Reply
 
Thread Tools Rate Thread Display Modes
Old 11-26-2009, 21:26   #1
nicholascobalt
ṬḤỌṚỊṢḤẸṚẸ
 
nicholascobalt's Avatar
 
Join Date: May 2005
Location: .~ Wyoming ~. Posts: 1
Posts: 1,375
nicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond repute
FAQ True Conquer 1.0

On a true to experience rerelease of a Conquer 1.0 server there would need to be quite a few changes.

Things to stay and things to go.

Potency is right out then, the water lord should not be potency based to earn a clean water (and should be the only source of clean water for the production of a Celestial stone to reborn) also no potency based skills will exist. You should not be able to find Normal Gems from hunting mobs only for mining (and should be the only source of normal gems for Celestial Stone production) on the subject of gems no Blessed Attribute items or their Tortoise gems should be here, and no Glory or Thunder gems and their Talismans should be included. Mounts increase in attack magic attack and hp decreases the difficulty of the game by a considerable ammount and isn't part of the 1.0 experience.

To stay would be character customization, both forms of Archer and Warrior headgear are welcome, Garments should stay, custom haircuts from holiday events and dis city are great, black armor as well. Another good addition lately was the Level 120 Shields for Warriors. Miraculous Gourd could replace the Super Guild War prize, Magic Bottles a normal guild war prize (see rewards later on) The reason I think those two items should stay is just Character Customization, putting points into spirit to learn Cure and Thunder or Fire is fine, but having the mana to use it makes for a more interesting character.

Monsters Maps and NPCs

Over the years many special mobs strictly for specific quests, some of which are no longer available even to Conquer 2.0, have built up in various places, these can all be removed, and the Equiptment Bonus quests can be removed as well. The Second Rebirth Map, quest, and NPCs and related NPCs can be removed. Frozen Grotto, both maps can be removed. The ranked pvp matches for Halo and Honor are absolutely fine, simply remove any experience reward, the only reward for a pk tournament should be a Super Gem once per month and a Dragon Ball each week. We talked to a man about composing items, not to an oven. Finally our good friend Mystic Merchant, providing two important roles to maintain a balanced economy in a server. He sold Dragon Balls for Five Million Silver in the market, this set the maximum price any found or purchased Dragon Balls could be sold for to other players and additionally served as a Silver Sink, preventing there from more and more silver building up making it relatively useless. And goodbye to the Unknown Man isn't an unwelcome parting. Our apperitions and poltergeists used to be semi-transparent as well.

Reward Modification

This was breifly touched on previously with the pvp experience rewards being mentioned, but rewards everywhere are making things too easy, the Monsters Hunter and Demon Exterminator Quests make leveling easier than it ever should be, and along the way to make things worse it produces meteors. Experience rewards for Dis City need to be removed and Cp reward for Guild War has to go as well. Lottery should never have been implimented to begin with, sure it is a definite way to increase sales, but with a predicted result of Free to Players leaving altogether. In other areas the reward for pking no longer outweighs the risks. The experience gained is now negligible and the item retaining makes the reward for capturing a pker much lower, if you kill them and take their item they will be mad at you sure, but if you kill them and make them pay to get their item back, now they are mad and armed.

CP Business

Cp's are actually a good idea, the maximum ammount of money a player can hold is increased and it gives a more secure currency that will not be dropped to trade in or for dragon balls which has always been a part of the game. Some things should not be readily available for cps via Npcs, you should not be able to skip a quest, gaining a reward without the assumed accomplishment is unfair regardless of how much you paid for it. +N Items should only be available through hunting, as should sockets aside from luck based upgrades in Twin City, First Weapon Sockets in Bird Island, first rebirth level one hundred promotion, and sockets actually found my hunting monsters - yes they exist (or existed). Some things that should remain available for CP in a portable shopping mall would be Scrolls, Dragon Balls, Garments, Black Lilly, and in the same shop remotely available for puchase in Virtue Points not Conquer Points, Meteors and Dragon Balls.

