View Poll Results: Should the attack of a fire tao be limited?
Yes, it should be limited (suggest how to limit it) 18 46.15%
No, it shouldn't be limited 21 53.85%
Voters: 39. You may not vote on this poll

 
 
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Old 05-21-2010, 11:46   #1
yogosun
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Limit the fires max att damage - Rejected

I guess everyone noticed how OP fires are atm.... Things like fires hitting over 6k on ppl with 2 sock items ain't right.

Tro's do more damage and are able to 1-hit a lot of ppl. That is because it's hard to hit ppl with tro's... On the contrary, fires can hit anyone one from any position with 100% accuracy. For an advantage that big, you need a limited att.

A year ago fires would have a hard time hitting over 1k, now ur not even considered a fire anymore if u don't hit over 1k... and we are now in a community where it is "normal" for fires to hit over 4k on other top chars. This needs to be changed real fast or the PVP-system will be even more dead then it is already.

Therefore i suggest something like this: fires shouldn't be able to hit over like 3k, which is the max amount of hp u can gain from potting.

So I will start a poll suggesting that the max damage will be limited and leave the thread open for suggestions concerning how to limit the att.

Last edited by yogosun; 05-21-2010 at 11:50.
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Old 05-21-2010, 12:18   #2
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Yes, fires are overpowered. But limits are not the answer.
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Old 05-21-2010, 16:43   #3
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imo, fires, once again, have something going for them, for a change

they had dodge taken away basically, so good for them having some power again

there were the tro's that stood there, knowing they would have to be hit around 20 times, even more while potting of course, and then one hit the fire with one ss / fb

so, fires, finally, getting something back, an attack that hits more, and is random, makes other chars/classes pay a bit more attention due to not knowing when scs will kick in, and or lt, or whatever, makes for a better more well rounded match, again, imo, stand there a bit to long all ****y and let a few skill criticals hit ya, they wont be standing there to ****y for to to long anymore, i dont think so

ty TQ for looking out for the fire tao's for a change

nothing against tro's, ive one of all chars in the game, most fun i have is on my archer and the one lil nin/war i have going, i am happy to see fires getting some power back in the game, will hopefully get more peeps interested in them again for a change
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Old 05-21-2010, 16:51   #4
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No fires need to stick around to kill ninjas
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stoped reading there, as full +12 ninja, i was hit 25k by a nado
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Old 05-21-2010, 19:29   #5
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lol, all i c u complaint fire get more attack, why dont u say tros able to do 40k damage on u lol, and one more thing most hackers use tros class use aimbot, chance hit is 99.999 pct. not only that tro class already have super good defence in magic and melee and attack and now 20k hp allow. not only that fog is hardly work on them anymore. only those lazy people no train and get new stuff to get stronger will complaint fire stronger.
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Old 05-21-2010, 21:08   #6
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No fires need to stick around to kill ninjas
i never thought u were dumb till u started posting this IN EVERY THREAD. get over it geez.


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lol, all i c u complaint fire get more attack, why dont u say tros able to do 40k damage on u lol, and one more thing most hackers use tros class use aimbot, chance hit is 99.999 pct. not only that tro class already have super good defence in magic and melee and attack and now 20k hp allow. not only that fog is hardly work on them anymore. only those lazy people no train and get new stuff to get stronger will complaint fire stronger.
i always knew u were dumb tho.
at least shrimps arguments make sense.
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Old 05-22-2010, 04:55   #7
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i do agree with firs finally doing mroe dmg, and cric is no problem i think, Pentration is. the super high fires do to much dmg. But the pure class skills will change that I think. all classes will ahve use after that I think.
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Old 05-22-2010, 09:04   #8
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@ schrimp:

Dodge shouldn’t have been nullified, that’s true… but with tallies nowadays, dodge would hardly ever make a difference anyway…

And you start comparing a situation about a tro that 1-hits a fire that needs 20 zaps to kill the tro… If u wanna make a comparison, make a realistic one, it’s not more then natural that the tro in this situation would 1-hit that fire… so what’s the point in bringing that up?

