accumulate over the course of 3 totalls to dictate a 12.5% success rate of any sort? It is still 50/50 when you add them up you moron. Please tell me how you ever managed to say this like it's going to work fro everyone. Also, I wanted you to tell me what sort of stones you've been putting into what sort of items not that items part is relevant, I also wanted to know how many stones it takes before it turns into a saving. Mmmmm.
That's a lot of hate for someone who has no idea what he's talking about, considering I was just trying to be helpful. I'm not going to try to argue with such an idiotic post, I'll let anyone with a brain do that for me...

Edit to address a post above. Like I said in my post, you are right, they are independent events. (I did say this, didn't I?) The success of the next independent event is not directly related to the last, but if you look at all 3 events as a whole, the probability of failing all 3 times at the same success rate is, like Seppo clarified, significantly lower.
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Old 09-22-2012, 19:51   #26
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same here xD i had like 1k/19k in each +7 tali and they both went +8
ok im jelous , my earrings are only +7 . Yesterday i faild 2k progres , gonna try more soon
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Old 09-22-2012, 20:36   #27
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That's a lot of hate for someone who has no idea what he's talking about, considering I was just trying to be helpful. I'm not going to try to argue with such an idiotic post, I'll let anyone with a brain do that for me...

Edit to address a post above. Like I said in my post, you are right, they are independent events. (I did say this, didn't I?) The success of the next independent event is not directly related to the last, but if you look at all 3 events as a whole, the probability of failing all 3 times at the same success rate is, like Seppo clarified, significantly lower.
Interestingly, the chance of succeeding all 3 times is also 12.5%.
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Old 09-22-2012, 23:16   #28
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Quote:
Originally Posted by Faxfox View Post
Just basic probability. Take a junk item and use a +1 stone, so it has a 50% success rate. Keep QCing until you fail it twice in a row or more. While they are all independent events and do have an actually independent probability of 50% fail, the probability that 3 in a row will fail is only 12.5%. So if you quick compose everything using this method, in theory you will succeed on your actual items more than you fail. I'm sure I'm not the only one that's been doing this...
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Old 09-23-2012, 00:02   #29
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You know what? The chance to fail 100 times is only 0.5^100= 7.8*10^29 %. Time to use this method, in the long run I cant loose.
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Old 09-23-2012, 00:15   #30
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You know what? The chance to fail 100 times is only 0.5^100= 7.8*10^29 %. Time to use this method, in the long run I cant loose.
I don't understand the point of your post. But I think you missed a negative on that exponent there
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