View Poll Results: Should the attack of a fire tao be limited?
Yes, it should be limited (suggest how to limit it) 18 46.15%
No, it shouldn't be limited 21 53.85%
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Old 05-25-2010, 08:42   #31
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For everyone saying fires' attacks aren't BP-based, check again. Since the artifact patch, fires' magic attacks have become BP-based.
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Old 05-25-2010, 09:03   #32
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Originally Posted by DarkAznEdge View Post
For everyone saying fires' attacks aren't BP-based, check again. Since the artifact patch, fires' magic attacks have become BP-based.
pics or it isnt true
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Old 05-25-2010, 12:09   #33
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Originally Posted by Jerri~v.2.1 View Post
Trojs can FB mid air. You just suck as a troj if you can't.


Jumping away from someone, while zapping them at the other side of the screen, while already setting up next jump to the far edge of the screen so that you won't get FB'd to death by troj with any skill, requires some work.

Sure it's no where near as hard as FBing, but its still harder than scattering. Or hercing. Or poison zapping.

Twofoldblading a fire is also easy if you have a low ping. You don't even lose any stamina when you "miss" tfb. So you can just keep spamming mouse while jumping where you expect them to jump or where you see the fire standing for more than half a second.
As I said before... tro's can't fb mid-air. Either ur seeing things or ur seeing botters... Try as much as u want but fb won't launch before u hit the ground...

I also never said it doesn't require any work at all, it just requires hardely any work, except for against a few good fbers... so practically no one since most ppl can't fb.

And most fires on our server don't do any crazy damage since they don't have any artifacts for their bs, but the 2 top fires clearly demonstrate how OP the artifacts for fires are. So if more and more fires go through the trouble of getting em, everyone will notice soon enough how OP they are with em. That's just what I'm getting at...

Deacrease the artifacts magic damage and adjust the critical to 1.5* as it is for melee, and things will be a lot more balanced.
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Old 05-25-2010, 18:11   #34
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Originally Posted by DarkAznEdge View Post
For everyone saying fires' attacks aren't BP-based, check again. Since the artifact patch, fires' magic attacks have become BP-based.
This is the truth.
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pics or it isnt true
Here's what I found out:
http://bbs.co.91.com/showthread.php?t=682417
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As I said before... tro's can't fb mid-air. Either ur seeing things or ur seeing botters... Try as much as u want but fb won't launch before u hit the ground...

I also never said it doesn't require any work at all, it just requires hardely any work, except for against a few good fbers... so practically no one since most ppl can't fb.

And most fires on our server don't do any crazy damage since they don't have any artifacts for their bs, but the 2 top fires clearly demonstrate how OP the artifacts for fires are. So if more and more fires go through the trouble of getting em, everyone will notice soon enough how OP they are with em. That's just what I'm getting at...

Deacrease the artifacts magic damage and adjust the critical to 1.5* as it is for melee, and things will be a lot more balanced.
You claiming that one can't FB mid air makes everything else in your post look utterly retarded.

