View Poll Results: Fast mining skills
Yes Fast digging skills like similar to ND 13 68.42%
No 6 31.58%
Voters: 19. You may not vote on this poll

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Old 02-11-2008, 10:03   #1
Apocalypses
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Digging skills for Mining

A skill should be made for mining. Like super fast digging. skills

For example like ND where once you change back to normal you hit really fast.

TQ should make one for digging where you turn into a dwarf looking thing and digs really fast.

I know this is stupid but mining for a house takes forever.
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Old 02-11-2008, 10:35   #2
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Quote:
Originally Posted by Apocalypses View Post
A skill should be made for mining. Like super fast digging. skills

For example like ND where once you change back to normal you hit really fast.

TQ should make one for digging where you turn into a dwarf looking thing and digs really fast.

I know this is stupid but mining for a house takes forever.
Please read rules before you post because new skills are against the rules unless it is a 2nd rb skill
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Old 02-11-2008, 13:36   #3
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Quote:
Originally Posted by SylvanasWind View Post
Please read rules before you post because new skills are against the rules unless it is a 2nd rb skill
atucally u shud read teh rules, new skills that apply to CLASSES are not alowed o.,o

Now, a list of things you should not make topics about:
  • Homo-sexual marriage/Sex change
  • Anything that is not an actual suggestion. This includes complaining about a recent change made to the game, website or other.
  • PK safe areas, adding/moving guards, pk system changes, etc
  • Virtually anything involving how crowded/laggy TG is
  • Server split requests
  • 125+ mobs
  • New Classes
  • Changing the time things occur (maint, quests etc). Any time will be a time inconvenient for one person or another.
  • Complaining about how weak a class is
  • Reporting bugs/hacks/account issues, etc
  • The way TQ does business or runs their games/servers/forum/website
  • Anything which would alter the game fundamentals
  • Adding NPCs such as pharmacist/blacksmith to lab
  • Anything ridiculously complicated
  • Ideas brought about by pure laziness
  • Complaining about the difficulty of leveling, skill training, socket making, etc…
  • New skills for the existing classes (ideas involving 2nd rebirth are fine)
  • New pieces of equipment, such as 2-handed swords, quivers, gauntlet/buckler (for war with a 2h) etc
  • Horses/Mounts
  • Botting, changes to botjail, ways to catch botters, cheat prevention, fix aimbot, ect
  • New versions of conquer, CO3, etc
  • Name Changes
  • Server Transfers/DB transfers
  • Mobs Dropping CP
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Old 02-11-2008, 13:59   #4
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Quote:
Originally Posted by Fwia View Post
atucally u shud read teh rules, new skills that apply to CLASSES are not alowed o.,o

Now, a list of things you should not make topics about:
  • Homo-sexual marriage/Sex change
  • Anything that is not an actual suggestion. This includes complaining about a recent change made to the game, website or other.
  • PK safe areas, adding/moving guards, pk system changes, etc
  • Virtually anything involving how crowded/laggy TG is
  • Server split requests
  • 125+ mobs
  • New Classes
  • Changing the time things occur (maint, quests etc). Any time will be a time inconvenient for one person or another.
  • Complaining about how weak a class is
  • Reporting bugs/hacks/account issues, etc
  • The way TQ does business or runs their games/servers/forum/website
  • Anything which would alter the game fundamentals
  • Adding NPCs such as pharmacist/blacksmith to lab
  • Anything ridiculously complicated
  • Ideas brought about by pure laziness
  • Complaining about the difficulty of leveling, skill training, socket making, etc…
  • New skills for the existing classes (ideas involving 2nd rebirth are fine)
  • New pieces of equipment, such as 2-handed swords, quivers, gauntlet/buckler (for war with a 2h) etc
  • Horses/Mounts
  • Botting, changes to botjail, ways to catch botters, cheat prevention, fix aimbot, ect
  • New versions of conquer, CO3, etc
  • Name Changes
  • Server Transfers/DB transfers
  • Mobs Dropping CP
Wow pwnage. lol.

