View Poll Results: What do you think about implementing Dodge, New subclass, gives 15% dodge when fixed, counters the m
Yea it would be great 8 33.33%
No thanks 16 66.67%
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Old 08-06-2011, 19:02   #1
chadchadchad
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(Dodge) Sub Class to counter Tripple Attack

Well, i thought it would be ideal for those fire taos, tros and ninjas to have atleast a chance against monks. If your a good monk, you can kill literally anyone in a matter of seconds with decent bp, which aint too fun and is OP against some.

The dodge skill which fires fires get gives like massive counter against the tripple attack, even a monk with 215 agi finds it difficult to hit a tripple.

So i was wondering if a Dodge subclass would be beneficial to those who fight against monks, giving the monks opponent more of a battling chance and increasing the duration of battles.

Like the others, it would give 15 % Dodge when phase 9.
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Old 08-06-2011, 19:07   #2
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No because monks have 1/3rd chance to hit a player.. with your idea it be a 15pct chance to hit which is stupid.
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Old 08-06-2011, 19:08   #3
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No because monks have 1/3rd chance to hit a player.. with your idea it be a 15pct chance to hit which is stupid.
With 215 agility my friend, they hit every tripple attack. So no, that wouldn't be stupid, and 99 pct of monks do have 200 + agility, if they are PVP Monks.
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Old 08-06-2011, 20:27   #4
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With 215 agility my friend, they hit every tripple attack. So no, that wouldn't be stupid, and 99 pct of monks do have 200 + agility, if they are PVP Monks.
215 agi doesn't ensure that every trip will hit. it's still a 1/3 chance against players.
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Old 08-07-2011, 00:26   #5
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Well, i thought it would be ideal for those fire taos, tros and ninjas to have atleast a chance against monks. If your a good monk, you can kill literally anyone in a matter of seconds with decent bp, which aint too fun and is OP against some.

The dodge skill which fires fires get gives like massive counter against the tripple attack, even a monk with 215 agi finds it difficult to hit a tripple.

So i was wondering if a Dodge subclass would be beneficial to those who fight against monks, giving the monks opponent more of a battling chance and increasing the duration of battles.

Like the others, it would give 15 % Dodge when phase 9.
I vote for the opposite. A subclass that lowers dodge of the opponent. That wont make full +12 archers any good but they would deal atleast more than talisman damage +80.
S 129 boots are OPed.
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Old 08-07-2011, 00:27   #6
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i havent been missed with a monk yet i had no idea it could even miss a player... but the thing that annoys me is the stun

when you get hit with herc, they get stunned so you can still hit the hercer. but with monks you get stunned for so long that they can hit you before you can hit them or jump away... watched a warrior get juggled five times in a row without being able to move or get a hit out in team pk today. made me sad
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Old 08-07-2011, 00:32   #7
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i havent been missed with a monk yet i had no idea it could even miss a player... but the thing that annoys me is the stun

when you get hit with herc, they get stunned so you can still hit the hercer. but with monks you get stunned for so long that they can hit you before you can hit them or jump away... watched a warrior get juggled five times in a row without being able to move or get a hit out in team pk today. made me sad
I am sure pirate will correct this.
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Old 08-07-2011, 00:55   #8
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lmao a subclass to counter ONE skill. thats like a subclass to reduce damage taken from herc. QQ more OP
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Old 08-07-2011, 01:04   #9
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You obviously haven't played monk. 215 agi leaves you with a ***ping 16k health give or take depending on wrangler etc.
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Old 08-07-2011, 01:13   #10
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Oh oh oh
.....a subclass that has a 15pct chance of surviving a killing hit o.o

So that 1 hit Hercules wont always be a 1 hit
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Old 08-07-2011, 03:01   #11
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lmao a subclass to counter ONE skill. thats like a subclass to reduce damage taken from herc. QQ more OP
umm what do you think detox was for? to counter 1 skill lol
besides TQ would even concider this, another subclass = more points needed to fix, create a shopping rush at the same time with books and voila more db's will be sold...
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Old 08-07-2011, 06:01   #12
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With 215 agility my friend, they hit every tripple attack. So no, that wouldn't be stupid, and 99 pct of monks do have 200 + agility, if they are PVP Monks.
You are wrong! It was nerfed a long time ago. at 215 agility your melee hit will connect virtually every time yet the chance it will be a tripple attack is now 1/3 chance. I have tested this and this is just how it is now. Its not like it was when monks were first released.
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Old 08-07-2011, 12:43   #13
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No because monks have 1/3rd chance to hit a player.. with your idea it be a 15pct chance to hit which is stupid.
.
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With 215 ag.ility my friend, they hit every tripple attack. So no, that wouldn't be stupid, and 99 pct of monks do have 200 + agility, if they are PVP Monks.
Yes it would. Pretty stupid. And also, no 99 pct of the monks don't have 200+ agility.
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215 agi doesn't ensure that every trip will hit. it's still a 1/3 chance against players.
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Old 08-07-2011, 13:26   #14
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umm what do you think detox was for? to counter 1 skill lol
besides TQ would even concider this, another subclass = more points needed to fix, create a shopping rush at the same time with books and voila more db's will be sold...
no detox counters poison damage taken not FOG. you can get pzn'd by more then 1 skill.
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Old 08-07-2011, 13:52   #15
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no detox counters poison damage taken not FOG. you can get pzn'd by more then 1 skill.
true there are 3 skills to create poison, but none ever cared about the pzn arrow or after effect of pzn zap. You can't deny that detox was solely created to do something about fog and not the other 2.
And if you want to argue about that, a subclass for dodge would also decrease archer damage (not that it's needed but this is exactly the same as pzn arrow in my example) meaning it no longer can be treated as a "subclass counter for just 1 skill".
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