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Old 09-06-2018, 18:47   #1
*~BeLLaDonna~*
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Critical Strike & Break Now Better Than Break Build

Hello everyone ^_^

I already posted something about that a lil time ago.. but now I think even more than all break is really not the best build for physical attack class

With no more BP in qualifier, Class Pk, realm... break potion in deity and water who can have 250 anti.. dunno really why be all break

I think better to be just 100 pct or a lil more and rest in critical for realm monsters and other bosses
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Old 09-06-2018, 22:46   #2
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agree

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Originally Posted by *~BeLLaDonna~* View Post
Hello everyone ^_^

I already posted something about that a lil time ago.. but now I think even more than all break is really not the best build for physical attack class

With no more BP in qualifier, Class Pk, realm... break potion in deity and water who can have 250 anti.. dunno really why be all break

I think better to be just 100 pct or a lil more and rest in critical for realm monsters and other bosses
for me the best is 101% strike and the rest or break
for immu king that have first janh stage anti
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Old 09-07-2018, 01:06   #3
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Quote:
Originally Posted by *~BeLLaDonna~* View Post
Hello everyone ^_^

I already posted something about that a lil time ago.. but now I think even more than all break is really not the best build for physical attack class

With no more BP in qualifier, Class Pk, realm... break potion in deity and water who can have 250 anti.. dunno really why be all break

I think better to be just 100 pct or a lil more and rest in critical for realm monsters and other bosses
Anti still works for the "real events" Arena Qualifier is just practice and fun.

Edit: I mean i have nothing against this move. As hopefully ppl will go away from Anti cuz the Mechanic is broken af and like one of the biggest pay2win aspects in the game. Got soon a playable pirate that can just 1 hit melee antis with NoMercy ...
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Old 09-07-2018, 01:23   #4
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Originally Posted by Oddyzeus View Post
Anti still works for the "real events" Arena Qualifier is just practice and fun.
Hello Oddyzeus ^_^

Yes... it is why i spoke about 250 anti... how you gonna break them anyway... how often is it gonna activate? > . <...and for realm, not qualifier, but realm quests.. a lot better to have strike than break cuz monsters are killed fast

Just thinking that the "Oh!-if-you-not-king-go-all-break" build model is not the optimal one anymore... At least 100 pct yes... but not everything break at the cost of not having at least 100 pct critical strike... but just my thought about it

*EDIT* Gratz!... Pirate are really nice
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Last edited by *~BeLLaDonna~*; 09-07-2018 at 01:27. Reason: acITvate > .<
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Old 09-07-2018, 04:00   #5
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realm now is really active?

Quote:
Originally Posted by *~BeLLaDonna~* View Post
Hello Oddyzeus ^_^

Yes... it is why i spoke about 250 anti... how you gonna break them anyway... how often is it gonna activate? > . <...and for realm, not qualifier, but realm quests.. a lot better to have strike than break cuz monsters are killed fast

Just thinking that the "Oh!-if-you-not-king-go-all-break" build model is not the optimal one anymore... At least 100 pct yes... but not everything break at the cost of not having at least 100 pct critical strike... but just my thought about it

*EDIT* Gratz!... Pirate are really nice
always or only at some time?? if yes what time??
ty
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Old 09-07-2018, 04:12   #6
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always or only at some time?? if yes what time??
ty
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Old 09-07-2018, 07:48   #7
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Hmm, interesting thought.


What BP range are you talking about specifically here?

I am 350-360 BP currently full Break / Imm, What would you suggest?
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Old 09-07-2018, 09:00   #8
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Don't be spreading my pro build. But yeah this is 100% the way to go even if you're not King

Run crit imm HP all slots
Pattack 3
Bt 1

Jiang same stats with BT being stage 1 only. Then crit refineries

Doing this you can get to 110 BT depending on your chi ranks inner power relic etc. Which on most kings gives you at least a 50% chance to BT and up to 15 percent chance to crit again depending on ranks etc. It's my king Slayer build

I would only recommend this at 398 bp though or work towards it if you'll be there somewhat soon. Otherwise it won't do you much good against all those anti chars above you.

You can also do the +final pattack in place of the crit then you don't have to sacrifice any pattack and hit harder all the time.
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Old 09-07-2018, 09:53   #9
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I thought I would give my thoughts in general since anti is still a defensive stat that will help for certain events where BP is present and the anti build has to be in the thick of things for whatever the role is they play.