Just sayin'.
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Old 05-25-2010, 18:14   #35
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pics or it isnt true
This definitely is occurring, and thus why there is breakthrough on artifacts and as a refinery. The exact %'s and BP differences are something I'm still trying to figure out. When I feel like it, I will post a VERY thorough guide of how magic damage PvP is calculated since it seems people are clueless and deceived by the M-attack number in status (completely useless).
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Old 05-25-2010, 18:19   #36
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Originally Posted by Penthesilea View Post
This definitely is occurring, and thus why there is breakthrough on artifacts and as a refinery. The exact %'s and BP differences are something I'm still trying to figure out. When I feel like it, I will post a VERY thorough guide of how magic damage PvP is calculated since it seems people are clueless and deceived by the M-attack number in status (completely useless).
I didn't bother trying to map the BP differences. It seems that some BP might not even count on it. I don't know... The results from my tests vary quite a lot XD
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Old 05-25-2010, 18:26   #37
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Originally Posted by Jerri~v.2.1 View Post
I didn't bother trying to map the BP differences. It seems that some BP might not even count on it. I don't know... The results from my tests vary quite a lot XD
Yeah, and thus the thread trip created when we were testing on greg... -.-
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Old 05-25-2010, 18:54   #38
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Does suck when the top Fires on our server hit like 13-14 k on me when crit-strike activates so thats a 1 hit kill seeing as i only have 10k health. And most other beefed up fires 2 nados and im dead i dont see how clicking on someone a couple times is even fun tbh =(
Before i get flamed i have played on a fire my brother is one.
Couple days ago my 20 arenas, 19 were against fires other was against a bulked up pure ninja so that was an enjoyable day of arenas manage to rape most of them but i got lucky with speedgun going off a fair bit -.-
Making only 1 sub class able to be activated at once might fix it a little but fires arnt the only prob 2fold from ninjas is OP as well.
Basically defense in this game really needs to be beefed up.
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Old 05-25-2010, 21:32   #39
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Yeah, fire taos are doing 16,000 damage per nado is way to over powered. It is by far the most unballanced thing I've yet to see introduced to this game.
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Old 05-25-2010, 23:28   #40
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Originally Posted by ~ Nevaeh ~ View Post
Does suck when the top Fires on our server hit like 13-14 k on me when crit-strike activates so thats a 1 hit kill seeing as i only have 10k health. And most other beefed up fires 2 nados and im dead i dont see how clicking on someone a couple times is even fun tbh =(
Before i get flamed i have played on a fire my brother is one.
Couple days ago my 20 arenas, 19 were against fires other was against a bulked up pure ninja so that was an enjoyable day of arenas manage to rape most of them but i got lucky with speedgun going off a fair bit -.-
Making only 1 sub class able to be activated at once might fix it a little but fires arnt the only prob 2fold from ninjas is OP as well.
Basically defense in this game really needs to be beefed up.
Strangely on my server in top 50 are mostly ninjas, several trojans and very few firetaos (and those few there have mostly +12 gears).
Also is it strange that I dont get hit 14k from them ? (I am not even close to have +12 gear and also having much lower BP (257) then they do)
If they have complete +12 gear and you dont then stop complaining.
You can allways roll tro and 1-2 herc any tao faster they can kill you with nado (and eventually kill them selfs with reflect/ck).
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Old 05-26-2010, 02:28   #41
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Strangely on my server in top 50 are mostly ninjas, several trojans and very few firetaos (and those few there have mostly +12 gears).
Also is it strange that I dont get hit 14k from them ? (I am not even close to have +12 gear and also having much lower BP (257) then they do)
If they have complete +12 gear and you dont then stop complaining.
You can allways roll tro and 1-2 herc any tao faster they can kill you with nado (and eventually kill them selfs with reflect/ck).
what do u get hit when a full+12 artifact penetration etc etc fire crit hits you?
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Old 05-26-2010, 07:56   #42
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wtf is this about a tao need to jump? now days they dont need to since the bloody 1-2 hit everything in sight, i play tros and ive played taos on the odd occasion.... taos dont need skill, TAOS ARE PISS EASY TO PLAY, so stfu about "it needs some skill"... it doesnt need skill at all, once again, TAOS ARE PISS EASY TO PLAY. and that wanker talking about taos having miss rates, dont be smart about it you know exaclty what was ment by 100pct chance of hiting the target you bloody clown. yogosun is spot on the money with his arguemets, i agree with the archers needing more attack coz if the person you attacking has 1 better gem or 1 higher + in his tower the you have in your fan the archer hits for 1's wich is just plain bllsh!t.that makes archer pvp... damn not even pvp just makes the archer a sitting duck or flying pigeon, it cant do ****. back to fires, THEY ARE PISS EASY TO PLAY.
_|_ (^.^) _|_
I am a fire, water fire actually. I can't fog and personally think it's a piss ant move. First, fire taos are the hardest characters to level, besides waters. Or were, I honestly don't know anymore because I was 128 before Talis. If you've never played a fire tao, then you have no clue how hard it can be to level their skills, Imagine FB/SS taking a full stam bar and only give .003 PCT to level. (Reference to FireMet). I'm apparently not a bulker, but I have skill, Fire Taos are not easy to play. I only have talis cause if I don't I get beat by a level 100 with +2 Talis, <--Bull****, I hate talis. Try jumping away from a person then moving back fast enough to Nado them, not only that, but you have to right click on the person, while dodging all their attacks, or you get killed. Not exactly the easiest thing to do when they are moving and jumping themselves. Archers do need a little more attack power, if only a little, and Trojans need a little less Attack. All classes need a little more M-Def. I've been a Tao since I started playing. It's really not easy when every other class can one hit you, so good job TQ, remove the talis and I'll be fine.
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Old 05-26-2010, 09:08   #43
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I am a fire, water fire actually. I can't fog and personally think it's a piss ant move. First, fire taos are the hardest characters to level, besides waters. Or were, I honestly don't know anymore because I was 128 before Talis. If you've never played a fire tao, then you have no clue how hard it can be to level their skills, Imagine FB/SS taking a full stam bar and only give .003 PCT to level. (Reference to FireMet). I'm apparently not a bulker, but I have skill, Fire Taos are not easy to play. I only have talis cause if I don't I get beat by a level 100 with +2 Talis, <--Bull****, I hate talis. Try jumping away from a person then moving back fast enough to Nado them, not only that, but you have to right click on the person, while dodging all their attacks, or you get killed. Not exactly the easiest thing to do when they are moving and jumping themselves. Archers do need a little more attack power, if only a little, and Trojans need a little less Attack. All classes need a little more M-Def. I've been a Tao since I started playing. It's really not easy when every other class can one hit you, so good job TQ, remove the talis and I'll be fine.
Removing the tallies wouldn't really balance things that much... it's only the top fires that have a OP attack power with artifacts so there needs to be a sollution that doesn't affect the attack power of the weaker fires. That's just how I see things

