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Old 03-26-2015, 00:46   #1
CindyZ
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Taoist New Skills - Flame Lotus, Aurora Lotus and Nature Touch

Since the release of the artwork of the possible new Epic Weapons last week, the discussion went wild. A majority of players choose the purple one, while still a certain group of players is fond of the Hossu (It's not officially named, yet). But, the question still remains with what skills will come with these Epic Weapons. Now, let's take a closer look here. - See more at: http://co.99.com/news/2015-03-26/taoist_new_skills_-_flame_lotus__aurora_lotus_and_nature_touch.shtml# sthash.Qa2HS4pn.dpuf
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Old 03-26-2015, 01:41   #2
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Quote:
Originally Posted by CindyZ View Post
Since the release of the artwork of the possible new Epic Weapons last week, the discussion went wild. A majority of players choose the purple one, while still a certain group of players is fond of the Hossu (It's not officially named, yet). But, the question still remains with what skills will come with these Epic Weapons. Now, let's take a closer look here. - See more at: http://co.99.com/news/2015-03-26/taoist_new_skills_-_flame_lotus__aurora_lotus_and_nature_touch.shtml# sthash.Qa2HS4pn.dpuf
I'm not sure the discussion went wild.

Given that this is English CO, will TQ be providing us a translation from the Chinese?
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Old 03-26-2015, 03:50   #3
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hurry up waters 'nectar' and advanced cure make me laugh, needs updated bad, you guys know ppl have 50k ish hp now a days?!
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Old 03-26-2015, 13:21   #4
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Quote:
Originally Posted by roflzinternets View Post
hurry up waters 'nectar' and advanced cure make me laugh, needs updated bad, you guys know ppl have 50k ish hp now a days?!
Simple! Every 100 max mana increases the effectiveness of healing spells by 50%. This means the waters who keep a small mana pool get at most a 10k team-wide heal through nectar. While the ones who delve a little deeper maybe 5-6k mana can heal for up to 30k per cast

Can do this for fire too, except instead make it every 100 maximum mana increases damage dealt by 2%. Incoming wave of totally glass cannon fire taos who go fully into spirit with all SPG sockets so that they can actually potentially kill people. :^)
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Old 03-26-2015, 14:28   #5
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Don't post it if you don't translate it

And just delete healing spells.
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Old 03-26-2015, 14:42   #6
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I like the idea of buffing the healing spells, If they are percentage based heals as I suggested awhile back. Otherwise it's just not worth it.
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Old 03-26-2015, 15:18   #7
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Quote:
Originally Posted by Konker2020 View Post
Simple! Every 100 max mana increases the effectiveness of healing spells by 50%. This means the waters who keep a small mana pool get at most a 10k team-wide heal through nectar. While the ones who delve a little deeper maybe 5-6k mana can heal for up to 30k per cast

Can do this for fire too, except instead make it every 100 maximum mana increases damage dealt by 2%. Incoming wave of totally glass cannon fire taos who go fully into spirit with all SPG sockets so that they can actually potentially kill people. :^)
That would be seriously OP to have nectar heal 60k+ to team with 4-5 stages of mp in jiang hu.
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Old 03-26-2015, 16:21   #8
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That would be seriously OP to have nectar heal 60k+ to team with 4-5 stages of mp in jiang hu.
put a cap on it so it can only heal by so much.
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Old 03-26-2015, 18:51   #9
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The discussion went wild, lol.
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Old 03-26-2015, 20:06   #10
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I'm just curious if the passive skill functions similarly to toxic fog in terms of % damage over time, and if it IS % damage (rather than based on magic attack) is it max hp or current hp.
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Old 03-26-2015, 22:43   #11
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fires should be able to 1 hit kings now and also add revive and shackle.
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Old 03-27-2015, 02:19   #12
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Originally Posted by sundancerx View Post
fires should be able to 1 hit kings now and also add revive and shackle.
Well SPG ones should anyways, fires will just be a dead class if they can't. In a game of 1 hit or be 1 hit the option needs to at least be there.
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Old 03-27-2015, 03:03   #13
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Quote:
Originally Posted by Returning View Post
I like the idea of buffing the healing spells, If they are percentage based heals as I suggested awhile back. Otherwise it's just not worth it.
This. A percentage based heal wouldnt get outdated when eventualy average char would have 100k HP.
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fires should be able to 1 hit kings now and also add revive and shackle.
They should also have quadruple tornado (because simple triple tornado just wouldnt be enough).
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Old 03-27-2015, 04:19   #14
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Well SPG ones should anyways, fires will just be a dead class if they can't. In a game of 1 hit or be 1 hit the option needs to at least be there.
No it doesn't. Fires are best neither killing or dying in one hit. Their job is to rack up points in arena.
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Old 03-27-2015, 04:29   #15
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Since the release of the artwork of the possible new Epic Weapons last week, the discussion went wild. A majority of players choose the purple one, while still a certain group of players is fond of the Hossu (It's not officially named, yet). But, the question still remains with what skills will come with these Epic Weapons. Now, let's take a closer look here. - See more at: http://co.99.com/news/2015-03-26/taoist_new_skills_-_flame_lotus__aurora_lotus_and_nature_touch.shtml# sthash.Qa2HS4pn.dpuf
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