Pure attack builds - should go crit. In general you will have some alt gear yet any true fighting is going to require STG in gears to some degree unless you just like getting a swing in then ghosting after someone hits you. Alting to sdg gearing on the fly for surprise attacks or events where BP is still in effect is the bonus.

Any real King that has to fight in real battles will have right around 80% anti so you will have to build around that. 100 BT is 20% chance etc. or 1 in 5 hits etc.

The No Mercy rune or witchery rune is a must have for every build.

People can debate anti vs crit all day. There are certain reasons some of the tank builds use anti. Switching to crit or a mix is pretty useless vs an opponent that is a good build since they already will have your crit covered with high immunity so if you are going to go crit you need to take it to the extreme IMO. If your crit is going off vs another player and you are sitting at 150 crit or whatever shame on the person you are fighting for making a crappy build. Just my 2 cents.

With that said if you are looking for crit for non pvp issues also, for a more all around PVE build, then the mix of both (crit and BT) is all fine and dandy. You have a reason for wanting to do more damage to monsters, etc.

Bella - overall anti only matters in pvp so if you are trying to round a build out to help you in both areas yet mainly in the PVM/PVE area put crit in a little more and take some Break or anti out.

Just my 2 cents yet I like my 2 cents.
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Old 09-07-2018, 14:20   #10
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Quote:
Originally Posted by Returning View Post
Don't be spreading my pro build. But yeah this is 100% the way to go even if you're not King

Run crit imm HP all slots
Pattack 3
Bt 1
Wait, what's the benefit of having BT on a king?

Let's break down your build.

Let's assume you get a 50 pct chance to break the king, and lets assume you have max crit. Bangroc had 227, but you're better than bangroc because you won sgws, so you have 229 crit. Lets assume you're fighting a noob, like babyroc, who only has 213 immunity. Therefore, you have a 16 pct chance to crit right? Now who gives a **** about crit unless you also break them, so there is an 8 pct chance to crit break them.

Now this is where things get dicey, and my logic may be incorrect. So with 50 pct break you're essentially doing 80 pct dmg overall. 50 pct of the time you do 100 % dmg, and the other 50 pct of the time you're doing about 60 pct of your damage.

Now lets add crit. 16 pct of the time you do .5x more damage which is equivalent to 8 percent more damage.

So let's add this together. You get 80% damage from BT and 8% from crit strike so that makes your overall damage over time at 88% of your maximum. This means if you score 1 million damage points during epk, now you're only gonna get a total of 880,000. (+ or - for RNG)

BUT WAIT. Now lets figure the 2k damage you're missing. You got BangRocs Stats so you have 49k - 2k = 47k damage. Lets just say you're missing 4 pct attack. We won't include the damage from super dragon gems. This drops your epk points to 844,800.

Now there's the chance to get that sweet crit melee with skill activation off, and you can be the hero that wins epk for you side. Let's first calculate your chance of crit melee breaking the enemy king. 8/3 (break + crit)/(chance for melee skill to go off) = 2.7 pct. So lets say you're the goat like King_Kai, and you get 30 melees off in 1 epk. .973 ^ 30 =~ 44 pct chance to crit melee. This is if you're in sdgs and the king doesn't 1 crit you with swipe or herc throughout the entire match.

tl;dr: This build is only kind of worth it if you're trying to win epk by crit melee and your class is one of the following:


Edit: My point is that it's better to either go full crit + pattack or break + pattack. I mean this build works, but it's not optimized. It's like asking would you rather excel at one thing or be subpar at multiple things


Edit2: Going the other way of fighting people = or < BP. so we just factor crit. 16 pct right? then we reduce that by 4 pct (2k damage loss) so you're only getting 12 pct extra damage per epk vs 16 pct. So, you add a chance to beat a king in epk, but you reduce your chances of winning against = BP crit builds and lower bp BT builds. Although you should still technically win vs lower bp BT/crit/bt+crit builds

Edit3: You don't add to your chance of beating a king, you just add to your chance of crit melee 1 shotting the king. Melee can double proc when you have xp skill or in general, and if you break once and the 2nd melee doesn't break, then you wont kill the king. However, if you break twice you will etc
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Old 09-07-2018, 14:59   #11
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Quote:
Originally Posted by AzNtHuGsTa View Post
Wait, what's the benefit of having BT on a king?

