View Poll Results: Removal Skill to remove Toxic Fog, Poison Star, Traditional Poison?
Yes 26 74.29%
No 9 25.71%
Voters: 35. You may not vote on this poll

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Old 07-27-2009, 10:38   #1
Majin~Vegeta
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Removal Skill for Toxic Fog, Poison Star, & Poison. Not in 1 year TQ, but Now.

TQ like any smart company demonstrates they can copy their competitors ideas in order to compete. They have done this with our "Mounts" by copying the idea from Blizzard in the game World Of Warcraft.

Yet, they still have not for whatever erroneous reason copied the idea of creating a removal skill for negative effects/conditions/poisons/hexes/etc.

This thread should create all the proof required to demonstrate the validity of creating a toxic fog, poison star, and traditional poison removal skill.

Anyone who disagrees with this basic concept MUST refute all the information below if they are to make such claim.


In such case as I predict that this is not reasonable nor feasible, the outcome should be as follows:

TQ needs to step their game up if they want to compete with Blizzard, ArenaNet, and other successful gaming companies which have produced very successful MMOs.

My evidence begins:

World Of Warcraft Skills:

#1 - Cleanse - Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.

#2 - Purify - Purifies the friendly target, removing 1 disease effect and 1 poison effect.

Guild Wars Skills:

#3 - Purge Conditions Spell. Removes all conditions.

#4 - Dismiss Condition Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted.

#5 - Extinguish Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100.

#6 - Mend Ailment Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition.

#7 - Mending Touch Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed.

#8 - Smite Condition Spell. Removes a condition. Removal effect: deals 10...50...60 holy damage to foes in the area of target ally.

Attached are the images for the first 4 skills.

Reference Links:
Guild Wars - Monk Skills

World Of Warcraft - Paladin Skills

Also Please Visit, vote, and perhaps reply to:
Toxic Fog Overpowered? [Part1]

This thread concerns specific ideas to "removing" and even "preventing" the application of toxic fog, and other negative effects.
Attached Images
    

Last edited by Majin~Vegeta; 07-27-2009 at 10:58.
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Old 07-27-2009, 10:53   #2
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this is great idea but can you point out the last suggestion that TQ has approved?
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Old 07-27-2009, 19:27   #3
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Mounts are not from wow fyi.
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Old 07-28-2009, 01:28   #4
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Quote:
Originally Posted by Majin~Vegeta View Post
TQ like any smart company demonstrates they can copy their competitors ideas in order to compete. They have done this with our "Mounts" by copying the idea from Blizzard in the game World Of Warcraft.

Yet, they still have not for whatever erroneous reason copied the idea of creating a removal skill for negative effects/conditions/poisons/hexes/etc.

This thread should create all the proof required to demonstrate the validity of creating a toxic fog, poison star, and traditional poison removal skill.

Anyone who disagrees with this basic concept MUST refute all the information below if they are to make such claim.


In such case as I predict that this is not reasonable nor feasible, the outcome should be as follows:

TQ needs to step their game up if they want to compete with Blizzard, ArenaNet, and other successful gaming companies which have produced very successful MMOs.

My evidence begins:

World Of Warcraft Skills:

#1 - Cleanse - Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.

#2 - Purify - Purifies the friendly target, removing 1 disease effect and 1 poison effect.

Guild Wars Skills:

#3 - Purge Conditions Spell. Removes all conditions.

#4 - Dismiss Condition Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted.

#5 - Extinguish Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100.

#6 - Mend Ailment Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition.

#7 - Mending Touch Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed.

#8 - Smite Condition Spell. Removes a condition. Removal effect: deals 10...50...60 holy damage to foes in the area of target ally.

Attached are the images for the first 4 skills.

Reference Links:
Guild Wars - Monk Skills

World Of Warcraft - Paladin Skills

Also Please Visit, vote, and perhaps reply to:
Toxic Fog Overpowered? [Part1]

This thread concerns specific ideas to "removing" and even "preventing" the application of toxic fog, and other negative effects.
Quit crying, and just quit.
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Old 07-28-2009, 08:23   #5
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Originally Posted by ~HyperioN~ View Post
Quit crying, and just quit.
I detect evasion. Unable to generate a legitimate argument against my well presented information and theory.

Quit flaming, and just quit the suggestions forum.
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Old 07-28-2009, 14:41   #6
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Still too many characters for me to bother reading it.
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Old 07-28-2009, 15:59   #7
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Old 08-08-2009, 15:20   #8
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Originally Posted by VicAnd View Post
this is great idea but can you point out the last suggestion that TQ has approved?
apparently you weren't around when we organized to get them to stop the release of a patch a while back that would've eliminated the trading of DBs for CPs.

The idea is good. No reason for them NOT to do this. The problem is getting them to take the time to do so, which requires a broad spectrum of support. Which I don't see happening because of all the pure ninjas that rape at GW and such solely because of toxic Fog, Counter Kill and Poison Star.
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Old 08-09-2009, 03:08   #9
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Quote:
Originally Posted by Majin~Vegeta View Post
TQ like any smart company demonstrates they can copy their competitors ideas in order to compete. They have done this with our "Mounts" by copying the idea from Blizzard in the game World Of Warcraft.

Yet, they still have not for whatever erroneous reason copied the idea of creating a removal skill for negative effects/conditions/poisons/hexes/etc.

This thread should create all the proof required to demonstrate the validity of creating a toxic fog, poison star, and traditional poison removal skill.

Anyone who disagrees with this basic concept MUST refute all the information below if they are to make such claim.


In such case as I predict that this is not reasonable nor feasible, the outcome should be as follows:

TQ needs to step their game up if they want to compete with Blizzard, ArenaNet, and other successful gaming companies which have produced very successful MMOs.