Window Organization and Visual Differences

There is no need for a button blocking part of our limited window space to open the shopping mall, use the Chest in the inventory currently used for item detention that will not exist here. The ranked arena matches could easily be accessed from the Npc standing in front of the arena, this would also fix people abusing the system to revive anywhere, Item Locks Vip and Mentor Rewards should be removed, Nobility icon isn't needed because there is already a Silver Sink in Mystic Merchant but the scrollbar with buffs isn't completely a waste of space. The market could be changed back along with the training ground to the way it was before, perhaps a free up to Fifteen Hour offline tg to reduce lag would be a good addition. Our User interface used to have wooden tiles rather than stone, and the Visual effects of the skills Tornado and Pervade where also changed.

Gameplay Differences

The jump should be the old jump, slow and steady wins the race, however they changed jumps to be faster, they can apply that process to slow down female warriors with shields so there is no unfair advantage in it. Because Ninjas did not exist and there is no potency, additionally they have no old jump, they would be excluded. Everything you hit has a damage multiplier built into it, in a fair fight the damage multiplier is One, you hit them for full damage, they hit you for full damage. Of course defence is taken into account but your damage multiplier should never be less than one. The way damage multipliers increase is when you are Three levels higher than an enemy by One, and for every Five levels past that the multiplier goes up again by One. This process is applied for players against monsters, but no longer against players from monsters as it once was - also note this is the system ported to Eudemons Online that was until then nameless, Potency and now Battle Power though refined in it's definition over time.

Anti-Cheating Differences

One small thing, simply to keep up with the times and higher resolution screens, is to allow the Higher resolution mode to scroll out a bit further, this is one thing to help archers from using third party mods to achieve the same goal, it's nothing an archer couldn't do without the Alt + Screen function but without the hassel. Keep Conquer 1.0 and Conqure 2.0 on different Clients and Different Patches to stop the backwards compatability of third party hacks and mods. Do limit the number of times actions can be taken without resulting in a disconnect, Jumping Attacking Using a Skill ect to be within human limitations, do a server side check for Cyclone as well as Superman.

Free to Play, Free to Pk

The only places where PK should be forbidden are places intended for you to become AFK, the Training Ground, the Market, your own house. And Free to pk areas, places where pking others has no direct consequences, for example jail, should allow all of the PvP interactions available anywhere else, Water Taos should be able to revive in Jail for example. The items not breaking but instead charging Five Mets to repair replaces the need to disable revive in jail or simply making it so durability isn't decreased in jail. The Warden needs to supply Hoes and only charge 3 gold ores for early pardon. The 1000 point pk cap should be removed. Archers should not be able to fly when they have magic shield cast on them, but their reborn weapon shouldn't cause this to happen - I think the "fix" was only half right, water taos stopping skills from activating (Cyclone, Superman, and other Buffs being cast are no exception) was an important part of Pvp. Also it should be made clear Invisibility does not stop monsters from attacking you it simply over-rides and removes benefits of buffs, it stops Dodge Accuracy and Stigma.

Simple rate change

Because Gems will not drop from mobs here, the rate of met drop should be returned to 1/150, the generally accepted price of a Dragon Ball in mets, when the Dragon Balls sold for 5kk (be it from another player or an NPC) was 100:1 But with the inclusion of Mystic Merchant as a Silver Sink instead of a 1/15,000 drop rate on dbs, a 1/30,000 rate would be more appropriate.

Maximums and Minimums

Level 130 should again be the highest atainable level, +9 being the highest (un)atainable +n of a piece of equiptment, and any player attacked by a Guard in town should be killed regardless of how much Hp or magic defence they may have.
__________________
Liberty 130 - 131 - 131 Ninja Ninja Ninja
Faith 130 - 130 - 131 Trojan Warrior Ninja
Cost Efficient Ninja Farming Guide 0-Mets

Memory Leak/Conquer Closing Without Error Message [VISTA]
OTNS

Last edited by nicholascobalt; 11-26-2009 at 21:37.
nicholascobalt is offline   Reply With Quote Share with Facebook
Old 11-26-2009, 22:50   #2
Doc.ackerson
Community's Choice
 
Doc.ackerson's Avatar
 
Join Date: Oct 2006
Posts: 9,547
Doc.ackerson has a reputation beyond reputeDoc.ackerson has a reputation beyond reputeDoc.ackerson has a reputation beyond reputeDoc.ackerson has a reputation beyond reputeDoc.ackerson has a reputation beyond reputeDoc.ackerson has a reputation beyond reputeDoc.ackerson has a reputation beyond reputeDoc.ackerson has a reputation beyond reputeDoc.ackerson has a reputation beyond reputeDoc.ackerson has a reputation beyond reputeDoc.ackerson has a reputation beyond repute
Red face

