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Old 01-04-2011, 04:24   #1
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Tested: Effects Of Weapon Proficiency

Here's a thread where I'll post the results from testing how weapon proficiency affect skills.

What is weapon proficiency?

It's pretty much a skill level in a weapon that you need in order to wield certain level weapons. The highest level needed is level 12, however you can train them up to level 20. Weapons that are level 115+ require you to have a weapon proficiency of that type at level 12 or more.

So why bother level them past level 12?
1. You look cool and can boast about the mindless hours spent in TG afk.
2. Each level after 12 gives a 1% increase in your attack.

You may have heard that "Weapon proficiency only affects normal melee hits, and not skills". This was and is widely accepted as true even now. Reason being that in the past GMs have said the same thing.

However, my testing has proven this to be false.

Another rumour that has been going around is that weapon proficiency doesn't actually make your attack higher, but rather increases the chance of hitting near your max attack, rather than you min. This also is false.

I've already tested this thoroughly, though I didn't take any screenshots as evidence. So as I document the testing, I will update this thread with the relevant proofs for my claims.

Conclusions

Weapon skills do infact affect weapon skills. This includes things like nix, rage, penetration etc. As well as Scent Sword and Fast Blade. Mostly likely also Herc, however I've yet to test this.

I've also discovered that it's only the main hand weapon proficiency that counts. So while it's nice to have fixed sword/club/blade prof, it only matters which weapon is in the mainhand. The off-hand weapon proficiency has no effect.

Methodology of Testing

It's hard to tell the effect of weapon proficiency because weapons have a min and max attack. Sometimes you'll hit 100, other times, 150. Who knows if that was due to weapon proficiency, or the natural variability in max/min attack.

To eliminate this factor, I removed all equips with a max/min attack.
So then, how can i test weapon proficiency?

Well, a long time ago, when weapons reached 0 durability, they would break - literally, and disappear. Gone for good. Lost forever. Now, they do not. They break, but you can still use them - you can still use their skills, and their weapon proficiency still takes effect. However, they add no stats to your character - no attack, no gem bonuses, no bp etc.

So what I do is break a weapon that I am testing, so that I can have a fixed attack, and hence can easily see any increases on attack due to weapon proficiency.

Proof that Nix is affected by weapon proficiency


As you can see in the image, my attack is fixed at 805. With 5% weapon proficiency, i should hit 805*1.05 = 845.25, as shown.

For nix, if we take 845.25*1.24 for fixed nix, we get = 1048.11 = 1048, as shown.

And here we have it, conclusive proof that weapon proficiency affects weapon skills like nix.

UPDATE: Herc and Only the main-hand weapon counts.

Since the guild gate was being used, and TG scarecrows have no defense, I tested on them.

From before, I have level 17 sword prof (+5%) and here I have fixed dagger prof (+8%).

I broke two daggers for herc, and then tried dagger/sword with ss, and sword/dagger with ss. Attack is again 805 = (176 + 190)*(1 + 8*15%).

Here are the results!


Herc as we expect, should be 805*1.08*0.9 = 782.46 = 782.
Dagger mainhand ss, we have 805*1.08*1.3 = 1130.22 = 1130.
Sword mainhand ss, we have 805*1.05*1.3 = 1098.825 = 1099.

And there you have it.
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Old 01-04-2011, 05:12   #2
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+Rep.
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Old 01-04-2011, 05:54   #3
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Will it effect FB nd SS then?
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Old 01-04-2011, 06:36   #4
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Have you proven that the left handed weapon has no effect, as it used to.

Originally fixed weapon prof ment that you hit for max attack more often, sadly this has changed.
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Old 01-04-2011, 07:27   #5
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interesting. thanks.
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Old 01-04-2011, 08:10   #6
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Old 01-04-2011, 10:46   #7
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Old 01-04-2011, 10:49   #8
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great job testing this
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Old 01-04-2011, 12:33   #9
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Quote:
Originally Posted by Eurochic View Post
Have you proven that the left handed weapon has no effect, as it used to.

Originally fixed weapon prof ment that you hit for max attack more often, sadly this has changed.
I have before, but i will again. Just need to break another weapon.

I don't think that the fixed pro => max attack more often was correct.

I think it just appeared that way. Assuming a uniform chance of getting between your max and min, the increase would affect the average making it higher, and appear like you're hitting nearer to your max more often. In reality, its just that on average you're hitting higher over all.

eg.

100-200 attack. Average hit should be 150
fixed prof is 8% so your attack would be 108-216. Average hit will now be 162.

However, from 150 to 216, it appears you have a (216-150)/100 = 66% chance of hitting closer to the max than the min. But that's cause we haven't taken into account the new min and the new average. It's still 50%. The new average is 162, not 150. (216-162)/108 = 50%
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Old 01-04-2011, 12:41   #10
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Wow, nice job testing this +rep
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Old 01-04-2011, 13:12   #11
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Now I got another question.

SDGs VS Passive Skill. ANyone know answer to that?

Does this +% from prof. affect the off-hand Passive kill damage. So would say 12 Prof in CLub affect the hit of say the Pene of the off-hand dagger? Sounds like a good thing to test.

BTW, need fast way to break weapons as I wanna do some of my own tests.
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Old 01-04-2011, 14:24   #12
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Quote:
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BTW, need fast way to break weapons as I wanna do some of my own tests.
Level 5 weapons and hit the guild gates for a while.
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Old 01-04-2011, 22:57   #13
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Quote:
Originally Posted by chaosknightray View Post
Now I got another question.

SDGs VS Passive Skill. ANyone know answer to that?

Does this +% from prof. affect the off-hand Passive kill damage. So would say 12 Prof in CLub affect the hit of say the Pene of the off-hand dagger? Sounds like a good thing to test.

BTW, need fast way to break weapons as I wanna do some of my own tests.
From what I tested before, yes.

But I'll test again. I've got fixed dagger prof, and I plan to break a level 5 dagger tonight.
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Old 01-04-2011, 23:40   #14
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Just tested herc - yes it affects herc.
Also tested if its just mainhand that affects - yes it's just mainhand.

No screenies yet, there's another guy at the gate so I cant screenshot the damages. Will update later.

edit: updated first post.
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Old 01-04-2011, 23:52   #15
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eh, so shield prof is essentially useless because it's neither main hand nor do you need it to use high lvl ones??
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