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Old 03-16-2016, 12:28   #16
Narmer
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Originally Posted by Moonfall View Post
The thing we do NOT need is an easy to use class. Upgrade viper, give a small stam regen still. 36 agillity only. We don't want another stupid right clicking class that whirls around and hits 45k on everything.
A melee skill with 1 more range maybe? That will make a melee way easier. Warrior should be made amazing in elite pkt and team events on a defensive team (win by points) if you have enough skills to land those melees.
Well i wont mind if its about the skill
would u mind to ask the gm to remove all other classes right click skill to make it Balance like old days before FB against SS

cause its not funny to see some one hitting claws or his cross and some one trying to viper fang him in 7 spaces rang
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Old 03-16-2016, 23:46   #17
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why not much ppl play warrior ?

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Originally Posted by Narmer View Post
well im realistic
thats why i said all that
every one played conquer
while pirate can stun and make 2 hits fast or some critical with 1 hit
or DW can make his fast hits in huge rang with STIGMA
assasians no need to mention any new guy can pk with it
Ninjas can hit claws and while u going up stunned just 1 hit takes 40 percent of hp and die
ect the list is so long every one has his own way in pking any way

yea warrior with spear can male and pk
but lets talk in real way how long till u make a warrior face the one he is pking and other one standing till the speadgun hits ! really funny to think about it
u seen for sure warrior zaping and malee
u seen how long it takes
let talk in another side
Being realistic
Have u seen class pking +130 warrior / how many one playing in it
how many warrior playing Tournaments or some one ask a warrior help in his team
F2 boss / MC boss ect
cant find warrior gears for sure its not the reason cause cheapest and easiest gears can be found even p7 ones
For sure its not OP class or easy to use or u would find 1 king in each server playing Warrior
but u wont find
Warrior Class need a fix for sure
its kinda sad to change the class if the next epic isnt much

any way im not talking about making Warrior getting OP or some thing
i wish it can be easy to use class
that s all
in my opinion not so much +12 player play warrior because they cant 1 hit STG chars !!
i already suggested : imagine a double attack (1 hit with 2h and 1 hit with shield) a REAL double attack (like triple) where all bonuses are applied (with the full SDG hidden bonus will become 140%+140%) warrior will be able to kill stg water and monk.
or again a defensive aura (like dragon swing for DW) that protect the ghost of warrior against soul shackle !!
that will balance warrior in team event .
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Old 03-17-2016, 04:33   #18
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Originally Posted by USER1_74 View Post
in my opinion not so much +12 player play warrior because they cant 1 hit STG chars !!
i already suggested : imagine a double attack (1 hit with 2h and 1 hit with shield) a REAL double attack (like triple) where all bonuses are applied (with the full SDG hidden bonus will become 140%+140%) warrior will be able to kill stg water and monk.
or again a defensive aura (like dragon swing for DW) that protect the ghost of warrior against soul shackle !!
that will balance warrior in team event .
doing Speedgun against some STG players might work but not always
now days u can face ninja or any TAO with 50 k Hp and 160 immunity Full -7 and 4 STG in his gears May more
believe me even A full SDG warrior player wont even hit more than 20-30 k speedgun
and in the same time That STG player can hit u with gapping wounds and take 40 percent of your hp
sure he wont be able to pk u but he will take out all your Potions and piss u off jumping around
I remember that i faced Magic warrior Full STG Full - 7
and i think his chi and jiang was full of magic effects p-atk and those stuff
i was hitting him with speedgun like 12 k per hit and his gears wasnt even lvl 140 and even magic defender wasnt working cause of Dashing
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Old 03-17-2016, 06:05   #19
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Quote:
Originally Posted by Narmer View Post
doing Speedgun against some STG players might work but not always
now days u can face ninja or any TAO with 50 k Hp and 160 immunity Full -7 and 4 STG in his gears May more
believe me even A full SDG warrior player wont even hit more than 20-30 k speedgun
and in the same time That STG player can hit u with gapping wounds and take 40 percent of your hp
sure he wont be able to pk u but he will take out all your Potions and piss u off jumping around
I remember that i faced Magic warrior Full STG Full - 7
and i think his chi and jiang was full of magic effects p-atk and those stuff
i was hitting him with speedgun like 12 k per hit and his gears wasnt even lvl 140 and even magic defender wasnt working cause of Dashing
50k hp and 160 immunity, I'd love to have your enemies.
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Old 03-17-2016, 14:52   #20
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Originally Posted by Snak3y View Post
Warriors should not have stigma and the attack of a 2h weapon at the same time.

