View Poll Results: Do you think Bounty Hunter should be brought back?
Yes, bring it back. 162 93.10%
No, keep it gone. 12 6.90%
Voters: 174. You may not vote on this poll

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Old 05-21-2014, 19:27   #61
hollly
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My concern about bounty hunter :

a) I'd kill myself to get the rewards or ask a mate to do it. Same goes for everyone or most of us so I don't think giving gold or cp would be a good incentive for it. Maybe if TQ made a system similar but as a reward would give temporary cool garments or mount armors for top hunters ... Then yeah why not, but that could still be abused.

b) No challenge for the hunter : most of us are afk autohunting when out of tc. It's not really cool nor fun to kill someone afk, is it?

c) No disappointment for the hunted : there should be a threat for the hunted player. Most of us are afk autohunting out of tc, it's not really awful to be killed when afk, is it?
(especially with stashes and/or in gale envoy ... 0 loss)

Simply put, this bounty hunter thingy should be like throwing a cream pie to the head of someone you hate/find ridiculous.
Actually ... that's a greater idea put this way. TQ, make us an "entartage" hunter quest. People would pay to throw pie (or other things that would look better visually) on some players, and these chars would look "ashamed/dirty" for a day or a week.
Players would bid a certain amount of money/cp, and the top 3/10 bidders would receive a pie (or other symbolic item) that they could throw on someone, like flowers. These pies would modify the visual appearance of the players concerned for a week without them being able to do something about it.

Just had this suggestion while writing rofl sry
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Old 04-18-2015, 15:43   #62
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With the pvp getting more complex over the years I believe more players gone towards PK play. it will be good if there was a board or a system to track the worst of them and bring them to justice
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Old 04-19-2015, 03:40   #63
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The last time anyone went blackname unless they were trying to lose exp to play in a <130 EPK was five years ago.
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Old 03-12-2017, 22:41   #64
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Quote:
Originally Posted by Promethean View Post
The last time anyone went blackname unless they were trying to lose exp to play in a <130 EPK was five years ago.
Really? 5 Years ago it was already dropping items for CPs lmao
I don't do it since 2007
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Old 03-13-2017, 03:05   #65
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I agree it should be brought back but tweaked.

Part 1: Go to bounty NPC type in players name to set the bounty. A Player can set a minimum amount of 100k - 10million bounty to start. The player will be marked with the title "Wanted Player"

Part 2: A Player Can choose to accept the bounty on the wanted player, and become the "Bounty Hunter". The Player has to pay the Bounty NPC half the current bounty of the wanted player to have the right to hunt him, it is the finders fee. The player can then get a map location and coordinates whenever they wish by talking to the Bounty NPC, or if tq codes it this way give them a "magic map" which goes to your inventory that you can right click to tell the player which map they are on and when you're on that map on your minimap it has an X on it indicating the location of the Wanted Player.

Part 3: To kill the wanted player you are either A given a special pk mode called bounty hunter, or Capture mode works to "Capture" the Wanted. "This Mode can be used on all maps except for market, house, cross server. This means even in tc where pk is forbidden is no safe haven, training grounds is no safe haven etc!

Part 4: If the Bounty Hunter kills the wanted player, the wanted player is sent to Jail or a cage by the bounty npc for 5 minutes something like that, cannot pay out and the time is only counted while logged in so they can't log to avoid the public eye and the bounty hunter collects the reward.

Part 5: If The Bounty Hunter is instead Killed by the Wanted Player he loses the contract. And thus loses his money and his "finders fee" is added to the current bounty pool as the wanted player has killed another "innocent" so his bounty must obviously increase!

Ex: Original bounty 100k, 1st "finders fee 50k" bounty goes to 150k, 2nd finders fee 75k, bounty goes to 225k, 3rd 112.5k, bounty goes to 337.5k etc

Part 6: If the "Wanted Player" avoids being captured the whole day, "the bounty is removed at 00:00" The wanted player gains 3x the whole bounty as a reward for being such a successful outlaw! As well as 20 chi points for every bounty hunter they kill. This encourages Wanted Players to not kill themselves with an alt acc as it is more profitable to survive and defeat the Bounty Hunters.

Part 7: The player may surrender at the bounty NPC, surrendering returns the original bounty to the player who posted it and the player who surrenders is put in the cage for an online time limit of 30 minutes. The player cannot be issued a bounty for the remainder of the day.

*Note's

* You can only put out a bounty on online players who are not "away, this includes auto hunt"

*If a player has a current bounty on them, the player cannot be issued another bounty but the third party may add an additional reward on the player up to 25% of the current bounty.

*If a bounty is fulfilled by killing the wanted player, the player cannot be issued another bounty for a 2 hour grace period.

*If a bounty is not fulfilled, and the player avoids capture while meeting the required "online time". The player is given a grace period of 1 day before being available to issue a bounty upon them again.

*In order to obtain the reward Wanted Players must be on nonsafe maps for at least 2 hours that day. This is to prevent players from putting a bounty on themselves, then just logging, or just logging when someone else issues a bounty on them. It will be counted in time the same way Jiang does, meaning if you are in twin city you gain that much more "online time" quicker

*If the wanted player was neither captured nor reached the unprotected map time of 2 hours the bounty remains in affect the continuing day and so on until one of the terms are met"
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Maybe before 3.0 is officially released and graphics are updated, half of this will be implemented.

http://bbs.co.99.com/showthread.php?t=761506

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Last edited by Returning; 03-13-2017 at 12:29. Reason: Added part 7, and updated notes.
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Old 03-16-2017, 03:19   #66
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Yes, bring it back.
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