You also talk about the fires getting something back… Dealing 6k on ppl with good chars and “something” for a normal hit, that’s insane… In case you haven’t noticed, top fires could 1-hit hit ppl with 280 BP with 1 lousy critical… Maybe we should also give arcs the chance to hit that much then since they have always been at a disadvantage in PVP against any char. Looking at your comments, I guess you wouldn’t mind that either then would you?

@mistressyesumes:

You need fires to kill nins…? Then what do you need to kill fires who 2-3-hit anyone and never miss a shot from any position?

@unstop:

Why are you crying about aimbotting tro’s? That ain’t the topic here… And stop crying about tro’s hitting you 40k, even with half their attack power you wouldn’t even be close to surviving. And you talk about good magic defence… haven’t seen any of that help since about a year ago.

@iluminati:

Couldn’t say it better myself.

@hellfiredemon:

1 year ago, good fires couldn’t deal over 1k on good chars. That damage was too low, I agree. But with criticals and pene, fires already gained more extra power then any other char which gave em the extra power they deserved… But now with artifacts, they start adding even more and more att… Good fires hitting 4-6k on other good ppl is considered “normal” now, that’s just crazy. How are you supposed to stop someone like that? By 1-hitting him is your only option but you need very low ping and incredible gears to do that, but 95% of the ppl only have 1 of both. Thus making it almost impossible to kill em.

@everyone:

The PVP-system now with fires having a too high attack, is way more unbalanced then it was when ninja’s started “taking over”. And unlike tro’s, the attack of a fire ain’t limited by BP, which is already a great advantage that fires had. So now they have the biggest advantage of the criticals and pene, the biggest advantage of potency and the biggest advantage of the artifacts. So what’s left for the other chars? Especially arcs keep getting a bigger and bigger disadvantage.

And if you say that fires aren’t OP, then TQ should also make arcs able to hit ridiculously large numbers of damage on ANYONE… Let’s see you guys talk then…
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Old 05-22-2010, 09:12   #9
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@hellfiredemon:

1 year ago, good fires couldn***8217;t deal over 1k on good chars. That damage was too low, I agree. But with criticals and pene, fires already gained more extra power then any other char which gave em the extra power they deserved***8230; But now with artifacts, they start adding even more and more att***8230; Good fires hitting 4-6k on other good ppl is considered ***8220;normal***8221; now, that***8217;s just crazy. How are you supposed to stop someone like that? By 1-hitting him is your only option but you need very low ping and incredible gears to do that, but 95% of the ppl only have 1 of both. Thus making it almost impossible to kill em.
Agreed. Remove penetration and nerf cricital, and all will be solved.
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Old 05-22-2010, 11:38   #10
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Now that is funny, each time i see a whiny topic like this i know it was made by someone who got his ass handed to him by a fire tao xD
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Old 05-22-2010, 14:42   #11
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Now that is funny, each time i see a whiny topic like this i know it was made by someone who got his ass handed to him by a fire tao xD
and we should presume that your a fire that like the rest of the failed farts are fog dependent.

@topic yes fires are OP.. WAY OP but limiting is not the answer

first of all yes a year ago fires where weak... talis came up they got the edge in combat .... every1 can say first time they encountered a fire with a super +5 2 stg tower they dropped jaw, next was penetration and crit ... since the miss rate on nado is zero a balanced mode of those 2 would pwn practically anything... now fog nerfed.... not that im a giant fan of fog but the only skill that managed to balance back on the fight disappeared since "zomg uber bulked fires" have detox 95-100%

@yume idk why u hate ninjas so much... just cus of tfb ? i mean i saw some screenshots with your char and frankly i would say quit the game and find a carebear one
playing ninja is a double-edged sword.... if u opt for club-sword, club-blade u lose dmg over hp mostly... much difference off tro there isn't ... the good side's are bigger overall def cus of armor and hood/veil and mose skills as versatility except tfb, bad side's are not as much hp as a tro with the same equips as u ... losing herc and cyclone which is used alot in group combats or instead of ND

if u opt to go with katanas u gain dmg over hp... i mean your hp drops considerably.. lose 2-2.5k hp and gain aprox 2-4k dmg, a neutral side is that u switch tfb for fb/ss where here any1 who cant fb/ss exceptionally tfb is easier.... good side to it is easier control and good dmg, down side u lose range and is obligated to close in your target... snow/rage is problematic.