Let's break down your build.

Let's assume you get a 50 pct chance to break the king, and lets assume you have max crit. Bangroc had 227, but you're better than bangroc because you won sgws, so you have 229 crit. Lets assume you're fighting a noob, like babyroc, who only has 213 immunity. Therefore, you have a 16 pct chance to crit right? Now who gives a **** about crit unless you also break them, so there is an 8 pct chance to crit break them.

Now this is where things get dicey, and my logic may be incorrect. So with 50 pct break you're essentially doing 80 pct dmg overall. 50 pct of the time you do 100 % dmg, and the other 50 pct of the time you're doing about 60 pct of your damage.

Now lets add crit. 16 pct of the time you do .5x more damage which is equivalent to 8 percent more damage.

So let's add this together. You get 80% damage from BT and 8% from crit strike so that makes your overall damage over time at 88% of your maximum. This means if you score 1 million damage points during epk, now you're only gonna get a total of 880,000. (+ or - for RNG)

BUT WAIT. Now lets figure the 2k damage you're missing. You got BangRocs Stats so you have 49k - 2k = 47k damage. Lets just say you're missing 4 pct attack. We won't include the damage from super dragon gems. This drops your epk points to 844,800.

Now there's the chance to get that sweet crit melee with skill activation off, and you can be the hero that wins epk for you side. Let's first calculate your chance of crit melee breaking the enemy king. 8/3 (break + crit)/(chance for melee skill to go off) = 2.7 pct. So lets say you're the goat like King_Kai, and you get 30 melees off in 1 epk. .973 ^ 30 =~ 44 pct chance to crit melee. This is if you're in sdgs and the king doesn't 1 crit you with swipe or herc throughout the entire match.

tl;dr: This build is only kind of worth it if you're trying to win epk by crit melee and your class is one of the following:


Edit: My point is that it's better to either go full crit + pattack or break + pattack. I mean this build works, but it's not optimized. It's like asking would you rather excel at one thing or be subpar at multiple things


Edit2: Going the other way of fighting people = or < BP. so we just factor crit. 16 pct right? then we reduce that by 4 pct (2k damage loss) so you're only getting 12 pct extra damage per epk vs 16 pct. So, you add a chance to beat a king in epk, but you reduce your chances of winning against = BP crit builds and lower bp BT builds. Although you should still technically win vs lower bp BT/crit/bt+crit builds

Edit3: You don't add to your chance of beating a king, you just add to your chance of crit melee 1 shotting the king. Melee can double proc when you have xp skill or in general, and if you break once and the 2nd melee doesn't break, then you wont kill the king. However, if you break twice you will etc
My build is based on the factor of multiple reasons. #1 is cross server events, and this has even up'd that moreso because there is no BP in realm now, and CSCTF still has no nobility or guild BP (same as cross server Elite IIRC) so this build shines there by far. #2. At the moment my character isn't optimized it's got decent rankings but for sure needs work, and if need be if you're really struggling against a king you can go BT refineries to get a boost of 34% bt if you really want to go that route. If you really need more BT, you can sacrifice a stage of HP in chi for it but I would suggest being 400 dragon first to do so. I have 397 atm ranked like 6th but regardless I'd still take a hit of hp you need max dragon IMHO to cover this. You would then have 130-140BT if you're top rank in turtle which for the most part isn't too bad.

Personally though, I'd go the way of crit 1 shot chances as you said without it I'm rocking about 40k attack without crit that's not going to 1shot anyone. This is especially true against a solid king unless they're some scrub ass in full SDG gear. I'm by no means going to beat them in points either unless I play god like and they're on some **** dial up ping / far location. If they truely are playing like ****, I also have nomercy kicking in 22k dmg when my bt/crits aren't kicking in so i'm basically doing around the same amount.

This is the build that gives me the best shot at taking down a king in elite, killing them in cross events, and just killing other players / waters in the same manor because again no way to kill those in team events without that crit just not going to happen without some miracle double passive mele instantly.

Overall, this build provides kill potential and the gains outweigh the faults by far IMHO.
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