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Old 07-30-2011, 09:20   #31
Gorax
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Quote:
Originally Posted by Orcstone View Post
oh and PS...go make an archer and fight a fire the same stats you'll be getting the biggest ass whooping youve probably encountered as you shoot them for like 200 and they hit you for 2-3k no crit.
Even fires with like 50BP lower will give an Arch a hard time 1v1, just because the fire can easily pot pot pot pot pot off all the damage. Even with that much of a BP difference, it's an even fight -_-

When I'm less broke, I'll shove a bunch of STGs in my Archer's gear. See what happens then.


EDIT...
Quote:
Originally Posted by Paper~DeidaraZ View Post
Nado should cost 5 stamina to cast,
or remove the stun.
I like the sound of a stamina cost in theory, but it wouldn't really be fair to all the non-bulking fires who are just trying to level up or do quests :\

Removing the stun and adding a cooldown would be great.
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Last edited by Gorax; 07-30-2011 at 09:24.
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Old 07-30-2011, 09:22   #32
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i dont get how this changes anything besides having to use more money on pots
a monk will still beat a fire of the same skill lvl anyday
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Old 07-30-2011, 09:28   #33
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Quote:
Originally Posted by andyliuandy View Post
i dont get how this changes anything besides having to use more money on pots
a monk will still beat a fire of the same skill lvl anyday
All classes are more skilled than fires.
Except hercing tros.
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Old 07-30-2011, 10:08   #34
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Quote:
Originally Posted by Paper~DeidaraZ View Post
Nado should cost 5 stamina to cast,
Quote:
Originally Posted by Gorax View Post
I like the sound of a stamina cost in theory, but it wouldn't really be fair to all the non-bulking fires who are just trying to level up or do quests :\
5 stamina cost for hiting a player, 0 stamina cost for hiting a mob?
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Old 07-30-2011, 10:09   #35
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Quote:
Originally Posted by Paper~DeidaraZ View Post
All classes are more skilled than fires.
Except hercing tros.
I thought that it was players behind that classes are more or less skilled...
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Old 07-30-2011, 10:16   #36
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5 stamina cost for hiting a player, 0 stamina cost for hiting a mob?
too much for TQ, but it would be nice.
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Old 07-30-2011, 10:25   #37
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i find these ideas about nado costing stamina or having cooldown totally ridiculous.
no one would play fire then and you would have pure melee game.

you all know fires, as they are now, are easy pie for monks or trojs. unless they stuffed with stgs.. which makes them pretty useless outside arenas.

all this patch did was help meleers who get almost unlimited stamina.
at least the crop-stamina doesnt work in arena .

and the removal or stacking helped melee area attack even more.. much more actually.

and now u ask to make fires even weeker.. funny .. be serious .
just be happy u can 1-hit them so easy
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Old 07-30-2011, 12:35   #38
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omg awesome. just plain awesome. =]
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Old 07-30-2011, 12:49   #39
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Quote:
Originally Posted by musicsilence View Post
i find these ideas about nado costing stamina or having cooldown totally ridiculous.
no one would play fire then and you would have pure melee game.

you all know fires, as they are now, are easy pie for monks or trojs. unless they stuffed with stgs.. which makes them pretty useless outside arenas.

all this patch did was help meleers who get almost unlimited stamina.
at least the crop-stamina doesnt work in arena .

and the removal or stacking helped melee area attack even more.. much more actually.

and now u ask to make fires even weeker.. funny .. be serious .
just be happy u can 1-hit them so easy
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Old 07-30-2011, 13:30   #40
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Only reason I went from a useless ssing trojan to a almost useless ssing monk was the m-def.
Ofcourse TQ can nerf everything without asking. I bet they will nerf herc one day, make ss/fb OPed, make nado do 300pc more damage and remove it a year later. Release an epic skill for whip so we all have to bulk that, release 10 more talismans that add only BP, Pirate class with new epic gears and hidden def bonus, etc...
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Old 07-30-2011, 15:27   #41
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Quote:
Originally Posted by Paper~DeidaraZ View Post
All classes are more skilled than fires.
Except hercing tros.
thats besides the point, im not talking about the skill lvl of the class, im talking about the skill lvl of the player

Quote:
Originally Posted by Paper~DeidaraZ View Post
Nado should cost 5 stamina to cast,
or remove the stun.
doesnt really matter, while your on a steed, u get 3 stam/sec on top of the base stam gain
on my monk, i can literally just spam wwk without running out of stam for a whole2-3 mins

Quote:
Originally Posted by Moonfall View Post
Only reason I went from a useless ssing trojan to a almost useless ssing monk was the m-def.
Ofcourse TQ can nerf everything without asking. I bet they will nerf herc one day, make ss/fb OPed, make nado do 300pc more damage and remove it a year later. Release an epic skill for whip so we all have to bulk that, release 10 more talismans that add only BP, Pirate class with new epic gears and hidden def bonus, etc...
not only do they nerf without asking, they nerf without even telling you after they nerfed it

one day, their gna change some random skill like archers rapid fire to do 30k dmg without telling anyon
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Old 07-31-2011, 00:28   #42
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So? Go fight 5 monks who all wwk. You will die less than a second.
Fires will hit Monks first. because nado very miss.
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Old 07-31-2011, 03:04   #43
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.
I was 1 hit by a 290 bp fire. Crit + lucky time. In my opinion that isnt "underpowerd" for a class that always hits.
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Old 07-31-2011, 06:51   #44
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it's challenging to herc a monk and a fire taoist.
................................................ ????
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Old 07-31-2011, 08:04   #45
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every class has pros and cons.. why keep making new classes? fix your mistakes TQ.. don't waste time on a new class like pirates.. there will probably be little effort into it and you'll have to fix screw ups for it too.. why not work on what we already have. like, archers for example you stripped the one thing people could make profit "farming" there is really no way that people can make money for the upgrades people need unless you buy 2 bulks a month which is still along way to get +12..

doesn't help more and more items are being added at such a realativly quick timeframe to improve. that just make things keep falling deeper into the hole, ripping people from this game.. bye bye profits I can't help but to feel sorry for them.. 2 much money kills
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