Anyways, Don't think this is neccessary and it reminds me too much of the dark ages when i played runescape *shivers*
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Old 02-11-2008, 14:06   #5
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This would promote mining but this isn't a really good suggestion on top of that it's against the rules.
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Old 02-11-2008, 15:56   #6
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Quote:
Originally Posted by Fwia View Post
atucally u shud read teh rules, new skills that apply to CLASSES are not alowed o.,o

Now, a list of things you should not make topics about:
  • Homo-sexual marriage/Sex change
  • Anything that is not an actual suggestion. This includes complaining about a recent change made to the game, website or other.
  • PK safe areas, adding/moving guards, pk system changes, etc
  • Virtually anything involving how crowded/laggy TG is
  • Server split requests
  • 125+ mobs
  • New Classes
  • Changing the time things occur (maint, quests etc). Any time will be a time inconvenient for one person or another.
  • Complaining about how weak a class is
  • Reporting bugs/hacks/account issues, etc
  • The way TQ does business or runs their games/servers/forum/website
  • Anything which would alter the game fundamentals
  • Adding NPCs such as pharmacist/blacksmith to lab
  • Anything ridiculously complicated
  • Ideas brought about by pure laziness
  • Complaining about the difficulty of leveling, skill training, socket making, etc…
  • New skills for the existing classes (ideas involving 2nd rebirth are fine)
  • New pieces of equipment, such as 2-handed swords, quivers, gauntlet/buckler (for war with a 2h) etc
  • Horses/Mounts
  • Botting, changes to botjail, ways to catch botters, cheat prevention, fix aimbot, ect
  • New versions of conquer, CO3, etc
  • Name Changes
  • Server Transfers/DB transfers
  • Mobs Dropping CP
Mining skill is for ALL existing classes?
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Old 02-11-2008, 16:52   #7
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Quote:
Originally Posted by SylvanasWind View Post
Mining skill is for ALL existing classes?
yeah hes suggesting a skill like nightdevil that lets you mine faster. Which isnt agaist the rules,

if he suggested something like :

Warriors gets Slam, get get 2 ores in 1 swing

Fire taos get ____, they dig x5 xp skill

Water taos get _____ Stamina skill, they dig x2

Archers get _____ ores fly in the air or something :S

Trojans get _____, they use 2 picks

then it would be agaist the rules beacuse its suggesting skills for classes.
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Old 02-11-2008, 17:41   #8
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Quote:
Originally Posted by Apocalypses View Post
A skill should be made for mining. Like super fast digging. skills

For example like ND where once you change back to normal you hit really fast.

TQ should make one for digging where you turn into a dwarf looking thing and digs really fast.

I know this is stupid but mining for a house takes forever.
yeah it is against the rules but tht would b cool in a way
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Old 02-11-2008, 17:42   #9
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still sticking to runescape?
then quit co and play it
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Old 02-11-2008, 17:42   #10
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Quote:
Originally Posted by ~Weezy~ View Post
yeah it is against the rules but tht would b cool in a way
not agaist rules, read posts above ><
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Old 02-12-2008, 08:05   #11
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signed and +1 for the great idea
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Old 02-12-2008, 08:26   #12
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My suggestion is that you can improve the quality of pickaxes for faster mining and + it to be more accurate or the other way around, or something like that . What also could improve mining is adding "better" pickaxes for higher lvls. Or use both ideas. Tell me what you think about it Like the skill idea too, so signed.
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Old 02-12-2008, 10:20   #13
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Quote:
Originally Posted by BladeShifter View Post
My suggestion is that you can improve the quality of pickaxes for faster mining and + it to be more accurate or the other way around, or something like that . What also could improve mining is adding "better" pickaxes for higher lvls. Or use both ideas. Tell me what you think about it Like the skill idea too, so signed.
lvls for pickaxe should good too. I mean yes this skill can be use for all classes. Instead of waiting couple second to are 1 or 2 ore every hit with the skill u get one ore.
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Old 02-12-2008, 13:35   #14
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Quote:
Originally Posted by BladeShifter View Post
My suggestion is that you can improve the quality of pickaxes for faster mining and + it to be more accurate or the other way around, or something like that . What also could improve mining is adding "better" pickaxes for higher lvls. Or use both ideas. Tell me what you think about it Like the skill idea too, so signed.
Please see Mining Revolution
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Old 02-12-2008, 14:29   #15
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what if they were to modify the pick axe's and hoe's so that your "proficiency" with them increases as you mine instead of as you kill mobs with it......and higher proficiency means better odds of mining something.
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