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Old 06-19-2010, 07:58   #1
RhayNe
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Water Tao

Guys,what is so good about Melee Waters? would anyone tell the good and bad about being Melee Water..
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Old 06-19-2010, 12:34   #2
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If you're a bulker, its good.
If you're not a bulker, its bad.

UAHUAHUAHEUHEeaUEHA protip, kthx.
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Old 06-19-2010, 13:34   #3
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Quote:
Originally Posted by MarcosFtw View Post
If you're a bulker, its good.
If you're not a bulker, its bad.

UAHUAHUAHEUHEeaUEHA protip, kthx.
Nope, melee waters don't stand a chance either way anymore :P
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Old 06-19-2010, 16:52   #4
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they are really not usable in pvp like they where in old days, back then it where a cheap and fast way to make a fragile char that could(sometimes) one hit even the stronger chars, in example jump in zap stun target then trigger speedgun in his face with stig on *WOOOF* hehe

now the only good thing i think water is good for is reving in gw and also you can lvl them extremely fast
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Old 06-20-2010, 14:57   #5
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Originally Posted by younesa View Post
they are really not usable in pvp like they where in old days, back then it where a cheap and fast way to make a fragile char that could(sometimes) one hit even the stronger chars, in example jump in zap stun target then trigger speedgun in his face with stig on *WOOOF* hehe

now the only good thing i think water is good for is reving in gw and also you can lvl them extremely fast
You can level waters extremely fast??

Tell me how. I could use the help. LOL
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Old 06-20-2010, 15:00   #6
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they still pretty decent if you know how to play one. melee waters are good to rev and retaliate if you have people attacking you. downfall is you have to get in close to kill/hit em. i for one can poke and jump away including with ninjas so is fun
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Old 06-20-2010, 17:15   #7
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Quote:
Originally Posted by karfluki View Post
You can level waters extremely fast??

Tell me how. I could use the help. LOL
you ndont need help lvling waters lol, but lemme mention one of the fast ways

first of the lvl 70+ water gets 2x exp
and if you in example rb a warrior you will get to keep superman that helps alot if you also equip a wand or some cool lvling weapon ^^

and if you kept your rain socs and arcjer from the ol water factory then you could also just pvlvl it
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Old 06-20-2010, 15:17   #8
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Im assuming the new buffed Water shield will be proven victorious for GW's.. i can see it now... all the maxed out trojans will be doing 1's to eachother xD
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Old 06-21-2010, 15:51   #9
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pure skill for water tao

For Water Taoist>Water Taoist>Water Taoist: Azure Shield.
You can cast a powerful shield over yourself or another player, which will nullify some of the damage received.


Level DamageAbsorb Char Level Required Skill Exp Required Mana Cost

0 600 40 950 80

1 1,400 50 1,190 123

2 2,600 70 1,442 169

3 4,000 90 1,690 280

4 6,000 110 Fixed 405

Stamina cost: 50
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Last edited by ~Ahmed~; 06-21-2010 at 16:05.
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Old 06-21-2010, 23:44   #10
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Quote:
Originally Posted by ~Ahmed~ View Post
For Water Taoist>Water Taoist>Water Taoist: Azure Shield.
You can cast a powerful shield over yourself or another player, which will nullify some of the damage received.


Level DamageAbsorb Char Level Required Skill Exp Required Mana Cost

0 600 40 950 80

1 1,400 50 1,190 123

2 2,600 70 1,442 169

3 4,000 90 1,690 280

4 6,000 110 Fixed 405

Stamina cost: 50
**** seems weak
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Old 06-22-2010, 07:31   #11
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Originally Posted by *~panda~* View Post
**** seems weak
on cco it will be on our advantage since our allies got pure waters + we alrdy 1 hit anyone with stig =o but here, reducing 6k dmg is enough to keep you alive in gw for 2 hrs straight...why? because there are actually no trojans who can do +10k dmg on freev, 6 full +12 fire taos and their dmg will be counted as 1.5k each or something, aka easy to pot but we have yet to make pure wat...oh wait...we'll reset our rb paths #32
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Last edited by ~Ahmed~; 06-22-2010 at 07:40.
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Old 06-22-2010, 21:24   #12
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your telling me freev only takes 1.5k from +12 artifact taos? then whats the big hype with taos being overpowered...

but still how on earth can freeV take on 6 +12 fires zapping him LOL..
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Old 06-22-2010, 21:45   #13
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Quote:
Originally Posted by TrunkzJr View Post
your telling me freev only takes 1.5k from +12 artifact taos? then whats the big hype with taos being overpowered...

but still how on earth can freeV take on 6 +12 fires zapping him LOL..
hes not taking 1.5k dmg currently, he'll do that when we actually have pure water who spreads out this shield.

yeh 6 full +12 fire taos who do 2.5k-3k dmg each must be hurting, if u wanna know how they fail everytime they oppose us, ask hj, he kills them before we even notice it lol specially when he 1 hits them cuz Freev has attack artifacts..well not quite, but he takes out at least 3 of em and ninjaturtle takes out the rest discount hyp..hes barely on when they're on..so 5
i was on yesterday after clanwars and here how it went, 2 trojans, 4 fire taos (2 of em r full +12s) and the rest are weaklings who do "2k dmg, well to be honest, i got beaten miserbly with a char which had 330 bp lol....NinjaTurtle entered pka, bam.. full +12'ers ran outta pka n the rest were dead LOL

trust me its pretty easy to win against a bunch of pusssies who dont know how to fight.

Edit: for example, zaza isnt online and no chars logged on, zero is online now killing mobs to upgrade his sub-classes.
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Last edited by ~Ahmed~; 06-23-2010 at 00:43.
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