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Old 06-19-2007, 16:02   #31
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Seen a few reborn fires use their exp skill bats to tank monsters for them you might give that a try make sure the bat stays alive though for skills duration
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Old 06-19-2007, 19:07   #32
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Quote:
Originally posted by Darkster
Lab 4 sux... The spawns at entrance are to small and I 2 hit them mostly with sm and I can't get more then 30 kills over there. <.<
I 1 hit them with sm and get around 200+ kill max that's like 3-4 sm non stop, just go from left to right then right to left back to your starting point.
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Old 06-20-2007, 01:16   #33
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Re: Fire in lab?

Quote:
Originally posted by pokka
I'm a fire-fire at lvl 100
my equipment are
super+4 SPG cap
super+4 SPG bag
super+5 SPG brac
super+5 2 SPG mana bs
super+4 SPG boots
super+5 SPG robe

was wondering if i can lvl in lab thanks
You can, through a variety of ways.


You can:

1) lvl at the magic monsters (agile rats, fiend bats)
Although I think they have magic defence (not entirely sure), which would severely hamper your damage (same as monsters in AZ). Also the spawns aren't great.

2) Equip a DisCity robe for defence, then go and lvl at slingers. I've heard this works quite well.
Since you're rb, you could also met up a trojan armour and do it with that.

3) You could use your XP bat to tank the monsters, since your HP is linked to its.
I've never tried this so I don't know how well it works, but some people have said it's quite good.


The only reason I would lvl in lab though is because AZ spawns are taken.
If they aren't - lvl at AS or bas.
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Old 06-20-2007, 01:59   #34
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Quote:
Originally posted by ~^M^~
I 1 hit them with sm and get around 200+ kill max that's like 3-4 sm non stop, just go from left to right then right to left back to your starting point.
So I have to wait till 115-116 till I can go in lab 4 cause I can't keep sm. I'm gona try lab 3 today.
I know I 1 hit those so hopefully I can keep my sm over there.
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Old 06-20-2007, 02:01   #35
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Quote:
Originally posted by Darkster
So I have to wait till 115-116 till I can go in lab 4 cause I can't keep sm. I'm gona try lab 3 today.
I know I 1 hit those so hopefully I can keep my sm over there.
Lab3 sucks.

If you can get the spawn, go AS or bas. Easy to keep constant SM at both places.
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Old 06-20-2007, 02:06   #36
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Quote:
Originally posted by HTAPAWASOv2.0
Lab3 sucks.

If you can get the spawn, go AS or bas. Easy to keep constant SM at both places.
Some1 told me their is 1 great warrior spawn in lab 3 I'm curious or it's on the map.
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Old 06-20-2007, 02:19   #37
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Quote:
Originally posted by Darkster
Some1 told me their is 1 great warrior spawn in lab 3 I'm curious or it's on the map.
Yeah there is a fairly decent one, and I think it's on the map (it's reasonably close to the exit).

I still prefer bas/AS any day though.


Lab3 used to be great, before they "fixed" it. Birds used to stack on top of eachother so you could rage incredible amounts of them at one time (I mean... 20+ in one rage). But now they don't do that.
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Old 06-20-2007, 02:22   #38
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Quote:
Originally posted by HTAPAWASOv2.0
Yeah there is a fairly decent one, and I think it's on the map (it's reasonably close to the exit).

I still prefer bas/AS any day though.


Lab3 used to be great, before they "fixed" it. Birds used to stack on top of eachother so you could rage incredible amounts of them at one time (I mean... 20+ in one rage). But now they don't do that.
To many farm ***s in az.

