View Poll Results: Increase the Mana cost for Tornado to 300MP and Fire to 150MP
Yes, Increase the Mana Cost 59 62.77%
No, Do not change it 35 37.23%
Voters: 94. You may not vote on this poll

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Old 11-09-2011, 22:13   #1
corey0092
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Increase Mana Cost for Fire and Tornado

Alright, there was a time when firetaos weren't ridiculously OPed.
With subclasses, dragonsouls, refineries, and the unlocked resolution they have gotten a little out of hand, not to mention tort gems.
FireTaos originally were intended to have High mana and average hp, but with the mana bs 1.2k mana is suffice.

So my idea is simple: Increase the mana cost for magic

Tornado costs 64MP Fixed as of now
Fire costs 32MP Fixed as of now

Increase Tornado's cost to 300MP a cast
Increase Fire's cost to 150MP a cast


this would even the playing field as firetaos would have to bring mana pots, use meditation (needing them to get stamina), alot more points to spirit and not be able to relentlessly spam their magic.

This would also reduce the number of poison zapping melee classes
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Originally Posted by LitasLTL View Post
I dont know if its even possible, but how about creating a forum section where people could write their suggestions, and other forum users could vote for them. And if any suggestion would be good some forum super mod could forward it to designers or someone. You could call it suggestions forum.
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Old 11-10-2011, 02:43   #2
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i actually agree lol.
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Old 11-10-2011, 02:46   #3
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PvE still exist in this game, maybe not for you but for hundreds of others so it would be unfair for taos.
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Old 11-10-2011, 06:47   #4
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Originally Posted by LitasLTL View Post
PvE still exist in this game, maybe not for you but for hundreds of others so it would be unfair for taos.
lol So they should allot more mana. Atm the mana isn't even a factor to fire taos.
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Old 11-10-2011, 07:56   #5
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I voted no. I don't wanna drink a potion after every monster kill o.O You people should cry about usage of 5 hercs (if blessed), not about tao's mana. Or archers, they dont use stamina or mana for attacking either. Anyway, I lol'd at this thread.
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Old 11-10-2011, 07:55   #6
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Quote:
Originally Posted by LitasLTL View Post
PvE still exist in this game, maybe not for you but for hundreds of others so it would be unfair for taos.
ok, non reborn firetaos at the 110 promotion have how much mana again? 225 spirit, 7.5k mana 12k hp

HeavensBlade costs 5,000MP thus proving firetaos are SUPPOSED to have mana

FireTaos are originally alloted: str.0 vital.47. agil.65 spir.225
FireTaos are currently alloted: str.0 Vital.295 agil.2. spir.40

so PvE was originally intended for firetaos, now they have lost one of their purposes
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Originally Posted by LitasLTL View Post
I dont know if its even possible, but how about creating a forum section where people could write their suggestions, and other forum users could vote for them. And if any suggestion would be good some forum super mod could forward it to designers or someone. You could call it suggestions forum.
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Originally Posted by Rigby View Post
Im not saying that im a pedophile, im just saying that the age of consent should be 7
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Old 11-10-2011, 09:56   #7
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Yes! I agree. I also just made a suggestion for taos too.
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Old 11-10-2011, 11:12   #8
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i lol'd OP has the most overpowered class in game and he crys about fires.
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You dumb ****.
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Old 11-10-2011, 11:20   #9
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Well i understand that fire taos are overpowered. But i dont think its the way to fix it.
Lets pretend for a moment that not every tao have mana backswords. Lets pretend that there might posibly be new players in CO who would try to play as fire taos (i know it sounds ridiculous, new players in CO.lol). How the hell should they play.
What could be done (though its nearly imposible) is making taos loose stamina if they hit human oponent only. This way in PvP fires would need stamina too but PvE would be unefected. The amount of stamina would be a matter of discusion.
Also no stamina reduction when geting hit by ranged atacks (magic and arrows) while siting. But thats only if they would fix all those cheap easy skills. But even if people would agree to it, even if TQ would agree to it. Could they program it?
And having that high mana cost is almost as having stamina cost for melee hits.
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Last edited by LitasLTL; 11-10-2011 at 11:52.
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Old 11-24-2011, 11:57   #10
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Quote:
Originally Posted by corey0092 View Post
ok, non reborn firetaos at the 110 promotion have how much mana again? 225 spirit, 7.5k mana 12k hp

HeavensBlade costs 5,000MP thus proving firetaos are SUPPOSED to have mana

FireTaos are originally alloted: str.0 vital.47. agil.65 spir.225
FireTaos are currently alloted: str.0 Vital.295 agil.2. spir.40

so PvE was originally intended for firetaos, now they have lost one of their purposes
amm fire taos have more hp than tro which is hp based class
with120+gearz they have more than 10k def
usualy fires have reflect that means they cannot get heavensblade which have low accuracy and thats disadvantage for pure fires
as i mentioned 20k+hp + 10k def +reflect + ranged op atack makes them op
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Old 11-24-2011, 17:20   #11
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lets see now,,,

a monk decked out isn't op'd?
a tro decked out isn't op'd?
a nin decked out isn't op'd?
a pure water decked out isn't? not op'd but dam hard to compete with do to azure
so,,,,etc.........

I will say what I've always said in the past.
If a person is so unhappy with the class he or she chose to play, reincarnate it.
Learn to play your class. Build it different, something.
Stop complaining that tao's are op'd is how I feel. Deal with it. None of you *****ed about it until yall started dieing by some of the tao's in the game. Finally a class to be reckoned with, finally. It was pretty much a dead class, useless class for a long time and don't even try to tell me different.
Change class, quit, something.
Fires pure skill sucks, if not you'd see fires everywhere using it and everyone would be a pure fire just to have that one deadly ass skill (sarcasm) If fires where so dam op'd we'd see everyone in the game as fires. Don't lie about it. Don't say oh I don't play a fire because they are to easy to play or some bs like that. They are not as easy to play as most of you think.

All fires do not have all this dam HP some of you think they have.

Herc blows big time. I aint in here saying omg omg omg, find a way to change it lol. Deal with it is what I do. Nins ck blows big time or used to until finally managed a way to deal with it. Learning to keep some distance against the herc'rs yet the range of it is totally insane lol, but I deal with it. Accept it as it is.

Sometimes I win, sometimes I lose. Imagine that if you can.
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Old 12-07-2011, 13:18   #12
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Quote:
Originally Posted by LitasLTL View Post
PvE still exist in this game, maybe not for you but for hundreds of others so it would be unfair for taos.
Yeah if the mp increased on taos their hp decreases full 12 tro on my server has like 23k+ hp
Full +12fire with silver cup only had 20-21 i think,
How would the taos be able to defend agaimst hurcers, i mean most +12 fires in my server are already having to replace some of their 2 soc gears with torts unstead of spgs: because hurc is Op
I meaan if this happend would tq really do something about hurc? Because then this game MIGHT be balanced finnaly
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Old 11-11-2011, 09:28   #13
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Ga-ga-good idea
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Old 11-11-2011, 09:55   #14
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Quote:
Originally Posted by LitasLTL View Post
Wariors are most overpowered? So why 90% of players dont play as wariors?
because the 99% doesnt know how to play a warrior. maxed out you will never die. ever. 23/24k def 30k hp up to like 60k attack
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You dumb ****.
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Old 11-11-2011, 10:55   #15
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because the 99% doesnt know how to play a warrior. maxed out you will never die. ever. 23/24k def 30k hp up to like 60k attack
never die AND never kill
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