![]() ![]() |
|
![]() |
#1 |
Registered User
|
Guild fund decreasing
__________________
Royalty_EU
nin-nin-nin 130-130-131 war-war-fire 130-130-132 dl of addiction and manager of love2hate |
![]() |
![]() ![]() |
![]() |
#2 |
Registered User
Join Date: Jun 2010
Posts: 4
![]() |
The guild fund serves a couple purposes.
Have you ever noticed when you died to another player, that your guild fund depleted? Well, when you are in a guild, and die to another player, your guild fund pays for part/all of the experience lost, depending on a couple of things. It depends on your rank; if you are a regular member, you lose some experience, but not as much as if you were guildless; the guild leader will not lose any experience; and I am unsure about deputy leaders and if they lose any percentage. The second thing that determines if you lose experience will be your guild contribution; If this is zero or a positive number, and you die to an enemy, this will deplete and you won't lose any/as much experience. If this number is negative, you will lose the full amount of experience that you were supposed to.
__________________
Skin glowing |
![]() |
![]() ![]() |
![]() |
#3 |
Banned
Join Date: Sep 2009
Location:
Posts: 1,051
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
This is why level +130 shouldn't have been ****ing implemented to Classic CO. Cba losing guild fund all the ****ing time when you're level +132. Costs like 3-4kk every time you die, geez
|
![]() |
![]() ![]() |
![]() |
Thread Tools | |
Display Modes | Rate This Thread |
|
|