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Old 03-11-2010, 09:54   #11
jaydog
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Join Date: May 2005
Location: CA
Posts: 1,525
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well

well as a 7 year veteran of conquer, guild house would be a good idea however i wouldn't want a pk arena, or anything to do with guild war. as what about all those small guilds in game? give them a reason to have a guild house as well.

how about a wall with accomplishment awards you can only get by playing the game,accomplisment awards should not be tradable, sellable, etc. The accompishment awards could be like the following, and of course more acchievements where guilds could do it together and numbers could be changed if needed.

1. The most successful guild hunter something like that- get it when you kill 1 million mobs or tons of mobs. (guild based)(gives you a 5% increase of luck? as a guild)

2. the most successful enchanter- get it when you enchant 1 million items with gems as a guild- (each guild member: get free random normal gems every time they enchant 1 million items as a guild) gems are not tradeable.

3. The Best Guild Composer( get it when the guild composes 1 million times via + stones. - Each guild member get a +1 bag. ) +1 bag isn't tradeable.

How about a Guild Mine with better gem rates
A place where players can fish, farm, craft, build buildings,build hunting area another kind of activity besides the boring pk and leveling site of things.

A place where guild members can donate items, and those items can be used to generate guild cp. kind of like the composing +1 items.

anyway those are my thoughts.
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