@ 7of9:

I'm a ninja with 76% magic def, +5 hood and vest and a S +6 SGG/RGG tower. I also have -24% blessing and I have 280 pot atm. And I get hit a bit over 6k by our top fire with his artifacts. If I didn't have 13k hp, he'd be 1-hitting me with criticals... So that fire would 1-hit everyone with a bit over 280 pot with a critical if they don't have blessed gears. That's just way too much...

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Old 05-27-2010, 17:38   #44
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I am a fire, water fire actually. I can't fog and personally think it's a piss ant move. First, fire taos are the hardest characters to level, besides waters. Or were, I honestly don't know anymore because I was 128 before Talis. If you've never played a fire tao, then you have no clue how hard it can be to level their skills, Imagine FB/SS taking a full stam bar and only give .003 PCT to level. (Reference to FireMet). I'm apparently not a bulker, but I have skill, Fire Taos are not easy to play. I only have talis cause if I don't I get beat by a level 100 with +2 Talis, <--Bull****, I hate talis. Try jumping away from a person then moving back fast enough to Nado them, not only that, but you have to right click on the person, while dodging all their attacks, or you get killed. Not exactly the easiest thing to do when they are moving and jumping themselves. Archers do need a little more attack power, if only a little, and Trojans need a little less Attack. All classes need a little more M-Def. I've been a Tao since I started playing. It's really not easy when every other class can one hit you, so good job TQ, remove the talis and I'll be fine.

this has nothing to do with lvling, all about pvp here. why is everyone trying so hard to explain that taos need skill to play, honestly they damnwell dont. THEY ARE PISS EASY TO PLAY, you must be some bloody 5year old who has just learned how to use a mouse with cnrl button. its really not that hard to just jump and right click, its actually PISS EASY. plus complaining about getting 1 hit by a tro?... your still on that ffs? wtf is this? it has already been said that taos can jump and have 100pct chance of hiting, a tro has to aim and acctually hit the target to kill it therefor requiering skill once again that arguement is shut down. _|_ (^.^) _|_

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Old 05-28-2010, 00:11   #45
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this has nothing to do with lvling, all about pvp here. why is everyone trying so hard to explain that taos need skill to play, honestly they damnwell dont. THEY ARE PISS EASY TO PLAY, you must be some bloody 5year old who has just learned how to use a mouse with cnrl button. its really not that hard to just jump and right click, its actually PISS EASY. plus complaining about getting 1 hit by a tro?... your still on that ffs? wtf is this? it has already been said that taos can jump and have 100pct chance of hiting, a tro has to aim and acctually hit the target to kill it therefor requiering skill once again that arguement is shut down. _|_ (^.^) _|_
thats why trojans 1-2 herc or poison zap kiling taos easily ?
And no its not easy pvp 1v1 with tao. you have to move mouse to where you want to jump, click, move mouse back to target someon click and move mouse to new spot to jump and click again, all that in half second, not really easy to do so please stfu.
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