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Old 06-25-2009, 12:57   #1
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[Discusson] New Class

TQ announced they want a new class, so lets give them a balanced one..

post here your ideas for a name, possible skils, looks, and RB bonusses...


ideas posted so far:

SpellCaster
WarriorMonk

Last edited by kvdk; 06-26-2009 at 11:00.
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Old 06-25-2009, 13:05   #2
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Old 06-25-2009, 13:09   #3
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Soldier
weps: one handed spear and sheild or 2 spec weps !
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Name:
Script
Class:
Ninja > Warrior > Water
Levels:
130 > 130 > 130

(Character Under Construction)
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Old 06-25-2009, 13:21   #4
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Wait a minute here!
I make the discussion threads!
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How moon/vio gems affect levelling skills
Calculators courtesy of GoNz

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Old 06-25-2009, 13:24   #5
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Quote:
Originally Posted by ananta...~v.4 View Post
None.
.

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Wait a minute here!
I make the discussion threads!
Ooh the pretension!
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Old 06-25-2009, 13:32   #6
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Spellcasted

spellcasters have no magic of their own, instead they summon forth spells by using diferend amulets
therefor, spellcasters do not need mana for their magic

their attack is strong [about 80% of that of a fire], but they also got other skills available

Look: they wear robes similar to shaolin monks
Weapon: SpellBook, lvl 120+ spellbook will require 275 spirit to be equipped [bonusses same as for a BS]
Needed to equip&use amulets
when RBing, they get a hp-spellbook

they equip the spellholder, and then can equip the amulet of their choice to use it

there will be 6 diferend amulets:

DragonAmulet
dous 100% of the magic damage
PhoenixAmulet
AoE attack, doing 50% of the spellcasters m-atk to a maximum of 20 targets within 15 spaces of the original target
TurtleAmulet
Used to cast "shield", giving def and m-def equal to 10% of m-atk
TigerAmulet
Used to cash "stig", giving atk and m-atk equal to 10% of m-atk
PeaceAmulet
heals the target by 10% of their total hp
ProtectionAmulet
heals all nearby teammembers by 5% of their total hp

next to this, the amulets will be available in diferend qualities:
normal - no lvl requirement [effectiveness: default * 1] 50 spells per pack
refined - lvl 25 required [effectiveness: default* 1.25] 100 spells per pack
unique- lvl 50 required [effectiveness: default*1.5] 150 spells per pack
elite - lvl 75 required [effectiveness: default*1.75] 200 spells per pack
super - lvl 100 required [effectiveness: default*2] 250 spells per pack


so for example, a SuperDragonAmulet will do dmg for 200% of the spellcasters m-atk


skills:

focus - by using 30 stamina the spellcaster can increase the power in their next amulet
elementary: amulets power increased by 10%
level 1: amulets power increased by 20%
level 2: amulets power increased by 30%
level 3: amulets power increased by 40%
fixed: amulets power increased by 50%

defend - a spellcasters last resort, when there is no other option
by giving up 1% of their max hp, the spellcaster can do an attack equal to 100% of their m-atk

fortify - by standing on 1 spot for a longer duration, the spellcaster can tap into the natural mana of the earth
[as soon as the spellcaster moves, the fortify bonus disapears]
elementary: amulets power increased by 5%
level 1: amulets power increased by 10%
level 2: amulets power increased by 15%
level 3: amulets power increased by 20%
level 4: amulets power increased by 25%
level 5: amulets power increased by 30%
level 6: amulets power increased by 35%
level 7: amulets power increased by 40%
level 8: amulets power increased by 45%
fixed: amulets power increased by 50%

magic eruption - XP skill
an AoE attack allowing them to do 150% of their m-atk to everyone within 20 spaces

bonus for RBing spellcaster: ability to use any quality of the Turtle, Tiger or Peace amulet on themselves without having to equip them
[they cant cast the elite or super versions on others, only themselves]

RB1 bonus: ability to use DeathAmulet
makes any pots/healing used by/on the target 25% less effective
[SuperDeathAmulet will make pots 50% less effective]

RB2 bonus: ability to use LifeAmulet
allows the spellcaster to revive the target with 25% of their max hp
[SuperLifeAmulet will rev the target with 50% hp]




there, i think i got it pretty balanced
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Old 06-25-2009, 13:33   #7
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Quote:
Originally Posted by Lotak View Post
Wait a minute here!
I make the discussion threads!
TQ wants a new class, and you did not make it, so i made it for you

think of it this way: you can be lazy!

[ps: can you keep this thread clean so TQ can actually read the ideas? ]
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Old 06-25-2009, 13:55   #8
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Quote:
Originally Posted by kvdk View Post
TQ wants a new class, and you did not make it, so i made it for you

think of it this way: you can be lazy!