Nice job Nich,
Doc.ackerson is offline   Reply With Quote Share with Facebook
Old 11-26-2009, 22:59   #3
Egad!
FUUUUU
 
Egad!'s Avatar
 
Join Date: Jan 2009
Location: Texas
Posts: 2,055
Egad! has a reputation beyond reputeEgad! has a reputation beyond reputeEgad! has a reputation beyond reputeEgad! has a reputation beyond reputeEgad! has a reputation beyond reputeEgad! has a reputation beyond reputeEgad! has a reputation beyond reputeEgad! has a reputation beyond reputeEgad! has a reputation beyond reputeEgad! has a reputation beyond reputeEgad! has a reputation beyond repute
Complaining about what Classic Conquer did wrong..That's new~
__________________
Liberty
Egad
Arclight

I grew up on the streets, no not the hood, The Sesame Street.

Unity.
Egad! is offline   Reply With Quote Share with Facebook
Old 11-26-2009, 23:26   #4
~*|Limbo|*~
Aimbutter
 
~*|Limbo|*~'s Avatar
 
Join Date: Jun 2009
Location: England
Posts: 567
~*|Limbo|*~ has a reputation beyond repute~*|Limbo|*~ has a reputation beyond repute~*|Limbo|*~ has a reputation beyond repute~*|Limbo|*~ has a reputation beyond repute~*|Limbo|*~ has a reputation beyond repute~*|Limbo|*~ has a reputation beyond repute~*|Limbo|*~ has a reputation beyond repute~*|Limbo|*~ has a reputation beyond repute~*|Limbo|*~ has a reputation beyond repute~*|Limbo|*~ has a reputation beyond repute~*|Limbo|*~ has a reputation beyond repute
Quote:
Originally Posted by nicholascobalt View Post
Maximums and Minimums

Level 130 should again be the highest atainable level, +9 being the highest (un)atainable +n of a piece of equiptment, and any player attacked by a Guard in town should be killed regardless of how much Hp or magic defence they may have.
Lawl nice post, I read it all - I want a cookie!

But yeah I totally agree with you on each of the parts - Especially the part I quoted.
__________________
Quote:
Originally Posted by SyntaxNL. View Post
Thank you TQ Digital for not listening to the dear customers you gained in the past few years.

Hereby, let me speak for every customer who was waiting for this project to succeed.

YOU FAILED!


Here is what you, TQ Digital should do next;
  • Delete Classic CO category.
  • Delete every discussion related to Classic CO (CO 1.0)

With that said, i hereby request that TQ Digital please follows the guide above.
Owned.
~*|Limbo|*~ is offline   Reply With Quote Share with Facebook
Old 11-27-2009, 00:06   #5
DarkNyte
/v\4570J2
 
DarkNyte's Avatar
 
Join Date: Jan 2006
Posts: 942
DarkNyte has a reputation beyond reputeDarkNyte has a reputation beyond reputeDarkNyte has a reputation beyond reputeDarkNyte has a reputation beyond reputeDarkNyte has a reputation beyond reputeDarkNyte has a reputation beyond reputeDarkNyte has a reputation beyond reputeDarkNyte has a reputation beyond reputeDarkNyte has a reputation beyond reputeDarkNyte has a reputation beyond reputeDarkNyte has a reputation beyond repute
Quote:
Originally Posted by nicholascobalt View Post
any player attacked by a Guard in town should be killed regardless of how much Hp or magic defence they may have.
cant say i read all of it but i did most and the 1 thing i noticed that i would disagree with is this. town guards should be tankable like they used to be, not sure about how it is on the "classic" server now.
__________________
SC2>DotA>Aion>WoW>D2>CO

SC2: Rank 1 diamond 2k+ pts
add me if youd like to play some time yrotciV.762

Pluto/Jupiter

TheNyte: retired legend
Troj-Troj 130-130
Kristina: kik ass water-war-tro
wat-war-tro 130-130-131
~Castlevania~
Nin-Nin-Nin 130-130-137 (club/blade)

