View Poll Results: Like it or not?
Yes. 274 91.95%
No. (Please tell me why) 10 3.36%
Don't care. 14 4.70%
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Old 07-16-2008, 02:28   #16
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10 more votes and it can go to recommended #32
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Old 07-16-2008, 11:48   #17
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The Defensive mode mode should attack mobs that attack YOU not only only those who attacks the "GUARD" in this way it will be a real guard!
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Old 07-16-2008, 12:11   #18
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Originally Posted by Lord_Foo View Post
I don't use my guard in fights, I use him to lvl. It'd be a real waste of time not to use a guard while lvling >.<
I have not yet found a situation where pulling my guard helps that much in leveling. I have manually leveled every character I have other than TG...I'd rather have the weapon skill experience than the "thunder" experience. I already know how to dodge enemies and why play catch up with my skills later?

Currently using a guard as a tank is risky at best but I don't feel they do enough damage to make it worth while. On the other hand, I do know people who did level only using their guard to like level 90 and that's their preference. I'm not voting no, I only voted that personally, I don't care one way or another since I almost never use my guard. Now that my RB archer is 111 I _MIGHT_ try this method at MC but I think I'll have better results at Basi.
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Old 07-16-2008, 12:17   #19
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Originally Posted by eeyore View Post
I'd rather have the weapon skill experience than the "thunder" experience.
Exactly! I suppose you haven't read my suggestion very well because that's what it's all about!

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Old 07-16-2008, 12:30   #20
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Exactly! I suppose you haven't read my suggestion very well because that's what it's all about!
I did read it. I get more weapon exp on white/green names since I hit them harder than I would on red/black. Why on earth would you use a guard on white or green named monsters?

Let's also rethink your "defensive" mode. It attacks when your attacked right? I go out to some unused area, pull my guard and set it to defensive. I then leave the computer and my guard levels me!! great idea...no, it needs work.

Passive...does not attack or move I'm guessing otherwise it's not a great tanker. Summon your guard in a place like a mine and just start picking people off. They now have to kill your guard before they can kill you. Guardwh ores are loving this one...
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Old 07-16-2008, 13:08   #21
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Quote:
Originally Posted by eeyore View Post
I did read it. I get more weapon exp on white/green names since I hit them harder than I would on red/black. Why on earth would you use a guard on white or green named monsters?

Let's also rethink your "defensive" mode. It attacks when your attacked right? I go out to some unused area, pull my guard and set it to defensive. I then leave the computer and my guard levels me!! great idea...no, it needs work.

Passive...does not attack or move I'm guessing otherwise it's not a great tanker. Summon your guard in a place like a mine and just start picking people off. They now have to kill your guard before they can kill you. Guardwh ores are loving this one...
About weapon exp, my bad. But it does work with magic exp, and nado is a bish.

Yes, I know it needs work, that's why I asked for suggestions. To solve this, guards could be like bats, disappear after a while?

As for guard who(diddlydo)res, the example you gave is exact what they already do now.

Last edited by Lord_Foo; 07-16-2008 at 13:38.
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Old 07-16-2008, 14:53   #22
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It'd be much better if the guard would stop attacking when you are in capture if they stop blinking or in peace mode.
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Old 07-16-2008, 19:29   #23
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Originally Posted by Lord_Foo View Post
If you have any suggestions that could improve the idea, please post them too
yes i have some sugestions....:P make differnet classes of guards(general idea) customization for the guard and rb summon mobs: female guards, hairstyles, mirror images of your character so they will actually take some hits for you people will think its you o.0 melee guards that can be stigged and use any automated skill you have from rb ...reflect...also guards sharing a percent of potency of its master making it a lot stronger...
Exsample: you are a warrior>warrior>water tao at gw. you have 250 potency. you summon your guard he/she will have 125(half your own) potency. you cast shield exp on it and stig it***<<<with another idea unrelated to guards but what about a stig for mana like magick stigma?<<<<>>>>**** guard has reflect fromy our rebirth and last a little lobnger keeps you from getting herced to death just long enough to get your ninja alive to *** up all the trojans and win the guild war. lol
p.s. the ideas are in there ...find them.
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Old 07-16-2008, 19:34   #24
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Originally Posted by berries View Post
yes i have some sugestions....:P make differnet classes of guards(general idea) customization for the guard and rb summon mobs: female guards, hairstyles, mirror images of your character so they will actually take some hits for you people will think its you o.0 melee guards that can be stigged and use any automated skill you have from rb ...reflect...also guards sharing a percent of potency of its master making it a lot stronger...
Exsample: you are a warrior>warrior>water tao at gw. you have 250 potency. you summon your guard he/she will have 125(half your own) potency. you cast shield exp on it and stig it***<<<with another idea unrelated to guards but what about a stig for mana like magick stigma?<<<<>>>>**** guard has reflect fromy our rebirth and last a little lobnger keeps you from getting herced to death just long enough to get your ninja alive to *** up all the trojans and win the guild war. lol
p.s. the ideas are in there ...find them.
What you just said reminded my of Warlords, which I'm probably switching to when it comes out...
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Old 07-16-2008, 19:41   #25
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Quote:
Originally Posted by eeyore View Post
I did read it. I get more weapon exp on white/green names since I hit them harder than I would on red/black. Why on earth would you use a guard on white or green named monsters?

Let's also rethink your "defensive" mode. It attacks when your attacked right? I go out to some unused area, pull my guard and set it to defensive. I then leave the computer and my guard levels me!! great idea...no, it needs work.
Passive...does not attack or move I'm guessing otherwise it's not a great tanker. Summon your guard in a place like a mine and just start picking people off. They now have to kill your guard before they can kill you. Guardwh ores are loving this one...
lol tq bot o.0
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Old 07-16-2008, 19:51   #26
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What you just said reminded my of Warlords, which I'm probably switching to when it comes out...
is it a new game? i want a new game with pk/pvp same graphic style of co not full 3d never works the same....basically co 5 years ago when i started playing it...without potency, lotto, db lvl... dont care bout 137 top lvl and +12 **** or demon exterminator quests ....wish tq would start a new co reverting it back to the old one maybe name it something different yet never impose buy dbs or suck rules to the game. gonna start a thread now for suggestions of improvements on the co **** we got now.
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Old 07-17-2008, 00:09   #27
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Quote:
Originally Posted by berries View Post
yes i have some sugestions....:P make differnet classes of guards(general idea) customization for the guard and rb summon mobs: female guards, hairstyles, mirror images of your character so they will actually take some hits for you people will think its you o.0 melee guards that can be stigged and use any automated skill you have from rb ...reflect...also guards sharing a percent of potency of its master making it a lot stronger...
Exsample: you are a warrior>warrior>water tao at gw. you have 250 potency. you summon your guard he/she will have 125(half your own) potency. you cast shield exp on it and stig it***<<<with another idea unrelated to guards but what about a stig for mana like magick stigma?<<<<>>>>**** guard has reflect fromy our rebirth and last a little lobnger keeps you from getting herced to death just long enough to get your ninja alive to *** up all the trojans and win the guild war. lol
p.s. the ideas are in there ...find them.
i meant suggestions that could improve this current idea >.>
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Old 07-17-2008, 00:16   #28
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Old 07-17-2008, 00:45   #29
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guards are for dayum fools!
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Old 07-18-2008, 12:52   #30
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