View Poll Results: So watcha' think?
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Old 05-23-2013, 15:43   #1
MagicLord
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Dodge (SKILL)

Almost everyone forgot about this skill, but I do think this one should be improved. Talismans just ruined this old school and awesome skill. And now with Assassins, even worse. You can keep the same dodge rates, but add new ones into it.

- Elementary: 10 % of dodging a skill (MISS)
- Lvl 1: 20% of dodging a skill (MISS)
- Lvl 2 (FIXED): 30% of dodging a skill (MISS)

Keeping the same dodging % as before, and not only working versus arrows, but versus knives aswell. And it makes more sense a skill named "DODGE", to actually...dodge something, lol.

My main point is just to make "Dodge" a worth having skill, which can make people decide between a Pure Fire or a X - X - Fire.

Last edited by MagicLord; 06-04-2013 at 17:18.
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Old 06-04-2013, 17:19   #2
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Old 06-05-2013, 19:10   #3
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FB/SS is a example of skill that should not be avoided by Dodge lol
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Old 06-09-2013, 18:45   #4
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Eh, sounds like a ****ty version of reflect, would rather it be like this. Avoid projectile attacks. Basically anything that isnt aoe. Targeted skills such as mele/mortalwound/eagle eye/ poison star/ archer bane/ flying moon. That's all I can think of. And it has a 50%/60%/70%. And for anyone complaining about those numbers you obviously weren't around for when dodge actually did something you'd miss about 99%.
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Old 06-10-2013, 19:51   #5
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not only for fires but for warriors has ability to block those knifes....


SHIELD <---- purpose to block knifes and arrows
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Old 06-10-2013, 23:04   #6
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^ this is true as well, honestly it just needs to be calculated BEFORE battle power/fan/tower that way it works like it use to. would fix
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Old 06-17-2013, 04:20   #7
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Quote:
Originally Posted by Shadow_Wolf View Post
Eh, sounds like a ****ty version of reflect, would rather it be like this. Avoid projectile attacks. Basically anything that isnt aoe. Targeted skills such as mele/mortalwound/eagle eye/ poison star/ archer bane/ flying moon. That's all I can think of. And it has a 50%/60%/70%. And for anyone complaining about those numbers you obviously weren't around for when dodge actually did something you'd miss about 99%.
By the way those numbers you pointed are good, but my point was actually having a chance to dodge ALL offensive skills. But wouldn't be fair versus FBers/SSers/TFBers and so on. Targeted skills sounds good and with those numbers.

And yes, WAY back in time, before boots 129 came out, dodge was worth having. It's been a long time dodge is an useless skill...
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