Shame tq ****ed up tg and other lvl areas.
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Old 06-20-2007, 13:34   #39
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Great thread! helped me out in lab alot
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Old 06-20-2007, 20:00   #40
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Quote:
Originally posted by Darkster
So I have to wait till 115-116 till I can go in lab 4 cause I can't keep sm. I'm gona try lab 3 today.
I know I 1 hit those so hopefully I can keep my sm over there.
I was at lvl 119 when I went there, 2nd reborn tro - war - water, with like lvl 97 srg normal earring, lvl 112 super +3 2 sdg necklace, super sdg +3 ring lvl 110, super +6 2 sdg poleaxe lvl 110, unique srg gown lvl 100 and super +3 2sdg boot lvl 100, my phy def was around 900 or less was getting it for 600-1k ish, but I got lot of pot with me + monster miss lot too.
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Old 06-20-2007, 22:19   #41
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Old 06-21-2007, 04:45   #42
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Quote:
Originally posted by Luger & Taoist
Great thread! helped me out in lab alot
Glad to hear that.



Remember all, if anybody has anything to add/correct/remove from the guide, tell me.

I'll put it in, and credit you

Despite common opinion, I don't know everything!
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Old 06-25-2007, 21:39   #43
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Quote:
Originally posted by HTAPAWASOv2.0
Lab2

There are two types of normal monster in Lab2, Bladelings (lvl 110) and AgileRats (lvl 112).

Bladelings are physical damage monsters, while AgileRats deal magic damage.

Similar to Lab1, Bladelings drop diamonds (although with a greater reward than lab1 diamonds), while AgileRats drop Earthtokens, used to take you to the next level of lab.



For warriors and trojans:

You can come to Lab2 as soon as you have enough defence to take minimum damage from bladelings. (Do I have enough defence?)
Most people move to Lab2 at lvl 110, although well-equipped people could go earlier.

Bladeling spawns are shown in the Blue areas in this map:
http://img133.imageshack.us/my.php?i...ab2copyrx6.gif

Lab2 is very good for warriors, who can maintain constant Superman at the better spawns. Trojans level well too, although they will never be able to compete with warriors when it comes to leveling. To 1-shot Bladelings with superman warriors will need a minimum damage of 3.3k.

Both warriors and trojans can level effectively in Lab2 until lvl 115.


For archers:

Archers have great magic defence, and as such, a good way of making money and obtaining experience is to kill AgileRats, who drop valuable EarthTokens.

As an archer, you will need to be at least level 107 to be able to level here. To find out how much damage you will take, refer to AsianPlayer's Damage Calculator, which is linked at the beginning of this post.
If you take more than 50 damage, you definately don't want to come here. Try and add more +s to your earrings and coat first. If you don't have earrings, you should definately invest in some.

The AgileRat spawns are shown in pink on this map:
http://img133.imageshack.us/my.php?i...ab2copyrx6.gif

make sure you take enough potions with you, and pick up all the earth tokens to sell later. You can lvl effectively in Lab2 until level 117.


For taos:

It is highly recommended that you do not venture to lab2, as the experience will be very little.


Naga, the lab2 boss, is shown on this map.
http://img133.imageshack.us/my.php?i...ab2copyrx6.gif
He can drop good items, but be prepared for a fight!
for lab 2 with archers, i get 13' with uni +3 ears, and uni+3 rdg coat, lvl 112. i checked the defense thing, and basically all you have to do to get ones, is to have either ears, OR robe +4. both being lvl 112. maybe with bot h of them being elite+3 you might get 1's not sure.


o btw! good job on guide
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Old 06-27-2007, 04:04   #44
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Excellent guide thanks to the author.
It was so excellent that when I was going to lab 4 for the first time through the other floors i stopped in lab 3 to read the (good) map.
Unfortunately A nice FiendBat didn't think It was so wise for me to start reading a map and killed me while I was at it lol.
Next time more careful...
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Old 06-27-2007, 08:57   #45
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Quote:
Originally posted by Kariga
Excellent guide thanks to the author.
It was so excellent that when I was going to lab 4 for the first time through the other floors i stopped in lab 3 to read the (good) map.
Unfortunately A nice FiendBat didn't think It was so wise for me to start reading a map and killed me while I was at it lol.
Next time more careful...
Lol poor thing.

I always worry about that... lol. Lab3 so confusing, I nearly died there once while map-gazing myself >.>
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