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#16 |
Fckit?
Join Date: Mar 2006
Posts: 143
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The one who designed this block system clearly hates archers
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#17 |
AYBABTU
Join Date: Feb 2006
Location: setting up you the bomb.
Posts: 1,303
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Archers leveled too fat anyway imo
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#18 |
teh Drakey
Join Date: Aug 2005
Posts: 59
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i hope the genius mind behind this gets to read this thread, as some one said i dont know how they wanted to reduce lag with the new arrangement, they should take off some fxs and put back stakes as they were b4,
another tq great move ![]()
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~Freedom~ > CujoSmurf, ArcherMaster lvl 129 > Mandrake, Fire>Warrior - gave away > WaterBelle, Water>Archer lvl 95 ~Capricorn~ > Partha, Water>Water lvl 110 |
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#19 | |
banned
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Re: F****RS
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they don't care they don't read the forum just deal with it, k? k. play qonquer, its going alpha soon. |
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#20 |
Banned
Join Date: Nov 2005
Location: From Planet Mars
Posts: 1,058
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TQ Made a Big Mistake
About those Black Armors Rule Number 1:File Edditing if you do that u get banned well if im right TQ did file edit this time we didnt File Edit but TQ file edit for us if you looked when u saw the patch install u saw c3/Texture/then some numbers.ds but if we do it ourself we get banned but now they edit for us but TQ dont be so stupid if you go look for a ip that dont hack or **** and if u guys see the black troj armor dont ban him then cause u putted it in so in what i understand we can just file edit cause tq did it for us so dont ban people cause they file edit cause u guys putted a new Texture in our C3 files FILE EDDITERS! sorry bad english >_> |
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#21 | |
banned
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#22 |
FireOsJeeM
Join Date: Oct 2005
Location: Cuba
Posts: 1,676
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The new black armor looks ugly as **** its a crappy ass job and basically looks like your wearing burnt clothes -.- and the archer **** in tg is anoying they need to fix it somehow bcus they already **** archers anough. My servers full of 120+ archers (our top archers list is all 130's!- imagine 120- 129) and I see us all stacking around the same stakes pretty soon >.<. Also, I'm geting the same crappy laggy FPS as i did b4 so i don't see how anything has improved. However, TY TQ for bringing back that orange torny i love so much ^^
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#23 | |
banned
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Quote:
1. its spelled editors 2. past tense of put is still put 3. its their files, they can edit it... 4. number 3 deserves 2 points, cuz it basically kills your whole argument. |
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#24 |
Registered User
Join Date: Jul 2005
Location: forum
Posts: 424
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SURE DOES STINK. Lower the price to enter TG make it 500 silver. Now we are going to have 900 archers in 1 spot. Sounds to me as if its Ultra Lag.
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#25 | |
banned
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#26 |
Junior Member
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I find that there was not alot of thought in how to make training ground better for the players.
Although the lower xp for archers are very minimal in this new tg. If you add up the xp lost per scatter per hour that people spend in tg it all adds up to a huge chunk of xp being lost for archers. They have also made it so that archers have to stack upon each other to get the maximum xp they can get from this new tg. This is just asking for people to get lagged out. With the smaller amount of stackes per section now fire tao's are also going to be stacking so now you have 20 people stacking on top of you all with thier super gem effects and magics going off and all of this is going to cause so much lag people will be getting dc'ed left and right. How is this suppose to make training grounds more effecient for the players?
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Freedom: Silvertip_Moon lvl-110 FireTao Freedom: SaharaDawn lvl-117 Archer Freedom: Sweet_Revenge lvl-122 WaterTao Freedom: SkyIces*Slave lvl-112 Trojan Conquer 2.0 SaharaDawn lvl-104 Archer |
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#27 | ||
Sexy Ride!
Join Date: May 2004
Location: Streets of LA
Posts: 2,516
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#28 |
Fierce water tao!
Join Date: Aug 2004
Location: Australia
Posts: 543
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Obviously the one week of testing they had to have didn't really translate to testing eh? Whose moronic idea was it to put gaps in the stake rows anyway - everyone's pretty much doing exactly the same thing except the fires are stacked on each other and the archers get their exp cut. It will lag the same if the missing stakes are in or not - people just hate archers so much or something that they have to get the shaft in every patch?
__________________
Lion -> Libra: Iriel, 112 water -> 130 melee water Jhudia, 130 archer - loaned out to friends Nemertea, 130 warrior -> 100+ nub warrior Fianna, perma-loaned from Lia <3 ...and a lot of other random nubs |
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#29 | |
Fierce water tao!
Join Date: Aug 2004
Location: Australia
Posts: 543
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Quote:
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Lion -> Libra: Iriel, 112 water -> 130 melee water Jhudia, 130 archer - loaned out to friends Nemertea, 130 warrior -> 100+ nub warrior Fianna, perma-loaned from Lia <3 ...and a lot of other random nubs |
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#30 | |
Registered User
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I'll chime in too
The new TG is a joke. Supposedly it was going to reduce lag? But all its done is screw archer EXP and force all fires, water>waters, and archers to cluster towards the middle. Creating nice, efficient little pockets of lag everywhere. ![]() Total garbage and I will not be 2nd reborning, hell, probably not even playing any longer (what else is there to do if I'm not going to 2nd reb?) unless its fixed quickly.
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Later TQ, my disgust in your greed & poor customer service surpassed the amount of fun your game provided a long time ago. Gone to LOTRO, Gladden server Retired Xerojudgement - 130 trojan->130 warrior->130 trojan Xerotolerance - 110 water-> 130 water-> 80 water Xeroproject - 123 archer->130 archer Rum&Coke.kj - 110 water->130 trojan fixed nix Quote:
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