I am socializing r-tard. I'm logged on to an mmorpg with people all over the world and getting EXP with my party using teamspeak.
DarkNyte is offline   Reply With Quote Share with Facebook
Old 11-27-2009, 00:24   #6
ChaosZer0|X|
Banned
 
Join Date: Nov 2006
Location: Awesomeness,Ohio
Posts: 2,761
ChaosZer0|X| has a reputation beyond reputeChaosZer0|X| has a reputation beyond reputeChaosZer0|X| has a reputation beyond reputeChaosZer0|X| has a reputation beyond reputeChaosZer0|X| has a reputation beyond reputeChaosZer0|X| has a reputation beyond reputeChaosZer0|X| has a reputation beyond reputeChaosZer0|X| has a reputation beyond reputeChaosZer0|X| has a reputation beyond reputeChaosZer0|X| has a reputation beyond reputeChaosZer0|X| has a reputation beyond repute
Send a message via MSN to ChaosZer0|X|
Agreed, I'd sign on for this.
ChaosZer0|X| is offline   Reply With Quote Share with Facebook
Old 11-27-2009, 01:05   #7
sagejavier
凸[◣_◢]凸
 
sagejavier's Avatar
 
Join Date: Jan 2006
Location: Summoner Rift 5 vs 5
Posts: 2,740
sagejavier has a reputation beyond reputesagejavier has a reputation beyond reputesagejavier has a reputation beyond reputesagejavier has a reputation beyond reputesagejavier has a reputation beyond reputesagejavier has a reputation beyond reputesagejavier has a reputation beyond reputesagejavier has a reputation beyond reputesagejavier has a reputation beyond reputesagejavier has a reputation beyond reputesagejavier has a reputation beyond repute
Send a message via AIM to sagejavier Send a message via Yahoo to sagejavier
yeah dint read it all but i know whatcha mean
__________________
Server: Dreams - Faith
Class:WAT/WAR/TRO 130/130/131
Ocupation:SS Masta
Guild:TemplarKnights
Status: Quit game is thrash and boring

Albion Online = Moktezuma
League of Legends NA = Moktezuma

I BELIEVE WE ALL GOT TQ'ED ATLEAST ONCE
sagejavier is offline   Reply With Quote Share with Facebook
Old 11-27-2009, 01:12   #8
tenhagen17
|Final†D|
 
tenhagen17's Avatar
 
Join Date: Dec 2008
Location: Orangejuice?
Posts: 2,832
tenhagen17 has a reputation beyond reputetenhagen17 has a reputation beyond reputetenhagen17 has a reputation beyond reputetenhagen17 has a reputation beyond reputetenhagen17 has a reputation beyond reputetenhagen17 has a reputation beyond reputetenhagen17 has a reputation beyond reputetenhagen17 has a reputation beyond reputetenhagen17 has a reputation beyond reputetenhagen17 has a reputation beyond reputetenhagen17 has a reputation beyond repute
If I could sign it, sign3d.
Nice job
__________________
Quitted since 12 September 2010
tenhagen17 is offline   Reply With Quote Share with Facebook
Old 11-27-2009, 13:42   #9
nicholascobalt
ṬḤỌṚỊṢḤẸṚẸ
 
nicholascobalt's Avatar
 
Join Date: May 2005
Location: .~ Wyoming ~. Posts: 1
Posts: 1,375
nicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond repute
Quote:
Originally Posted by Egad! View Post
Complaining about what Classic Conquer did wrong..That's new~
I am not complaining about what Classic Conquer did wrong, I - unlike most people including yourself - am able to distinguish between "Classic Conquer" which he have, and Conquer 1.0, which we do not have.

There has never been a "Classic Conquer" before, and is therefor unable to be Unlike Classic Conquer in any fashion.

