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#16 |
Banned
Join Date: Jun 2009
Location: SUOMI PERKELE!!! Posts: 8815 + 1609 + 1091 + 14 533 + 113 = 26 161
Posts: 982
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#17 | ||
Alien #15
Join Date: Nov 2008
Location: In your head, stealing your secrets... oooh, a good one!
Posts: 6,401
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Quote:
uug idiot.. you can have full super tort gems, but why dous nobody do it? CAUSE ONLY UPTO 50% COUNTS! then again, an idiot like you dous not know such things about this game >_> @Thechosenone: most of us got reason to believe it only lowers mdef, not mdef% mdef is the logical option, becouse its effect is minimal.. but removing only 10% from the 90% max mdef% - means a fire tao hits you for double damage! [that is why those who know a bit how this game works, think that penitration only lowers the NORMAL mdef, having only a minimal effect (50~500 dmg) on the tao's atk]
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CO community: Forum for&by players Quote:
Guild requirement: GearBP DC timer at PKT's Unranked arena matches GL, LS and DL's able to recruit, no matter what the requirement is Container items for 5, 27 & 50cp's Cleaner interface!*new* Dungeons < Hardest quest CO has ever seen |
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#18 |
Banned
Join Date: Jul 2006
Location: Basements.
Posts: 8,196
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Torts cap at 48%. ugh idiot.
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#19 | |
Alien #15
Join Date: Nov 2008
Location: In your head, stealing your secrets... oooh, a good one!
Posts: 6,401
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no retard, people STOP at 48% becouse that 2% extra AINT WORTH THE SOCKET!
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CO community: Forum for&by players Quote:
Guild requirement: GearBP DC timer at PKT's Unranked arena matches GL, LS and DL's able to recruit, no matter what the requirement is Container items for 5, 27 & 50cp's Cleaner interface!*new* Dungeons < Hardest quest CO has ever seen |
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#20 |
Banned
Join Date: Jul 2006
Location: Basements.
Posts: 8,196
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#21 |
Banned
Join Date: Jun 2009
Location: SUOMI PERKELE!!! Posts: 8815 + 1609 + 1091 + 14 533 + 113 = 26 161
Posts: 982
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#22 |
Hypebeast
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lets just make it 49 ...
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#23 | |
Banned
Join Date: May 2007
Posts: 2,567
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Quote:
M-Def is capped at 90 percent as you stated. And for the person that thinks that the penetration or whatever it is called will not be a big deal on a fire since it has no counter to it we will not know until the stuff is released. The numbers will not include the talisman which actually will be a good thing yet the way the vid looks, and they are using low buffs not high buffs IMO, top fires will get a huge boost. I may be wrong yet thats the way it looks to me. Once its released we shall see. If you have any Top fires on your server, Full +12/-7 bless, you already know how overpowered they are due to the new jump speed, the steed that gave them 2500 more HP, and the range of nado. I have always said once fog was released that a way to take away the cheapness of a fire casting fog with no actual penalty since they do not use stamina for anything anyway was to make fog cost 3/4 of a taoists current mana when it is cast. At least with that cost a fire would think before always casting it. Anyway, the penetration issue seems to be a huge buff even though talismans are not included in the process of calculation. There is no reason to even have that skill in the mix IMO. I have not really pondered over the skills yet although I think I saw a critical like the melee characters get so why would a fire need more then that? They already have a range benefit with nado making the critical chance of going off way more cumulative then a melee character in the per hit activation issue so I see no reason they would ever need the penetration except for the simple fact that the TQ designers play fires and since they fail so badly with them they need to offer another advantage to this character class PERIOD. Again I may be wrong in the actual power of what penetration offers yet we will not know until it is released. Last edited by gotcha; 01-15-2010 at 07:11. |
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#24 |
Banned
Join Date: Jul 2006
Location: Basements.
Posts: 8,196
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They never tell us these things. I remember waters would wear torts cause a 5 soc 130 tro could 1 hit any1.
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#25 | ||
Alien #15
Join Date: Nov 2008
Location: In your head, stealing your secrets... oooh, a good one!
Posts: 6,401
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Quote:
and i have shown in an example calculation, where currently a tro&tao would both do 0dmg, the tro would do 500 with the x1.5 buff, but the tao only 100 with the x2 buff! what everyone seems to forget is that mdef% is so powerfull, that if TQ has "changed" talismans into +atk & -def it would have made taoists COMPLETELY useless!
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CO community: Forum for&by players Quote:
Guild requirement: GearBP DC timer at PKT's Unranked arena matches GL, LS and DL's able to recruit, no matter what the requirement is Container items for 5, 27 & 50cp's Cleaner interface!*new* Dungeons < Hardest quest CO has ever seen |
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#26 | |
Banned
Join Date: May 2007
Posts: 2,567
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Quote:
Lets wait and see. I could be wrong yet I see no reason to even have a Penetration Buff included at all. Fires are already overpowered PERIOD let alone the fact that they cast fog with no penalty for doing so (free - no stamina needed for general skills). I mean come on. It will soon be Fires online with all this SH_T that TQ keeps putting into this game. Once it comes out I hope you can say to me I was wrong. I never mind being wrong yet this Penetration Buff is not needed at all IMO and only makes a fire that much stronger. Last edited by gotcha; 01-15-2010 at 09:04. |
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#27 |
Registered User
Join Date: Nov 2004
Posts: 115
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The estimate for maxing out permanent refinery set is about 150K CPS = 6 BULKS excluding the cost of acquiring the refinery attribute items.
TQ rocks! $_$ |
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#28 | |||
Registered User
Join Date: Dec 2008
Location: @ ChaosDealer's house :D
Posts: 2,512
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Quote:
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Vice-President of the "ChaosDealer73 is a stud muffin" fan club. :3 Member of CCC Quote:
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#29 |
Registered User
Join Date: Dec 2008
Location: MyHeart
Posts: 590
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#30 |
Registered User
Join Date: Dec 2008
Location: MyHeart
Posts: 590
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