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Old 07-03-2007, 07:54   #46
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I've got an question about lab3,what's the biggest spawn there? :x
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Old 07-03-2007, 10:59   #47
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I have a question. If i have enough magic def (elite +3 armor and ears, with pots) would it be wise to sm on the magic mobs in lab 3 for soul tokens? (assuming no archer's gonna kill me :P) Approximately how many kills does it take to get a token? 1k? 2k?
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Old 07-04-2007, 01:52   #48
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Quote:
Originally posted by xudzh
I have a question. If i have enough magic def (elite +3 armor and ears, with pots) would it be wise to sm on the magic mobs in lab 3 for soul tokens? (assuming no archer's gonna kill me :P) Approximately how many kills does it take to get a token? 1k? 2k?
Yes, it's a great idea, if you have the time. You'll need a shield though, I would expect... I've seen warriors take 1 from them before, but they were all 1st rb, 112+, with +4/5 armour and ears from what I remember.
Remember, the defence calculator doesn't take rb bonus into consideration.


And I'm sorry to say I have no idea how many kills you would need to get a token. I try to avoid fighting them whenever I can
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Old 07-04-2007, 01:57   #49
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Quote:
Originally posted by happyfreaker
I've got an question about lab3,what's the biggest spawn there? :x
On that map I posted, the bigger the symbol, the bigger the spawn. My favourite is the one reasonably close to the NPC.


But to be honest, I haven't lvled in lab3 since they "fixed" it, almost two years ago (I think). It used to be the best place for lvling until they went green name, but now they don't stack, so I just don't bother going...
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Old 07-04-2007, 13:27   #50
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Another excellent guide. And those are some really nice maps too Thankyou.
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Old 07-05-2007, 18:50   #51
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I just realized that fiendbats have 4k def O.o

well i suppose archer damage bypasses that def so that's why most archers go there...

but yea my war's not rb so with +3 armor and ears i'd take 44s from them... not that bad

So if i can at least 3 hit them with sm it'd be good... then i'll plus my armor and ears

But tyvm for the guide and helping me

EDIT::

I read your plvl dmg guide and it said nothing about monster defenses. Does it not apply?

Last edited by xudzh; 07-05-2007 at 21:01.
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Old 07-06-2007, 01:02   #52
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Quote:
Originally posted by xudzh
I just realized that fiendbats have 4k def O.o

well i suppose archer damage bypasses that def so that's why most archers go there...

but yea my war's not rb so with +3 armor and ears i'd take 44s from them... not that bad

So if i can at least 3 hit them with sm it'd be good... then i'll plus my armor and ears

But tyvm for the guide and helping me

EDIT::

I read your plvl dmg guide and it said nothing about monster defenses. Does it not apply?
That guide is mainly for archers... and I'm reasonably sure you were right in saying it doesn't apply for them.

Also, I had no idea bats had physical defence... but if they do, then yes it would apply... just knock off 4k from your total damage.

But very few monsters in the game do have defence. Mainly a few quest mobs and kings and whatnot.
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Old 07-07-2007, 14:58   #53
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First off, this guide kicks so much ass its crazy, you should be very proud of yourself for making this. I only have one question, erhm, two. Do you have pics of the bosses? and Where do the bosses spawn on the 3rd and the 4th floors? i didnt really see on your maps, thanks alot for your time in making this wonderful guide and helping me out ^_^
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Old 07-08-2007, 01:59   #54
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Quote:
Originally posted by Cornie
First off, this guide kicks so much ass its crazy, you should be very proud of yourself for making this. I only have one question, erhm, two. Do you have pics of the bosses? and Where do the bosses spawn on the 3rd and the 4th floors? i didnt really see on your maps, thanks alot for your time in making this wonderful guide and helping me out ^_^
Lab bosses:
Syren
Talon
GIbbon
No pic of lab2 boss I'm afraid.

That's the only lab3 map I have unfortunately. Pretty dodgy I know.

A better lab4 map (forgot who made it, but it wasn't me!):

EDIT: Btw, got all these here.
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Old 07-13-2007, 00:07   #55
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Labyrinth Help...

I was told on another thread of mine to goto the Lab at level 97 but what would be the standard gear to be in there with a Trojan, my current gear is...

Elite Coronet
Unique Necklace
Unique Ring
Unique Club - 2soc - 2normRainGems
Elite Blade
Elite Armour
Unique Boots

would I survive with this gear? or should i work on getting better gear.

also just for a little fun I added this pic that I just took in DC with a SnowApe?
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Old 07-13-2007, 00:09   #56
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Old 07-13-2007, 00:17   #57
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Old 07-13-2007, 00:55   #58
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+3 your armor and your coro, +2 your necky, and with some pots you can go.
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Old 07-13-2007, 03:10   #59
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Re: Labyrinth Help...

Quote:
Originally posted by SpellBound
I was told on another thread of mine to goto the Lab at level 97 but what would be the standard gear to be in there with a Trojan, my current gear is...

Elite Coronet
Unique Necklace
Unique Ring
Unique Club - 2soc - 2normRainGems
Elite Blade
Elite Armour
Unique Boots

would I survive with this gear? or should i work on getting better gear.

also just for a little fun I added this pic that I just took in DC with a SnowApe?
Doesn't matter what equipment you have, so long as it adds up to 1353 defense or greater. Just have a look at the "details" part of your status window to find out.


And about the snowape in dc... yeah, wierd that. Seen them there a few times there are also snakes.
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Old 07-15-2007, 00:28   #60
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I just got a little over 2,000 virtue points

OK I'm lvl 73 @ 90pct right now, archer char.

How exactly do I get to the labryinth? What monsters do I attack for quick lvl until 100?

All I know is that I should buy a few pots and fill the rest of my inventory with speed arrows. Anything else I should know before I go?

I also dont know if I will automatically leave the lab if I log out of the game...
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