Regarding the Guards Being Tankable, in Conquer 1.0 a +9ed out Tao 1st rb 130 130 wouldn't have enough magic defence to take a hit from a guard or enough hp not to die from that hit, it wasn't until Tortoise gems and Blessed atribute gear was added that this became possible.
__________________
Liberty 130 - 131 - 131 Ninja Ninja Ninja
Faith 130 - 130 - 131 Trojan Warrior Ninja
Cost Efficient Ninja Farming Guide 0-Mets

Memory Leak/Conquer Closing Without Error Message [VISTA]
OTNS
nicholascobalt is offline   Reply With Quote Share with Facebook
Old 11-27-2009, 14:10   #10
MrRingo
that guy u met
 
MrRingo's Avatar
 
Join Date: Jun 2005
Location: ~Gemini~ Country:~USA, CT~ ..................................... Guild: .:Reïgn:. Position:~Leader~ ..................................... Guild: £as†§†and Position:~Leader~ ..................................... Status: Respected
Posts: 2,713
MrRingo has a reputation beyond reputeMrRingo has a reputation beyond reputeMrRingo has a reputation beyond reputeMrRingo has a reputation beyond reputeMrRingo has a reputation beyond reputeMrRingo has a reputation beyond reputeMrRingo has a reputation beyond reputeMrRingo has a reputation beyond reputeMrRingo has a reputation beyond reputeMrRingo has a reputation beyond reputeMrRingo has a reputation beyond repute
Send a message via AIM to MrRingo Send a message via MSN to MrRingo Send a message via Yahoo to MrRingo
Quote:
Originally Posted by nicholascobalt View Post
On a true to experience rerelease of a Conquer 1.0 server there would need to be quite a few changes.

Things to stay and things to go.

Potency is right out then, the water lord should not be potency based to earn a clean water (and should be the only source of clean water for the production of a Celestial stone to reborn) also no potency based skills will exist. You should not be able to find Normal Gems from hunting mobs only for mining (and should be the only source of normal gems for Celestial Stone production) on the subject of gems no Blessed Attribute items or their Tortoise gems should be here, and no Glory or Thunder gems and their Talismans should be included. Mounts increase in attack magic attack and hp decreases the difficulty of the game by a considerable ammount and isn't part of the 1.0 experience.

To stay would be character customization, both forms of Archer and Warrior headgear are welcome, Garments should stay, custom haircuts from holiday events and dis city are great, black armor as well. Another good addition lately was the Level 120 Shields for Warriors. Miraculous Gourd could replace the Super Guild War prize, Magic Bottles a normal guild war prize (see rewards later on) The reason I think those two items should stay is just Character Customization, putting points into spirit to learn Cure and Thunder or Fire is fine, but having the mana to use it makes for a more interesting character.

Monsters Maps and NPCs

Over the years many special mobs strictly for specific quests, some of which are no longer available even to Conquer 2.0, have built up in various places, these can all be removed, and the Equiptment Bonus quests can be removed as well. The Second Rebirth Map, quest, and NPCs and related NPCs can be removed. Frozen Grotto, both maps can be removed. The ranked pvp matches for Halo and Honor are absolutely fine, simply remove any experience reward, the only reward for a pk tournament should be a Super Gem once per month and a Dragon Ball each week. We talked to a man about composing items, not to an oven. Finally our good friend Mystic Merchant, providing two important roles to maintain a balanced economy in a server. He sold Dragon Balls for Five Million Silver in the market, this set the maximum price any found or purchased Dragon Balls could be sold for to other players and additionally served as a Silver Sink, preventing there from more and more silver building up making it relatively useless. And goodbye to the Unknown Man isn't an unwelcome parting. Our apperitions and poltergeists used to be semi-transparent as well.

Reward Modification

This was breifly touched on previously with the pvp experience rewards being mentioned, but rewards everywhere are making things too easy, the Monsters Hunter and Demon Exterminator Quests make leveling easier than it ever should be, and along the way to make things worse it produces meteors. Experience rewards for Dis City need to be removed and Cp reward for Guild War has to go as well. Lottery should never have been implimented to begin with, sure it is a definite way to increase sales, but with a predicted result of Free to Players leaving altogether. In other areas the reward for pking no longer outweighs the risks. The experience gained is now negligible and the item retaining makes the reward for capturing a pker much lower, if you kill them and take their item they will be mad at you sure, but if you kill them and make them pay to get their item back, now they are mad and armed.