Warriors should not get op offensive skills.

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Originally Posted by Moonfall View Post
Warrior based on enduring and 1 hitting with melee would be great. Very much skill and defence based. But viperfang needs an upgrade.

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Originally Posted by Narmer View Post
warriors just need 1 good attack skill and not malee one they need active one

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Originally Posted by Moonfall View Post
The thing we do NOT need is an easy to use class. Upgrade viper, give a small stam regen still. 36 agillity only. We don't want another stupid right clicking class that whirls around and hits 45k on everything.
A melee skill with 1 more range maybe? That will make a melee way easier. Warrior should be made amazing in elite pkt and team events on a defensive team (win by points) if you have enough skills to land those melees.
I agree with these things. We do not need OP offensive skills as we already have the benefit of high defense. I don't want to be the new OP class everyone reincarnates too. I'm essentially the only Warrior on my server and I prefer it that way. If VF/DT are to remain the Warrior's answer to FB/SS, TFB, BT or RP, they will definitely require an upgrade. We need a good, competitive active attack that does not rely on getting close enough to melee your opponent. I do think that the Warrior should be focused on winning by points rather than one hitting everything in sight like Ninja, Pirate and Trojan, but its actual attack skills are nil.


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Originally Posted by USER1_74 View Post
4) charging vortex from 90 to 105 pct (the same buff applied for deadly scytle after ninja expansion)
I disagree with this one. VF/DT I can understand as needing a damage upgrade as they are used almost solely by Warriors, but let's not act as if Charging Vortex is a Warrior-only skill. It is an AOE that all classes can use, so it does not really deserve a damage upgrade. There's little value in increasing damage for Ninjas, Trojans, Pirates, etc, who already have (long-range) non-melee AOE skills. Warrior should receive its own non-melee AOE skill that is both stronger than CV but weaker/balanced than the other melee classes' AOE skills.
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Old 03-18-2016, 05:13   #21
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Originally Posted by Moonfall View Post
50k hp and 160 immunity, I'd love to have your enemies.
in fact they not enemies just some players i see inside Realm map
and inside that map u see alot of styles of players
and i gained alot of experience inside that map
and for sure u would love to have them as enemies
u just need to throw your cross twice by max and they die
u cant deny that cross skill is kinda very speed one and dont need to aim and good attack percent i believe its 110 percent as i remember
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Old 03-18-2016, 06:57   #22
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Quote:
Originally Posted by Narmer View Post
in fact they not enemies just some players i see inside Realm map
and inside that map u see alot of styles of players
and i gained alot of experience inside that map
and for sure u would love to have them as enemies
u just need to throw your cross twice by max and they die
u cant deny that cross skill is kinda very speed one and dont need to aim and good attack percent i believe its 110 percent as i remember
50k hp and non stgs would be even close to dieing from herc. That is if crit goes off. What I tried to say is 160 immunity isnt that much, you could go for crit and crit those. Then again I dont know how much you lose or gain from 2h souls and refinery so it might be hard for you to get 180 crit.
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Old 03-18-2016, 09:16   #23
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Originally Posted by Moonfall View Post
50k hp and non stgs would be even close to dieing from herc. That is if crit goes off. What I tried to say is 160 immunity isnt that much, you could go for crit and crit those. Then again I dont know how much you lose or gain from 2h souls and refinery so it might be hard for you to get 180 crit.
Uhh... the P7 2h soul 3% more crit than 2 Hammers and 5% less crit than Sabers. Should easily exceed 200 like every other class.
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Old 03-18-2016, 13:47   #24
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Originally Posted by Moonfall View Post
50k hp and non stgs would be even close to dieing from herc. That is if crit goes off. What I tried to say is 160 immunity isnt that much, you could go for crit and crit those. Then again I dont know how much you lose or gain from 2h souls and refinery so it might be hard for you to get 180 crit.
Well 180 critical kinda cost alots cause it needs around Stage 14 in jiang
which little hard if some one fixing Jiang in free way without special and senior pills
any way what i meant trojans dont need critical much in pking even it makes life more easier
but the hit Rate of trojan skills are fast which makes them hit fast at least 2 hits in row
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