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Old 07-30-2009, 12:22   #1
Hebby
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Market Prices

With how all the different servers have different prices in market, i am quite curious to how much things will be on this server.

How much do you think dbs will be without lotto etc?

(does co 1.0 mean the return of mystic merchant?)
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Old 07-30-2009, 12:31   #2
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I never used MM. Played in early 2005 though.

Many who played are now grown up with jobs.

First days...

items worth dbs, maybe 1 met = 1 db,

any soc non weapon....100 dbs or more


Ebay type sales up 6 million per cent


How long? I dont know. Just guesing.
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Old 07-30-2009, 13:19   #3
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Originally Posted by icygirl View Post
mystic merchant was a bug it was exploited by hackers thats why there were massive account banning... good for me it never happend in my server ..i heard even the innocent ones were banned bcoz they bought dbs from those exploiters.So theres no way Tq will bring it back. Anyway, if i recall in my server the most expensive gem was the normal fury it cost like 14kk and db was only 6kk. I forgot about the sdg/srg. and i also remember that a metscroll worth more than a db.

yeah, well... the players from CO 1 almost all have jobs now.

I saw similar pricing on faith.

95 % of the players were new. Not that many bought any dbs.

On a new CO1 server or servers, I could see at least half buying dbs, and many buying a card or two. And the first days--big competitiion to get great items.
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Old 07-30-2009, 13:30   #4
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I'm aware it's unavoidable that some people may buy dbs, though it would be interesting to see what kind of economy is formed when dbs are only supplied from random drops, promotions, and guild war.

The mystic merchant won't be too beneficial early on, because I think it charged 6m per db back then? Actual gold takes some time to build up within a server.
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Old 07-30-2009, 13:36   #5
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Originally Posted by Jadagrail View Post
I'm aware it's unavoidable that some people may buy dbs, though it would be interesting to see what kind of economy is formed when dbs are only supplied from random drops, promotions, and guild war.

The mystic merchant won't be too beneficial early on, because I think it charged 6m per db back then? Actual gold takes some time to build up within a server.

yes it would be, but it wont be.
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Old 07-30-2009, 15:47   #6
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Well in 1 trip from DC mine you can easily make 100k! so 10 trips could be 1kk! then it would be 60 trips to reach 6kk
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Old 07-30-2009, 16:00   #7
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Well in 1 trip from DC mine you can easily make 100k! so 10 trips could be 1kk! then it would be 60 trips to reach 6kk
how true, but it takes a while to get to 70 in CO 1. And there are many mine pk ers in CO 1.
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Old 07-30-2009, 17:13   #8
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i wish i had known about mystic merchant when i first started playing... i don't think i even found out about her until she was gone.
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Old 08-01-2009, 07:58   #9
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When I played for real co1.0 and the beginning of co2.0 dbs were like 1.8kk-2.2kk ... and at the beginning fo 2.0 I think they were 4kk-6kk or something like that...

Imagine the chock when I was going to play "the real co2.0" as warmup for Classic Co..... 24kk for 1 single db !!!! ...
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Old 08-01-2009, 09:46   #10
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i just miss the fact of finding +1 earrings! those used to worth more than DBs on one of my OLD servers
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Old 08-01-2009, 14:02   #11
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Originally Posted by Alocku View Post
When I played for real co1.0 and the beginning of co2.0 dbs were like 1.8kk-2.2kk ... and at the beginning fo 2.0 I think they were 4kk-6kk or something like that...

Imagine the chock when I was going to play "the real co2.0" as warmup for Classic Co..... 24kk for 1 single db !!!! ...
actually now dbs cost like 16-18kk now a-days.
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Old 08-01-2009, 16:33   #12
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Originally Posted by icygirl View Post
mystic merchant was a bug it was exploited by hackers thats why there were massive account banning... good for me it never happend in my server ..i heard even the innocent ones were banned bcoz they bought dbs from those exploiters.So theres no way Tq will bring it back. Anyway, if i recall in my server the most expensive gem was the normal fury it cost like 14kk and db was only 6kk. I forgot about the sdg/srg. and i also remember that a metscroll worth more than a db.
Uh, no... Well yes - that was the mystic merchant on CO 2.0 that gave out 5 free exp balls to anyone who updated their client. That is the MM that was exploited with a bug to make 130>130s in minutes.

I assume hebby is talking about the mystic merchant on 1.0 that used to sell DBs for a certain amount of gold.

^Hebby: yeah not sure if they will bring back that mystic merchant. I'm wondering that as well as other things from 1.0 (socket rates, etc). It seems like they might be retooling the current CO server to 'emulate' the way 1.0 was instead of just using the old files. At least that is what I'm assuming since it is taking them 6months to a year to release them. Which sucks imo.. since it won't be exactly the same.

Last edited by theRationalOne; 08-01-2009 at 16:39.
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Old 08-01-2009, 20:49   #13
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Someone give TQ one of the old CO 1.0 discs! Then we can have 1.0 again. Does anyone even have one of those anymore?
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just because TQ call it cco doesnt mean its anything other then co.3

Plenty of people said this already, try reading left to right or actually listening.

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Old 08-02-2009, 01:28   #14
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Someone give TQ one of the old CO 1.0 discs! Then we can have 1.0 again. Does anyone even have one of those anymore?
A disc (Client) is something else than a source.
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Old 08-02-2009, 11:25   #15
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I remember back in the day Db's where only 4kk
oh how that probably wont happen when it comes back out but wishful thinking
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