CP Business

Cp's are actually a good idea, the maximum ammount of money a player can hold is increased and it gives a more secure currency that will not be dropped to trade in or for dragon balls which has always been a part of the game. Some things should not be readily available for cps via Npcs, you should not be able to skip a quest, gaining a reward without the assumed accomplishment is unfair regardless of how much you paid for it. +N Items should only be available through hunting, as should sockets aside from luck based upgrades in Twin City, First Weapon Sockets in Bird Island, first rebirth level one hundred promotion, and sockets actually found my hunting monsters - yes they exist (or existed). Some things that should remain available for CP in a portable shopping mall would be Scrolls, Dragon Balls, Garments, Black Lilly, and in the same shop remotely available for puchase in Virtue Points not Conquer Points, Meteors and Dragon Balls.

Window Organization and Visual Differences

There is no need for a button blocking part of our limited window space to open the shopping mall, use the Chest in the inventory currently used for item detention that will not exist here. The ranked arena matches could easily be accessed from the Npc standing in front of the arena, this would also fix people abusing the system to revive anywhere, Item Locks Vip and Mentor Rewards should be removed, Nobility icon isn't needed because there is already a Silver Sink in Mystic Merchant but the scrollbar with buffs isn't completely a waste of space. The market could be changed back along with the training ground to the way it was before, perhaps a free up to Fifteen Hour offline tg to reduce lag would be a good addition. Our User interface used to have wooden tiles rather than stone, and the Visual effects of the skills Tornado and Pervade where also changed.

Gameplay Differences

The jump should be the old jump, slow and steady wins the race, however they changed jumps to be faster, they can apply that process to slow down female warriors with shields so there is no unfair advantage in it. Because Ninjas did not exist and there is no potency, additionally they have no old jump, they would be excluded. Everything you hit has a damage multiplier built into it, in a fair fight the damage multiplier is One, you hit them for full damage, they hit you for full damage. Of course defence is taken into account but your damage multiplier should never be less than one. The way damage multipliers increase is when you are Three levels higher than an enemy by One, and for every Five levels past that the multiplier goes up again by One. This process is applied for players against monsters, but no longer against players from monsters as it once was - also note this is the system ported to Eudemons Online that was until then nameless, Potency and now Battle Power though refined in it's definition over time.

Anti-Cheating Differences

One small thing, simply to keep up with the times and higher resolution screens, is to allow the Higher resolution mode to scroll out a bit further, this is one thing to help archers from using third party mods to achieve the same goal, it's nothing an archer couldn't do without the Alt + Screen function but without the hassel. Keep Conquer 1.0 and Conqure 2.0 on different Clients and Different Patches to stop the backwards compatability of third party hacks and mods. Do limit the number of times actions can be taken without resulting in a disconnect, Jumping Attacking Using a Skill ect to be within human limitations, do a server side check for Cyclone as well as Superman.

Free to Play, Free to Pk

The only places where PK should be forbidden are places intended for you to become AFK, the Training Ground, the Market, your own house. And Free to pk areas, places where pking others has no direct consequences, for example jail, should allow all of the PvP interactions available anywhere else, Water Taos should be able to revive in Jail for example. The items not breaking but instead charging Five Mets to repair replaces the need to disable revive in jail or simply making it so durability isn't decreased in jail. The Warden needs to supply Hoes and only charge 3 gold ores for early pardon. The 1000 point pk cap should be removed. Archers should not be able to fly when they have magic shield cast on them, but their reborn weapon shouldn't cause this to happen - I think the "fix" was only half right, water taos stopping skills from activating (Cyclone, Superman, and other Buffs being cast are no exception) was an important part of Pvp. Also it should be made clear Invisibility does not stop monsters from attacking you it simply over-rides and removes benefits of buffs, it stops Dodge Accuracy and Stigma.

Simple rate change

Because Gems will not drop from mobs here, the rate of met drop should be returned to 1/150, the generally accepted price of a Dragon Ball in mets, when the Dragon Balls sold for 5kk (be it from another player or an NPC) was 100:1 But with the inclusion of Mystic Merchant as a Silver Sink instead of a 1/15,000 drop rate on dbs, a 1/30,000 rate would be more appropriate.

