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Old 04-05-2017, 09:12   #1
|TamY|
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An question about Windwalker class!!

Hello guyz!!

What does the Attribute points Should i have? to can Wear all items till level 140 Because i got searched alot about that and i dont get any thing to help till now .....

Thanks ....
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Old 04-05-2017, 13:09   #2
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Originally Posted by |TamY| View Post
Hello guyz!!

What does the Attribute points Should i have? to can Wear all items till level 140 Because i got searched alot about that and i dont get any thing to help till now .....

Thanks ....
Hello Tamy =)

Look at you fan speed number. It will tell you how much points you need to put in agility... I am level 137 and 36 in agility is enough (I think it is enough for 140 too)
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Old 04-05-2017, 14:22   #3
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Quote:
Originally Posted by *~BeLLaDonna~* View Post
Hello Tamy =)

Look at you fan speed number. It will tell you how much points you need to put in agility... I am level 137 and 36 in agility is enough (I think it is enough for 140 too)
So i dont need any more points Except Agility?
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Old 04-05-2017, 18:40   #4
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Originally Posted by |TamY| View Post
So i dont need any more points Except Agility?
Just agility ^_^.. you can put all the other points in vitality
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Old 04-05-2017, 23:45   #5
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Looks like they are making all epic requirements the same, just 36 agility.

Kinda dumb there's only really one way of allocating attributes. It would be nice if there were other benefits like strength att's give extra melee attack / agility give ranged attack / spirit give magic attack - that way people could choose to surrender some HP in exchange for extra attack, I think that would add an interesting element to the game.
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Old 04-06-2017, 02:08   #6
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Just agility ^_^.. you can put all the other points in vitality
Thank you too much
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Old 04-06-2017, 02:10   #7
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Originally Posted by Kairn View Post
Looks like they are making all epic requirements the same, just 36 agility.

Kinda dumb there's only really one way of allocating attributes. It would be nice if there were other benefits like strength att's give extra melee attack / agility give ranged attack / spirit give magic attack - that way people could choose to surrender some HP in exchange for extra attack, I think that would add an interesting element to the game.
thanks bro
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Old 04-06-2017, 05:24   #8
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Originally Posted by Kairn View Post
Looks like they are making all epic requirements the same, just 36 agility.

Kinda dumb there's only really one way of allocating attributes. It would be nice if there were other benefits like strength att's give extra melee attack / agility give ranged attack / spirit give magic attack - that way people could choose to surrender some HP in exchange for extra attack, I think that would add an interesting element to the game.
Just going to point out 4 quick things:
  • Strength gives more Physical Attack
  • Agility gives more Melee Attack Speed and Accuracy
  • Vitality gives more Health
  • Spirit gives more Mana

Edit: Depending on your class Vitality and Spirit will give more stats.
Edit: Crops give Agility already so the attribution falls into the useless category. Strength gives +1 per point. JiangHu gives enough Mana for a taoist to compensate for the loss of Spirit.

These stats were mainly focused on the old days when they were useful but not anymore.

Last edited by Lep; 04-06-2017 at 05:30.
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Old 04-06-2017, 05:34   #9
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Quote:
Originally Posted by Lep View Post
Just going to point out 4 quick things:
  • Strength gives more Physical Attack
  • Agility gives more Melee Attack Speed and Accuracy
  • Vitality gives more Health
  • Spirit gives more Mana

Edit: Depending on your class Vitality and Spirit will give more stats.
Edit: Crops give Agility already so the attribution falls into the useless category. Strength gives +1 per point. JiangHu gives enough Mana for a taoist to compensate for the loss of Spirit.

These stats were mainly focused on the old days when they were useful but not anymore.
^ What he said
Strenght does add to you physical attack. Just hardly noticeable/worth it.
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Old 04-06-2017, 07:03   #10
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Originally Posted by Mucle View Post
^ What he said
Strenght does add to you physical attack. Just hardly noticeable/worth it.
Yes, both of these people are right. I actually put all att points in my Str on my archer that auto hunts, its atleast 5k attack from full points going in there, but my HP is horrid. Find your happy medium if you choose this path.
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Old 04-06-2017, 14:06   #11
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Yes, both of these people are right. I actually put all att points in my Str on my archer that auto hunts, its atleast 5k attack from full points going in there, but my HP is horrid. Find your happy medium if you choose this path.

How do you get 5k more p-att from putting all your pts on str? 1 str pt = 1 p-att.
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Old 04-06-2017, 17:12   #12
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Quote:
Originally Posted by Lep View Post
Just going to point out 4 quick things:
  • Strength gives more Physical Attack
  • Agility gives more Melee Attack Speed and Accuracy
  • Vitality gives more Health
  • Spirit gives more Mana

Edit: Depending on your class Vitality and Spirit will give more stats.
Edit: Crops give Agility already so the attribution falls into the useless category. Strength gives +1 per point. JiangHu gives enough Mana for a taoist to compensate for the loss of Spirit.

These stats were mainly focused on the old days when they were useful but not anymore.
While true on crop it's only PVE agility, does not work against players only monsters.
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Old 04-06-2017, 23:58   #13
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Quote:
Originally Posted by Lep View Post
Just going to point out 4 quick things:
  • Strength gives more Physical Attack
  • Agility gives more Melee Attack Speed and Accuracy
  • Vitality gives more Health
  • Spirit gives more Mana

Edit: Depending on your class Vitality and Spirit will give more stats.
Edit: Crops give Agility already so the attribution falls into the useless category. Strength gives +1 per point. JiangHu gives enough Mana for a taoist to compensate for the loss of Spirit.

These stats were mainly focused on the old days when they were useful but not anymore.
Okay I stand corrected.

But really, a ratio of 1:1 is not worth it. If it was increased to 5 or even 10 attack per str attribute, we would see alot more interesting character setups. I.e. Would be cool to see a pure str build that gained the opportunity to 1 hit anything in exchange for most of their HP.

Would also mean money for TQ as people would want dBs to reallot their points more often to find the "perfect" combo
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Old 04-07-2017, 10:36   #14
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Originally Posted by Luminazvi View Post
How do you get 5k more p-att from putting all your pts on str? 1 str pt = 1 p-att.
I was exaggerating, but it is a noticeable amount for a auto hunter.
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