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Old 01-24-2019, 03:30   #1
USER1_74
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easy idea for balancing class (RXIN PLS READ THIS)

just wondering
for balance all class .
a Yellow rune that regenerate a little the stamina will be easy to introduce.

elementary 1 stamina / sec
fixed 5 stamina / sec

what u think?
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Old 01-24-2019, 03:45   #2
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Quote:
Originally Posted by USER1_74 View Post
just wondering
for balance all class .
a Yellow rune that regenerate a little the stamina will be easy to introduce.

elementary 1 stamina / sec
fixed 5 stamina / sec

what u think?
As much as I want this because im a warrior, I hate it at the same time because of the archers. You don't want these guys to just shoot you forever until your potions run out.
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Old 01-24-2019, 06:56   #3
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Quote:
Originally Posted by USER1_74 View Post
just wondering
for balance all class .
a Yellow rune that regenerate a little the stamina will be easy to introduce.

elementary 1 stamina / sec
fixed 5 stamina / sec

what u think?
might as well my fire never win anything anyways bcus of every1 on final p and left click even loose to final p ttk pir, ww , arch. on the other hand this will help my assassin bcus I will just spam all day long )). and is really hard to kill a assassin wit full stg
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Old 01-25-2019, 00:56   #4
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Quote:
Originally Posted by USER1_74 View Post
just wondering
for balance all class .
a Yellow rune that regenerate a little the stamina will be easy to introduce.

elementary 1 stamina / sec
fixed 5 stamina / sec

what u think?
Why do you want it? Please explain it a little more.
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Old 01-25-2019, 00:58   #5
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Quote:
Originally Posted by Rxin View Post
Why do you want it? Please explain it a little more.
Because dragon warrior and windwalker have stamina regen skill. Other classes like assassin, ninja and especially TROJAN have to play without stamina, so they can't do anything when they run out of stamina.
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Old 01-25-2019, 02:00   #6
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Quote:
Originally Posted by Rxin View Post
Why do you want it? Please explain it a little more.
Will it be possible to create this rune but will only be allowed to certain classes?, Specifically for Trojan, Warrior, Water, Ninja and Pirate.

Since Windwalker and D-Warrior both have stamina regen skills, they don't really need it anymore while for the Archer, last time I checked, the main reason why their flying skills got stamina nerf because they were too OP. So yeah, these 3 classes must excepted.
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Old 01-25-2019, 03:58   #7
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this

Quote:
Originally Posted by Luminazvi View Post
Because dragon warrior and windwalker have stamina regen skill. Other classes like assassin, ninja and especially TROJAN have to play without stamina, so they can't do anything when they run out of stamina.
troian, warrior and monk with stam regeneration will be almost at the same level of WW and DW.

troian is dead class, the buff done is not enough for drive ppl to go troian. (and after that is sux for hunt and bosses)

off topic
monk new blue rune is useless (cauze triple dont work)
then the damage made to bosses and player is less with rune ***8230;***8230;
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Last edited by USER1_74; 01-25-2019 at 04:01.
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Old 01-25-2019, 06:05   #8
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Yes, do give the trojan class something like a stam regen rune or just by default unlimited stam, it's a weak class anyway so no harm in it.

Thanks!
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Old 01-25-2019, 06:25   #9
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Or upgrade the trojan blue runes to be more effective.
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Old 01-25-2019, 09:32   #10
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Quote:
Originally Posted by USER1_74 View Post
troian, warrior and monk with stam regeneration will be almost at the same level of WW and DW.

troian is dead class, the buff done is not enough for drive ppl to go troian. (and after that is sux for hunt and bosses)

off topic
monk new blue rune is useless (cauze triple dont work)
then the damage made to bosses and player is less with rune ***8230;***8230;
Yes Monks could really use the help as well as the other characters classes noted lolz. Its just a broken system the way they have it now with WW'rs/DW'rs etc.
Its also a broken system when these classes can Melee a character without any investment in agility - completely broken. Every class that uses a melee attack should have to invest in agility for the chance to hit or suffer all the misses that come with having no investment in agility. TQ needs to really address a lot of the broken things in the game before adding all this new stuff.

Also the new blue Monk rune is a JOKE. It just goes to show that the programmers do not play this game at all. Besides the triple not working with the rune and each hit is slow and an individual hit nobody wants to be a 50 foot giant that becomes an easy target lolz.

enough said.
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Old 01-25-2019, 10:00   #11
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Trojan has the two best blue runes and whoever says otherwise hasn't tried them or thought about them being at a 50 second cooldown (when maxed it's 50 second cooldown). and yes a trojan's XP skill lasts 50 seconds let that sink in too. First tro blue rune is +10 stam every second for 30 seconds. and they're always at 200k HP when their runes are active. which is mostly always. No other class has two blue runes that can be shuffled back and forth to ALWAYS be active.
Don't make a stam regen rune. Classes gainng 30 stamina every 5 seconds will be dumb. and god forbid a pirate regaining 10 stamina every couple of seconds
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Old 01-25-2019, 12:24   #12
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Instead, make the red ninja rune bloody work.
Ninja is already forgotten by most of the players.
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Old 01-25-2019, 16:59   #13
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This game is getting more and more **** anways, so why not add more ****ty stuff.
Game has gone skilless with the pirates and the assassins and the new waters. Events got even more boring then they were. Skills that keep you from getting hit make no sense and ruin the game. Every account having unlimited stamina would ruin it even more, so much fun.
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