Maximums and Minimums

Level 130 should again be the highest atainable level, +9 being the highest (un)atainable +n of a piece of equiptment, and any player attacked by a Guard in town should be killed regardless of how much Hp or magic defence they may have.
/tear
I miss that stuff


Quote:
Originally Posted by nicholascobalt View Post
I am not complaining about what Classic Conquer did wrong, I - unlike most people including yourself - am able to distinguish between "Classic Conquer" which he have, and Conquer 1.0, which we do not have.

There has never been a "Classic Conquer" before, and is therefor unable to be Unlike Classic Conquer in any fashion.

Regarding the Guards Being Tankable, in Conquer 1.0 a +9ed out Tao 1st rb 130 130 wouldn't have enough magic defence to take a hit from a guard or enough hp not to die from that hit, it wasn't until Tortoise gems and Blessed atribute gear was added that this became possible.
Actually when I was 130-130 tro tro with 10k hp and a normal lvl 115 tao robe on with super ears, I could tank 3 hits from a gaurd1 before getting killed. and I am 80% sure I did not have an blessed gear at the time. If i did I was -23pct damage.
__________________
Started December 2004
-----Dragon->Blizzard->Gemini-----
MrRingo ~ 130-130-131 ~ Tro/Tro/Arch
°Ðaaka£° ~ 130-130-131 ~ Wat/War/Tro
CatalystX ~ 131-131-132 ~ Pure Ninja

-----Liberty-----
CatalystX ~ 124+ ~ Tro

Funny story, I come back to Conquer to forget the login to my liberty accounts

Daakal Blood Elf Mage US-Mannoroth
Daakal Nord Mesmer on Emery Bay
My Story 2004-2007

Last edited by MrRingo; 11-27-2009 at 14:13.
MrRingo is offline   Reply With Quote Share with Facebook
Old 11-27-2009, 16:27   #11
Arana|any
Banana
 
Arana|any's Avatar
 
Join Date: May 2006
Location: Froobland
Posts: 4,613
Arana|any has a reputation beyond reputeArana|any has a reputation beyond reputeArana|any has a reputation beyond reputeArana|any has a reputation beyond reputeArana|any has a reputation beyond reputeArana|any has a reputation beyond reputeArana|any has a reputation beyond reputeArana|any has a reputation beyond reputeArana|any has a reputation beyond reputeArana|any has a reputation beyond reputeArana|any has a reputation beyond repute
Quote:
Originally Posted by nicholascobalt View Post
Window Organization and Visual Differences

There is no need for a button blocking part of our limited window space to open the shopping mall, use the Chest in the inventory currently used for item detention that will not exist here. The ranked arena matches could easily be accessed from the Npc standing in front of the arena, this would also fix people abusing the system to revive anywhere, Item Locks Vip and Mentor Rewards should be removed, Nobility icon isn't needed because there is already a Silver Sink in Mystic Merchant but the scrollbar with buffs isn't completely a waste of space. The market could be changed back along with the training ground to the way it was before, perhaps a free up to Fifteen Hour offline tg to reduce lag would be a good addition. Our User interface used to have wooden tiles rather than stone, and the Visual effects of the skills Tornado and Pervade where also changed.

Free to Play, Free to Pk

The only places where PK should be forbidden are places intended for you to become AFK, the Training Ground, the Market, your own house. And Free to pk areas, places where pking others has no direct consequences, for example jail, should allow all of the PvP interactions available anywhere else, Water Taos should be able to revive in Jail for example. The items not breaking but instead charging Five Mets to repair replaces the need to disable revive in jail or simply making it so durability isn't decreased in jail. The Warden needs to supply Hoes and only charge 3 gold ores for early pardon. The 1000 point pk cap should be removed. Archers should not be able to fly when they have magic shield cast on them, but their reborn weapon shouldn't cause this to happen - I think the "fix" was only half right, water taos stopping skills from activating (Cyclone, Superman, and other Buffs being cast are no exception) was an important part of Pvp. Also it should be made clear Invisibility does not stop monsters from attacking you it simply over-rides and removes benefits of buffs, it stops Dodge Accuracy and Stigma.
Good job, I do approve of this (mostly the parts I highlighted as I am a water tao).
__________________
ClassicCO (not)
¤ Selana » Water
¤ AranaBanana » WatWar (Fr00blette)
¤ Caedra » NubWater


