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Old 08-15-2017, 17:54   #31
YاHiiK
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F ninjas they'll all be full stg soon *burps* gaping wound

It's time to abuse air kick

https://www.youtube.com/watch?v=1jNcPQLmeSA
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Old 08-15-2017, 19:33   #32
Returning
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Originally Posted by YاHiiK View Post
I chose not to because it's a pointless fight with the same results. I'll lose with 1pct break rate




Sorry Im too noob and couldn't acquire more data before my death to science of only landing 35 fb hits not 100 before getting 1 hit crit =P


I still think if you got higher bt than anti break you should ALWAYS break..
Break vs anti needs to be changed plain and simple. You can get 243% Anti if you wanted to just from jiang alone. It needs to work in the reverse of crit/imm. "I've said this before but if tq is for some reason looking and see this ill be glad to have them entertain the idea."

For Example

Say you have 150 break and your opponent has 200 anti. This would give you a 50% chance to break instead of a 0.

If you have 200% bt and your opponent has 260anti this gives you a 40% chance to BT.

If you have 225% BT and they have 230% anti this gives you a 95% chance to BT.

etc etc.

This is how it SHOULD work, either that or add anti stages only to immunity stages that way anti players have to choose between anti or imm like everyone else has to choose either crit or bt.
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Maybe before 3.0 is officially released and graphics are updated, half of this will be implemented.

http://bbs.co.99.com/showthread.php?t=761506

Check out my conquer wikia it's a work in progress and details the pros and cons of builds etc! Soon it will be a database of knowledge for new and old players alike! Conquer Online Wikia
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Old 08-15-2017, 20:11   #33
YاHiiK
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Quote:
Originally Posted by returning View Post
break vs anti needs to be changed plain and simple. You can get 243% anti if you wanted to just from jiang alone. It needs to work in the reverse of crit/imm. "i've said this before but if tq is for some reason looking and see this ill be glad to have them entertain the idea."

for example

say you have 150 break and your opponent has 200 anti. This would give you a 50% chance to break instead of a 0.

If you have 200% bt and your opponent has 260anti this gives you a 40% chance to bt.

If you have 225% bt and they have 230% anti this gives you a 95% chance to bt.

Etc etc.

This is how it should work, either that or add anti stages only to immunity stages that way anti players have to choose between anti or imm like everyone else has to choose either crit or bt.
+1
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