View Poll Results: Who's in favor for this skills to be set on epic weapons?
In favor 1 100.00%
Some measurements must be done first 0 0%
Not in favor 0 0%
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Old 03-26-2014, 11:55   #1
kelcel2013
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Cool Just a thought

Now that TQ planned on giving epic weapons on all classes to make it balanced (Which i think it won't be again).

Why not make all skills right for the epic weapons. Let's talk about skills to be used for pvp.

Trojans - Fatal Cross (throws weapon on a targeted direction inflicting damage within 2 paces along its path.)

Warrior - I heard epic weapon would be shield. So as example i'll use dash. (dash on a targeted direction inflicting damage within 2 paces along it's path.)

Archer - Charges Arrow to rapidly hit certain area within 5 paces for 5 times.

Fire Taoist - 3 skills.
1) Cast AoE magic 10 paces around the caster dealing Massive magic damage but have long cooldown.
2) Cast a fire bolt on a certain area within 3 paces. High mana cost to balance with other classes stamina usage.
3) (For PVE) Hit a target with fire. No cooldown, if possible lesser mana cost. 150% damage on monsters, 10% damage on players.

Water Taoist - 3 skills.
1) Revive ALL team members on a certain area within 5 paces. Have long cooldown.
2) Cast a water ball on a certain area within 3 paces. High mana cost to balance with other classes stamina usage.
3) (For PVE) Hit a target with fire. No cooldown, if possible lesser mana cost. 150% damage on monsters, 10% damage on players.

Ninja - Idk what epic weapon it will be. So lets say Shuriken. (throws weapon on a targeted direction inflicting damage within 2 paces along it's path)

Monk - 2 skills.
1) Remove all negative effects including shackle on all team members 20 paces around the caster. Have long cooldown.
2) Push the air towards a certain direction dealing damage within 2 paces along it's path.

Pirate - Dunno about this one. Maybe like Blade tempest but stronger damage or like gale bomb which deals strong dmg without the stun effect.

-Set the damage of all skills mentioned to be able to 1 or 2 hit a target player with same bp and level.

-You decide on the other active and passive skills. But this skills will matter most for a good and balanced pvp.

-With this skills CO will have a balanced pvp-gaming experience like before. Because if you think about those skills like tornado or mortal wound, they really are OP even if your gears sucks. It's like shooting a dog tied on a pole.

-This is just a suggestion. So feel free to comment. You can either like it or kick me in the butt, i don't care. I'm just hoping for this to happen in the not so long future.

Last edited by kelcel2013; 03-27-2014 at 00:35. Reason: Just to clear taoist skills
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Old 03-26-2014, 15:05   #2
thewarrior777
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all fire and water skills suck and render useless

Might as well add a banana garment and write tao when in cool animation
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Old 03-26-2014, 22:17   #3
kelcel2013
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Quote:
Originally Posted by thewarrior777 View Post
all fire and water skills suck and render useless

Might as well add a banana garment and write tao when in cool animation
With this set of skill Fire tao will be able to 1 hit players, but they would need skills to do that. Just like using gale bomb but with intense damage within 3 paces on a certain area and high mana cost to balance with other classes stamina usage.

Last edited by kelcel2013; 03-26-2014 at 22:31.
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Old 03-26-2014, 22:26   #4
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The problem with TQ is they created skills/magic that can be casted just by clicking players. How will newbie be able dodge a tornado thrown by a 300+ bp fire tao? That's the reason why not every newbie joins in-game events because as soon as they're inside the event, they just insanely die from Tornado, Fire, Mortal Wound which is a target player skill and Blistering Wave which has huge range width and length. Atleast let those low bp be able to dogde skills from high bp players... If you're high BP player who can't hit a GaleBomb-like skill then you suck perfectly.
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Old 03-26-2014, 22:29   #5
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See it like this...

Let's have a duel.

I use a gun and you use bare-hands/knife. Which one will win? This is how TQ made classes unbalanced.
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