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#1 |
Registered User
Join Date: Feb 2007
Posts: 140
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RB Warrior Attribute Points
I'm 112 rb warrior, I uses a wand w/ attack ring. So how should I put my aps? I have gourd, so I wouldn't need mana I guess. Does this sound right?
Strength: 176 Spirit: 0 Agility: 30 (I don't really know why-but ppl say put 20-30 there) Vitality: REST Side question, I was rbed from water and I fixed all the stuff I could keep b4 rb. But my thunder didn't fix itself after lvl 2. Is there any point for me to fix thunder & fire now or should I do it after 2nd rb into fire tao? |
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#2 | ||||
Warrior
Join Date: Jun 2007
Location: HTAPAWASO banned at 1922 posts
Posts: 3,512
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Re: RB Warrior Attribute Points
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SM decuples your hit rate too, so you pretty much never miss anyway. And about your second question, I definately wouldn't bother fixing fire unless you particularly want to poison zap people... Thunder, you can fix if you want, its not like its hard to do. No disadvantages to doing it except that it uses more mana, but with a gourd that isn't much of a problem.
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#3 | |
YumeNoHane
Join Date: Feb 2006
Location: Japan, Okinawa. Power: Too high to measure True-Blue Anime Otaku
Posts: 1,570
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Re: RB Warrior Attribute Points
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#4 | ||||||
GotSkillz?
Join Date: Jun 2007
Location: The Netherlands
Posts: 1,436
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Re: RB Warrior Attribute Points
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Strength: 176 Spirit: (Depends on what lvl your thunder is; at least enough mana to cast once or twice) Agility: 2 (Standard after realot) Vitality: the rest.
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#5 |
ɐuɐʇʎʞ
Join Date: Apr 2005
Location: .uʍop ǝpısdn ɯ,ı d1ɐɥ
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As said, put Agility at 2. Generally, it's either 2 agility or don't reallot at all. I used to have 20 agility with club sword on an old trojan, and after I switched to 2 agility I noticed absolutely no difference.
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#6 |
Registered User
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Well, your using a wand, you will need aglity to swing your wand faster and go faster, i would say 20-30 on aglity would be good
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#7 | |
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Join Date: Apr 2007
Location: Australia
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#8 | |
weed ftw
Join Date: Jun 2005
Location: Sweden, eh?
Posts: 1,258
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