Quote:
God made woman beautiful and foolish; beautiful, that man might love her; and foolish, that she might love him.
Quote:
No matter how good she looks - no matter how sweet she talks - somebody, somewhere is sick and tired of putting up with her ****.
Quote:
God gave men both a penis and a brain, but unfortunately not enough blood supply to run both at the same time.
Proud ex Cyber Smurfette ***9829;
Arana|any is offline   Reply With Quote Share with Facebook
Old 11-27-2009, 17:56   #12
nicholascobalt
ṬḤỌṚỊṢḤẸṚẸ
 
nicholascobalt's Avatar
 
Join Date: May 2005
Location: .~ Wyoming ~. Posts: 1
Posts: 1,375
nicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond repute
Quote:
Originally Posted by MrRingo View Post
/tear
I miss that stuff




Actually when I was 130-130 tro tro with 10k hp and a normal lvl 115 tao robe on with super ears, I could tank 3 hits from a gaurd1 before getting killed. and I am 80% sure I did not have an blessed gear at the time. If i did I was -23pct damage.
I don't remember any taos having 12-14k hp at the time though x.x
__________________
Liberty 130 - 131 - 131 Ninja Ninja Ninja
Faith 130 - 130 - 131 Trojan Warrior Ninja
Cost Efficient Ninja Farming Guide 0-Mets

Memory Leak/Conquer Closing Without Error Message [VISTA]
OTNS
nicholascobalt is offline   Reply With Quote Share with Facebook
Old 11-27-2009, 18:06   #13
ÅLantis
Registered User
 
ÅLantis's Avatar
 
Join Date: Nov 2009
Posts: 105
ÅLantis is on a distinguished road
Quote:
Originally Posted by nicholascobalt View Post
I don't remember any taos having 12-14k hp at the time though x.x
At the time taos could tank guards. They did a reasonable amount of magic damage so a single reborn tao with decent gear could take 2-3 hits fairly easy. I remember lots of people making a game out of killing guards. A good tao would start hitting it and then spam pots while everyone around attacked the guard.

hell reborn tros could take 1 hit w/o dying.
ÅLantis is offline   Reply With Quote Share with Facebook
Old 11-28-2009, 06:22   #14
nicholascobalt
ṬḤỌṚỊṢḤẸṚẸ
 
nicholascobalt's Avatar
 
Join Date: May 2005
Location: .~ Wyoming ~. Posts: 1
Posts: 1,375
nicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond reputenicholascobalt has a reputation beyond repute
Quote:
Originally Posted by ÅLantis View Post
At the time taos could tank guards. They did a reasonable amount of magic damage so a single reborn tao with decent gear could take 2-3 hits fairly easy. I remember lots of people making a game out of killing guards. A good tao would start hitting it and then spam pots while everyone around attacked the guard.

hell reborn tros could take 1 hit w/o dying.
I still kill guards in Faith xD They get bugged sometimes so I kill em to respawn, then newbs attack me for flashing when I'm trying to protect them from being pked not pk, so I kill them then continue killing the guard.
__________________
Liberty 130 - 131 - 131 Ninja Ninja Ninja
Faith 130 - 130 - 131 Trojan Warrior Ninja
Cost Efficient Ninja Farming Guide 0-Mets

Memory Leak/Conquer Closing Without Error Message [VISTA]
OTNS
nicholascobalt is offline   Reply With Quote Share with Facebook
Old 11-28-2009, 08:06   #15
Fa1nT1
UberPrinny
 
Fa1nT1's Avatar
 
Join Date: Jan 2005
Location: US
Posts: 7,762
Fa1nT1 has a reputation beyond reputeFa1nT1 has a reputation beyond reputeFa1nT1 has a reputation beyond reputeFa1nT1 has a reputation beyond reputeFa1nT1 has a reputation beyond reputeFa1nT1 has a reputation beyond reputeFa1nT1 has a reputation beyond reputeFa1nT1 has a reputation beyond reputeFa1nT1 has a reputation beyond reputeFa1nT1 has a reputation beyond reputeFa1nT1 has a reputation beyond repute
tro with +5 120 armor, +6 earrings, uni 70 shield used to take like 6-7k
__________________
Quit CO as of July 16th, 2009.
Fa1nT1 is offline   Reply With Quote Share with Facebook
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 23:57.