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Old 01-05-2020, 02:51   #1
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best 3x and 5x combo for troian weapon archive

what is most popular skill setting for troian 3x and 5x weapon archive ??
i have on main dagger
then for triple strike : Whip , hook and scepter (expedition marcher)
then for quintuple strike :dagger sword blade hammer whip (destiny changer)

its a good setting??
what setting king use????
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Old 01-10-2020, 02:25   #2
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Quote:
Originally Posted by USER1_74 View Post
what is most popular skill setting for troian 3x and 5x weapon archive ??
i have on main dagger
then for triple strike : Whip , hook and scepter (expedition marcher)
then for quintuple strike :dagger sword blade hammer whip (destiny changer)

its a good setting??
what setting king use????
You almost never activate your 3x and 5x combo cause it will block your main skill (dagger) sometimes and if you melee, you want to make sure your first hit is definitely the dagger one to boost your following phoenix.

For example:
If you activate your 3x combo at your first melee it means you will do the second and third archived weapon skill with your second and third melee, which are garbage and won't kill anyone.
Same goes with the 5x combo, your next 4 melee attacks will be low damage skills according to the archived weapons in that combo.
So leave them empty and don't miss an opportunity to kill people.

Last edited by Syron1x; 01-10-2020 at 02:33.
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Old 01-17-2020, 18:17   #3
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I could never have been bothered to finish the trojan archive page. But, from testing its like this

Highest BP in the room with lvl 9 hammer?

Hammer>Club>axe? Hammer is legit OP 2 second stun gg. Just go for AOE. And if somehow that combo doesn't kill them then axe gives a ministun with bleed damage to help you melee them again.

Not the highest bp?

Tricky obviously dagger first, I can't really remember what else I used besides axe as it was great to melee again with the ministun it gave, but you get the idea.
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Old 01-21-2020, 16:27   #4
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Originally Posted by Returning View Post
I could never have been bothered to finish the trojan archive page. But, from testing its like this

Highest BP in the room with lvl 9 hammer?

Hammer>Club>axe? Hammer is legit OP 2 second stun gg. Just go for AOE. And if somehow that combo doesn't kill them then axe gives a ministun with bleed damage to help you melee them again.

Not the highest bp?

Tricky obviously dagger first, I can't really remember what else I used besides axe as it was great to melee again with the ministun it gave, but you get the idea.
Correct me if I am wrong but from my old testing TQ has made it so when you stun someone you can not attack them until the stun duration is over. Examples: Monk WWK = no attack can land till the stun animation is over - that means melee or ranged etc. If I remember correctly that means a pirate using a bomb can not attack until the stun animation is over from the bomb. So, and I have not tested, a Fire going pirate for the bomb first to counter like trojan's getting close to melee means that after the fire cast the bomb and it stuns the trojan the fire can not zap the trojan either until the stun animation from bomb has expired - etc.

Am I still correct or has it changed. I.E. I never tested Fire using Bomb to stun then zapping the opponent while they are stunned yet I am sure someone can confirm. If that is in fact still the case it would apply to all stun animation etc.?? correct.
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Old 02-13-2020, 22:59   #5
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Correct me if I am wrong but from my old testing TQ has made it so when you stun someone you can not attack them until the stun duration is over. Examples: Monk WWK = no attack can land till the stun animation is over - that means melee or ranged etc. If I remember correctly that means a pirate using a bomb can not attack until the stun animation is over from the bomb. So, and I have not tested, a Fire going pirate for the bomb first to counter like trojan's getting close to melee means that after the fire cast the bomb and it stuns the trojan the fire can not zap the trojan either until the stun animation from bomb has expired - etc.

Am I still correct or has it changed. I.E. I never tested Fire using Bomb to stun then zapping the opponent while they are stunned yet I am sure someone can confirm. If that is in fact still the case it would apply to all stun animation etc.?? correct.
Nah that's not the case for hammers stun. They are targetable with both skills and melee after the attack is successful (again you need to be higher bp to do so, equal may have worked I can't remember it's been too long) but yeah hammer definitely best to Max out for highest bp players.

Sorry for the late reply I don't get on here much anymore

PS: scepter is the most trash weapon archive while it gives a 50% reflect or whatever it has no damage so you're wasting a melee that could have been used for something else. Don't use tqs presets for the most part they're complete garbage.
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Last edited by Returning; 02-13-2020 at 23:03.
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Old 02-14-2020, 06:18   #6
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Quote:
Originally Posted by Returning View Post
Nah that's not the case for hammers stun. They are targetable with both skills and melee after the attack is successful (again you need to be higher bp to do so, equal may have worked I can't remember it's been too long) but yeah hammer definitely best to Max out for highest bp players.

Sorry for the late reply I don't get on here much anymore

PS: scepter is the most trash weapon archive while it gives a 50% reflect or whatever it has no damage so you're wasting a melee that could have been used for something else. Don't use tqs presets for the most part they're complete garbage.
I do not log in much either and Thanks for the hammer info. I really only ever tested wwk and gale bomb in general.

Thanks for the feedback on hammer. Would that testing be true with a Break character not having to worry about the BP so the stun would always be in place if the break is going through the BP?
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Old 02-14-2020, 19:14   #7
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Originally Posted by noobie.com View Post
I do not log in much either and Thanks for the hammer info. I really only ever tested wwk and gale bomb in general.

Thanks for the feedback on hammer. Would that testing be true with a Break character not having to worry about the BP so the stun would always be in place if the break is going through the BP?
Nah, the stun only works for higher bp not with break. It's the strongest melee in the game since it has a decent aoe on it too but the problem is you need to be higher bp than anyone else.
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