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#16 |
Priest
Join Date: Aug 2008
Location: A****er California.
Posts: 1,609
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what about longhammers and the like.. >.<
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#17 |
Registered User
Join Date: Nov 2010
Posts: 2
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Personally im also tired of seeing all the usual weapons sword blade club etc.. +1 to this thread ^^
I actually have afew suggestions in mind while seeing yours xD Instead of making these obsolete weapons stronger in the usual way (Aoe or boosted % dmg n rates), we can give each of them a different effect to be Unique on it's own while trying to stay balanced n FUN, Eg; Earthquake (Axe) -what u have suggested + additional effects of Slow (decrease in Att n Move Speed) -Earth Type Dmg Celestial (Scepter) -fix boost dmg at 130% -additional 20% to undead, ghost n etc type of enemy -Heals teammate around u by 5% of their total Hp (same percentage throughout) -Holy Type Dmg Roamer (Whip) -what u have suggested + Cripple effect (Bounds enemy on the ground, cant move nor jump but still can attack n use skills -description change to "Unleash a mighty wind that cuts all freedom" -Thunder Type Dmg Boom (Hammer) -what u have suggested + additional burn effects (fixed duration dmg for different skill level) -Fire Type Dmg Seizer (Hook) -total revamp of skill Magick (Hook) <---- Seizer (Hook) Description: Feel the power of Magick! Skill: -change the skill range to current Roamer's skill range -each activation of skill will give u 1 magick point (magick points will decrease by 1 every 20secs -once 5 magick points are harvested a Random AOE Magic will be activated (dmg is base on skill level and no addtional increment in dmg) -skill animation change to something like a Red Slash -fixed boosted dmg at 140% -fixed activation rate at 30% -both skill n magick dmg are counted as physical dmg It's just a sudden flow of my ideas, sorry for intruding ur thread xD Feel free to improve or change the above ideas (: |
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#18 |
Cookies?
Join Date: Jun 2009
Location: Brazil
Posts: 232
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And the other weapons? i think some weapons like Poleaxe, Dagger, Glaive, etc would have passive skills too
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"While ppl keep spending, everything keeps the same." -Any pay-to-win game. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |
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#19 |
Hell Dude
Join Date: Oct 2005
Location: ???
Posts: 4,850
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This was aimed at underused weapons. Poleaxe and Glaive are already quite common and Dagger is semi-rare (Not many people use it but a good amount do).
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There is a beast in man that needs to be excersised, not exorcised
-Anton Szlandor LaVey Captain of the OT Ninja Squad Pluto/Jupiter Tenma 130-130-130 Nin-Nin-Nin Steward, Supervisor or Manager of Quarantine. Was The Axe/Sword Ninja and Trojan Owner of The +5 SDG SDG Super Axe With Permed P1 Hammer |
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#20 |
Hell Dude
Join Date: Oct 2005
Location: ???
Posts: 4,850
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BTW, you siggy is outdated.
This forum requires that you wait 60 seconds between posts. Please try again in 20 seconds.
__________________
There is a beast in man that needs to be excersised, not exorcised
-Anton Szlandor LaVey Captain of the OT Ninja Squad Pluto/Jupiter Tenma 130-130-130 Nin-Nin-Nin Steward, Supervisor or Manager of Quarantine. Was The Axe/Sword Ninja and Trojan Owner of The +5 SDG SDG Super Axe With Permed P1 Hammer |
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#21 |
Registered User
Join Date: Jan 2010
Posts: 496
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Love the dagger idea
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#22 |
Cookies?
Join Date: Jun 2009
Location: Brazil
Posts: 232
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But according to the other thread, all weapons will have new skills right?
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"While ppl keep spending, everything keeps the same." -Any pay-to-win game. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |
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#23 |
Banned
Join Date: Mar 2007
Posts: 513
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Heres my thoughts
If u want bulkers to use dbs on these weapons then ud have to give them better skills then this..else its just gonna get more used by poor people. for example the first weapon I got was a blade and axe cos I thought stun meant that they actually got stunned(cant move) so I could kill all the jumpers Id like to see the whip beeing active skill which is able to pull down flying archers and cancel their skill, though then it would have to have a very short range, full stamina consumption, also range-attacks like fb, passive skill with 10% activating rate. -Hammer, I like the stuff u wrote about axe but think it should be changed to hammer. -Axe do double damage on pole\door etc -Septer, Im thinkin a active blending skill here that totally blinds the people in range like a flashgrenade(brightens up the screen), full stamina consumption. -Hook, Active skill where u can latch on to people slowing them down, maybe 2 seconds, 1\3 stamina. Also all 2handed weapons could have maybe 1blocks longer range at normal attack. Bow could get a new active skill that slows down selected character for a little while, full stamina consumption and they have to sit to get any stamina regained, also they recover it twice as slow. katanas, could get a active\passive skill(needs to be selected and it drains all stamina when it activates, but it triggers itself, 5-10% activation rate and only when normal attacking and hitting an enemy) that maybe lets them "use both katanas at same time" so that they do maybe 130-140% of normal dmg. backsword get a active skill that heals player and everyone in a radius of 1-2blocks completely, drains all stamina. |
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#24 |
Banned
Join Date: Oct 2010
Location: Skyloft
Posts: 6,452
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And eight months later... I'm still a ninja so I don't give a ****.
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#25 |
Banned
Join Date: Oct 2010
Location: Skyloft
Posts: 6,452
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No, still don't give a ****, try again later.
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#26 |
Registered User
Join Date: Feb 2009
Posts: 34
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How About we get the Poleaxe or Long Hammer skills changed, they are both the same skill. Any thoughts?
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Hey Mofo, Do Not Judge Me 130-130-130-131 arch-tro-war-arch. |
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#27 |
Registered User
Join Date: Feb 2011
Posts: 134
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no point in using melee weapons with no active skills with the exception of club becase of its high attack and passive splash damage. learn to ss/fb like every1 else tries too..
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#28 |
Registered User
Join Date: Oct 2011
Location: USA All The Way!!!
Posts: 521
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#29 |
Hell Dude
Join Date: Oct 2005
Location: ???
Posts: 4,850
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Thanks for the bumps!
__________________
There is a beast in man that needs to be excersised, not exorcised
-Anton Szlandor LaVey Captain of the OT Ninja Squad Pluto/Jupiter Tenma 130-130-130 Nin-Nin-Nin Steward, Supervisor or Manager of Quarantine. Was The Axe/Sword Ninja and Trojan Owner of The +5 SDG SDG Super Axe With Permed P1 Hammer |
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#30 |
Registered User
Join Date: Feb 2012
Posts: 3
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What u have suggested + Cripple effect (Bounds enemy on the ground, cant move nor jump but still can attack n use skills.
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