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Old 04-06-2013, 17:14   #1
Paladin2080
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Monk Agility build

Hi guys
i'm new member here ,and this is my first thread

i'm planning to create a monk
but do anyone know how much Agility i'll need? and would it change if i wear a Heavy Ring?

also i see many people with more than 1k agility is that affect Triple Attack as well?
or it's only affected by the Agility points in Attribute Points only?
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Old 04-07-2013, 04:15   #2
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so no one know?
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Old 04-07-2013, 07:12   #3
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Quote:
Originally Posted by Paladin2080 View Post
Hi guys
i'm new member here ,and this is my first thread

i'm planning to create a monk
but do anyone know how much Agility i'll need? and would it change if i wear a Heavy Ring?

also i see many people with more than 1k agility is that affect Triple Attack as well?
or it's only affected by the Agility points in Attribute Points only?
Welcome!

To answer your question most accurately I will explain first that you need not wory about your Attributes Durring your first birth Cycle as the system will automatically alot your points correctly .

After you reborn and when you second Reborn Also you want to use the following Attributes to be able to promote correctly.

Reborn Monk/Saint Strength Agility Vitality Spirit
Level 15-Monk/Saint 19 5 16 0
Level 40-Dhyana Monk/Saint 45 12 31 0
Level 70-Dharma Monk/Saint 77 21 49 0
Level 100-Prajna Monk/Saint 108 30 67 0
Level 110-Nirvana Monk/Saint 119 33 73 0

Promotion is Important as it will increase the Exp you accrue when leveling.

About the Dex ring. It will not reduce the amount of Agility you will need to Allot to promote. The Added Agility in a Dex ring adds to Agility your overall Agility stat.

Additionally after you have Promoted, you can use a Dragonball to realot your attribute points. Giving you the freedome to customize your character further.

Also here is a Breakdown of the APS system.

Attribute Calculations Explained:

ALL classes get:

***8226;3 hp per spirit
***8226;3 hp per agility
***8226;3 hp per strength
***8226;24 hp per vitality
***8226;5 mana per spirit
Trojans and Taos receive special modifiers based upon their promotion level.

Trojan modifier
The trojan modifier takes the hitpoints determined above and multiplies it by a percentage.

***8226;with level 15 promo 5% hp bonus (multiplier is 1.05)
***8226;with level 40 promo 8% hp bonus (multiplier is 1.08)
***8226;with level 70 promo 10% hp bonus (multiplier is 1.1)
***8226;with level 100 promo 12% hp bonus (multiplier is 1.12)
***8226;with level 110 promo 15% hp bonus (multiplier is 1.15)

Tao modifier
The tao modifier takes the mana determined above and multiplies it by a modifier.

***8226;with level 40 promo 200% mana bonus (multiplier is 3)
***8226;with level 70 promo 300% mana bonus (multiplier is 4)
***8226;with level 100 promo 400% mana bonus (multiplier is 5)
***8226;with level 110 promo 500% mana bonus (multiplier is 6)


Attributes Explained:

Strength
Required for equipping weapons on melee classes
Increases the power of melee
Each point awards:
+1 Physical Attack
+3 Hit Points

Agility
Required for equipping certain gear on archers and ninjas.
Also involved in physical acccuracy for melee
Each point awards:
+1 Physcial Accuracy
+3 Hit Points
Agility does not increase your attack speed (attack speed is determined by frequency of right hand weapon *skills and spells have fixed frequency)

Vitality
The Vitality stat gives a character more HP
Each point in Vit gives:
+24 Hit Points
Trojans do not get more hp per point, but get a promotion related health bonus, read about it above.

Spirit
Gives characters magic points, and increases health.
Each mana point gives:
+3 Hit Points
+5 Magic Points
Taos do not get more hp per point, but get a promotion related mana bonus, read about it above.


I hope this helps =)
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I just voted yes because its a suggestion by Whisker and he's among the few here who have a brain

Last edited by Whisker_Bizkit; 04-07-2013 at 07:30.
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Old 04-07-2013, 08:54   #4
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Lol, he obviously wanted to know how much agi he needed to consistently land melee hits on players, so he can kill people with triple attack.

A friend of mine uses 200 and seems to almost never miss, but i'm not sure if you could get away with less.


Quote:
also i see many people with more than 1k agility is that affect Triple Attack as well?
That's actually the +vigor from riding crop.
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Old 04-07-2013, 09:12   #5
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In general it is 200agi if you use attack ring to be on safe side wich is what I do on my monk
You can get away with 150-170 agi if you use heavy ring or use star of accuracy
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Old 04-07-2013, 09:21   #6
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bizkit should start his own helpdesk service
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Old 04-07-2013, 10:25   #7
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Quote:
Originally Posted by ~ZortoN~ View Post
bizkit should start his own helpdesk service
He'd just keep presenting suggestions and polls to the players endlessly. [/facetious]

As for the topic, if OP is new to monks, he might want to have a go at just being able to wear beads first, which requires 36 agility attribute points. If he wants to melee other players, 150-200 agility is what most triple attack users use, but it costs almost 4k hp to be able to do that. It's usually reserved for killing stg characters. Agility gained from equipment helps only slightly, it's more obvious in monsters, not players.
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Last edited by KennyC; 04-07-2013 at 10:28.
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Old 04-07-2013, 10:57   #8
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I love getting paid to suggest things on this game =-)

Thank you for reminding me to rebump them also <3
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Quote:
I just voted yes because its a suggestion by Whisker and he's among the few here who have a brain

Last edited by Whisker_Bizkit; 04-07-2013 at 11:07.
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Old 04-07-2013, 20:45   #9
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so Heavy ring do reduce it a bit
i'll try with 150 agility and H ring ,i want to save some points for HP

Thank you
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