[ps: can you keep this thread clean so TQ can actually read the ideas? ]
Hmmmm...ok have it your way
As of now, any posts that I deem "unclean" will get deleted. That's if...I can be bothered.
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R.I.P. Lotak: 18/07/07 - 01:10 05/10/09

How moon/vio gems affect levelling skills
Calculators courtesy of GoNz

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Thread fails when Lotak comes on; its deleted or closed because you have no poll.
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Old 06-25-2009, 17:36   #9
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new class huh....

Paladin/Knight class

Gunner/Crossbow class able to use guns

Trainer/Summoner class, this class specializes in summons. Such as they can summon animals or whatever and use combination skills.

Undead/Monster class, look like a monster or whatever and what not. Use's fist's as weapons or maybe claws. lol idk
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Old 06-25-2009, 20:45   #10
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A Wind Taoist.

-It would have a skill just like archer bane, a wind tornado brings them down;
-It would have mediumm healing skills, half way from fire to water;
-Their power would be half way from water to fire;
-In their Xp skill they'd become invisible (Really invisible, not transparent like invisibility) and un-atackable, while they couldn't atack any1 too (like if they transformed into wind).

And idk anymore, give some ideas
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Old 06-25-2009, 23:00   #11
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Necromancer

Possible Skills (Names don't matter:
Call from the dead - Same a Pray but uses stamina
Rise Again - Allows them to "revive here" at 1 hp and not pot for 20 seconds and can be used once ever 20 mins
Earthquake - sorta like hurcing but not as powerful and a mage skill with no delay

Necro-Necro Skills
Summon Dead - Wave out wards from Necro and summons up all mobs that have died only works on npcs

Necro-Necro-Necro skills
Summon Minions - Depending at lvls (max 5) but you get 1-5 minions that will come and help you kill stuff, like guards but better because they are skeletons that fight nearby NPCs


More skills to come as i think of them tell me what u guys think Feed back will be added to this post
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Old 06-25-2009, 23:10   #12
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Quote:
Originally Posted by ~BlackRose!~ View Post
A Wind Taoist.

-It would have a skill just like archer bane, a wind tornado brings them down;
-It would have mediumm healing skills, half way from fire to water;
-Their power would be half way from water to fire;
-In their Xp skill they'd become invisible (Really invisible, not transparent like invisibility) and un-atackable, while they couldn't atack any1 too (like if they transformed into wind).

And idk anymore, give some ideas

Good idea.
I thought of a spell some time ago, and it fits so good with you wind tao :P

NameHere: A magic(?) wind that blows towards the enemy's and slows their jump speed by 5-30% (different lvls) for about 5 sec.
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Old 06-26-2009, 00:20   #13
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people, please work your ideas out like i did with the spellcaster..

add as many details as you can into 1 post, cause that 1 post is all TQ is gonna look at
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Old 06-26-2009, 00:35   #14
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new skills new classes

Second thing i was thinking of making new classes like:
1.Earth Tao:which uses skills like earth quake,rock fall,stone attack something like that

2. Wind Tao:Uses a real tornado,hurricane something like that

those 2 classes can be chosen when a tao get 40 or when it gets 70 so it have the skills of fire tao and earth tao,wind tao and water tao using the 2 skills at once that would be more fun and also making a skill that combines wind with fire or earth with water

3. also warriors can have two choices at lvl 40:
1.Death knight:has a very high attack and quite good defense,it uses 2 handed weapons, can use skills like death stab that hit with huge damage and also killing slash that do quite good damage
1.Paladin:has a very high defense uses one handed weapon and shield uses block skill and dodge skill

4.Summoners: i guess u should make that character as the guards now have no use after the talismans release i guess have to summon pets that have many skills and the summoner have to get skills that supports them with healing increasing attack,defense,
5.Muskeeters:that is a class that uses guns i dont know that u can do it or not it uses skills like death shot rapid fire it has high attack as the guns would be 1 handed



Thats all i got i guess i really talked a lot but i really hope that conquer has really new changes and would more cooler and cooler please dont ignore this thread,i also want to hear ur opinion on this thread thanks for reading

Last edited by Lotak; 06-26-2009 at 03:03.
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Old 06-26-2009, 01:12   #15
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why dont u make Earth tao and wind tao in lvl 80 so that any character would have skills of fire and wind,earth and water and u have to make combination skills of like tornado combining fire with wind etc
that is cool

i made some suggestion about warrior,summoners etc in this thread:
http://bbs.co.91.com/showthread.php?t=631047
u can also add dark mage i have no real ideas for each skill in this thread but some good ideasr for new characters

Last edited by the_mystic_tao; 06-26-2009 at 02:01.
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