anyways tq wont do **** so these kind of hopes are usually ... useless
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Old 05-22-2010, 16:24   #12
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Now that is funny, each time i see a whiny topic like this i know it was made by someone who got his ass handed to him by a fire tao xD
Now that's funny, everytime someone is opposed to it, it's a fire talking (9/10 times a fire cuz they can't fb)... And everytime I tell them TQ should also do the same for arcs if they don't think it's OP to make fires 2-hit a ****load of ppl, they shut up... I wonder why... Oh yeah cuz then they'd cry cuz they aren't the only OP char anymore... So go ahead TQ, also give arcs a powerboost so they can go scatter over 2k on anyone in gw so we can counter the fires... Anyone that fails to get the point is a retard and prolly a fire. So whoop whoop we are surrounded by retarted fires that don't need skills and still keep getting more and more advantages over all the other chars... Where's the common sense in that.

@hellfire

Doing something about breakthrough and criticals won't help much... The top fires are able to hit over 6k on ppl with over 280 pot... even if you do something about pene and criti, not much will change. Though criticals for fires shouldn't be at 2 times the damage since they hit so frequently while it's only 1.5 times for the melee chars that have a harder time hitting someone.

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Old 05-22-2010, 17:03   #13
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Now that's funny, everytime someone is opposed to it, it's a fire talking (9/10 times a fire cuz they can't fb)... And everytime I tell them TQ should also do the same for arcs if they don't think it's OP to make fires 2-hit a ****load of ppl, they shut up... I wonder why... Oh yeah cuz then they'd cry cuz they aren't the only OP char anymore... So go ahead TQ, also give arcs a powerboost so they can go scatter over 2k on anyone in gw so we can counter the fires... Anyone that fails to get the point is a retard and prolly a fire. So whoop whoop we are surrounded by retarted fires that don't need skills and still keep getting more and more advantages over all the other chars... Where's the common sense in that.

@hellfire

Doing something about breakthrough and criticals won't help much... The top fires are able to hit over 6k on ppl with over 280 pot... even if you do something about pene and criti, not much will change. Though criticals for fires shouldn't be at 2 times the damage since they hit so frequently while it's only 1.5 times for the melee chars that have a harder time hitting someone.
well, the OP started with penetration. so ditch that, nerf cric, and lower the extra m-dmg from artifacts?
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Old 05-22-2010, 18:16   #14
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well, the OP started with penetration. so ditch that, nerf cric, and lower the extra m-dmg from artifacts?
yeah penetration is the main problem.

theirs fires out there with 40 pct penetration.

this means no matter if ur m-def is at the cap or 90% u can do nothing, they hit you nearly twice as much and there is no counter for it.
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Old 05-22-2010, 20:13   #15
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Miss rate of nado is zero, someone is saying? You have to be able to click on your opponent to hit them. So there is a miss rate.

Same as ss/fb, there is a miss rate, and a hit rate.

People think all a fire has to do is what, jump around and click, just freaken click anywhere? What do yall think. A fire has to jump his butt off, stay away from others, and at the same time, freaken right click your butt as the fire is jumping.

WTF don't yall get. Not all of us fires use auto clickers, auto nado or whatever the f/k it's called. Just as not all tro's use aim. There is a bit more skill required to use a fire than most of you all want to give credit for.

And yes, bout time fires rock again. I'm down for it.

Now other classes get to feel what it's been like for a long time now for fires.

Quit complaining and make a dam fire if you all think they are so overpowered and rock. Most of you made tro's due to the fact of one hitting fires, and being able to just stand there potting off damage, no big deal, then one hit the fires.

No I am not just some jerk in the game. I am just tired of all the peeps who have had it made for awhile now, getting to finally have to rethink their position in the game with the char they choose to make, due to many different circumstances.

My fire is my first char. Pure char.
My tro, second char, pure tro.
My archer, tro archer archer, tq took away team follow mode basically, so, we all win some lose some, at various times in the world of TQ/games.

Whats the worst to me is why the hell tq had to ever do up BP, when we already had gear with stats. Why should someone get an advantage both with attk and def due one freaken + value on a weapon, should only give more attack, not def also. So there are many many many things frigged up.

I'm out of here.
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