My evidence begins:

World Of Warcraft Skills:

#1 - Cleanse - Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.

#2 - Purify - Purifies the friendly target, removing 1 disease effect and 1 poison effect.

Guild Wars Skills:

#3 - Purge Conditions Spell. Removes all conditions.

#4 - Dismiss Condition Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted.

#5 - Extinguish Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100.

#6 - Mend Ailment Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition.

#7 - Mending Touch Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed.

#8 - Smite Condition Spell. Removes a condition. Removal effect: deals 10...50...60 holy damage to foes in the area of target ally.

Attached are the images for the first 4 skills.

Reference Links:
Guild Wars - Monk Skills

World Of Warcraft - Paladin Skills

Also Please Visit, vote, and perhaps reply to:
Toxic Fog Overpowered? [Part1]

This thread concerns specific ideas to "removing" and even "preventing" the application of toxic fog, and other negative effects.
The problem is, WoW and GW both have VERY good customer support even though their game may not be the best.
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Old 08-09-2009, 03:41   #10
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Quote:
Originally Posted by Majin~Vegeta View Post
TQ like any smart company demonstrates they can copy their competitors ideas in order to compete. They have done this with our "Mounts" by copying the idea from Blizzard in the game World Of Warcraft.

Yet, they still have not for whatever erroneous reason copied the idea of creating a removal skill for negative effects/conditions/poisons/hexes/etc.

This thread should create all the proof required to demonstrate the validity of creating a toxic fog, poison star, and traditional poison removal skill.

Anyone who disagrees with this basic concept MUST refute all the information below if they are to make such claim.


In such case as I predict that this is not reasonable nor feasible, the outcome should be as follows:

TQ needs to step their game up if they want to compete with Blizzard, ArenaNet, and other successful gaming companies which have produced very successful MMOs.

My evidence begins:

World Of Warcraft Skills:

#1 - Cleanse - Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.

#2 - Purify - Purifies the friendly target, removing 1 disease effect and 1 poison effect.

Guild Wars Skills:

#3 - Purge Conditions Spell. Removes all conditions.

#4 - Dismiss Condition Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted.

#5 - Extinguish Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100.

#6 - Mend Ailment Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition.

#7 - Mending Touch Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed.

#8 - Smite Condition Spell. Removes a condition. Removal effect: deals 10...50...60 holy damage to foes in the area of target ally.

Attached are the images for the first 4 skills.

Reference Links:
Guild Wars - Monk Skills

World Of Warcraft - Paladin Skills

Also Please Visit, vote, and perhaps reply to:
Toxic Fog Overpowered? [Part1]

This thread concerns specific ideas to "removing" and even "preventing" the application of toxic fog, and other negative effects.
THEY APPROVED IT ALREADY

dont be impatient, its TQ
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Old 08-09-2009, 06:08   #11
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Quote:
Originally Posted by Majin~Vegeta View Post
TQ like any smart company demonstrates they can copy their competitors ideas in order to compete. They have done this with our "Mounts" by copying the idea from Blizzard in the game World Of Warcraft.

Yet, they still have not for whatever erroneous reason copied the idea of creating a removal skill for negative effects/conditions/poisons/hexes/etc.

This thread should create all the proof required to demonstrate the validity of creating a toxic fog, poison star, and traditional poison removal skill.

Anyone who disagrees with this basic concept MUST refute all the information below if they are to make such claim.


In such case as I predict that this is not reasonable nor feasible, the outcome should be as follows:

TQ needs to step their game up if they want to compete with Blizzard, ArenaNet, and other successful gaming companies which have produced very successful MMOs.

My evidence begins:

World Of Warcraft Skills:

#1 - Cleanse - Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.

#2 - Purify - Purifies the friendly target, removing 1 disease effect and 1 poison effect.

Guild Wars Skills:

#3 - Purge Conditions Spell. Removes all conditions.

#4 - Dismiss Condition Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted.

#5 - Extinguish Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100.

#6 - Mend Ailment Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition.

#7 - Mending Touch Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed.

#8 - Smite Condition Spell. Removes a condition. Removal effect: deals 10...50...60 holy damage to foes in the area of target ally.

Attached are the images for the first 4 skills.

Reference Links:
Guild Wars - Monk Skills

World Of Warcraft - Paladin Skills

Also Please Visit, vote, and perhaps reply to:
Toxic Fog Overpowered? [Part1]

This thread concerns specific ideas to "removing" and even "preventing" the application of toxic fog, and other negative effects.
Go suck a **** we dont care...Go quit if you dont like it..
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Old 08-09-2009, 07:21   #12
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voted yes...
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Arguing who's the most skillful pirate lol. Whats next, most skillful Assassin? or maybe even Fire tao.
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Old 08-14-2009, 01:06   #13
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Quote:
Originally Posted by Majin~Vegeta View Post
TQ like any smart company demonstrates they can copy their competitors ideas in order to compete. They have done this with our "Mounts" by copying the idea from Blizzard in the game World Of Warcraft.

Yet, they still have not for whatever erroneous reason copied the idea of creating a removal skill for negative effects/conditions/poisons/hexes/etc.

This thread should create all the proof required to demonstrate the validity of creating a toxic fog, poison star, and traditional poison removal skill.

Anyone who disagrees with this basic concept MUST refute all the information below if they are to make such claim.


In such case as I predict that this is not reasonable nor feasible, the outcome should be as follows:

TQ needs to step their game up if they want to compete with Blizzard, ArenaNet, and other successful gaming companies which have produced very successful MMOs.

My evidence begins:

World Of Warcraft Skills:

#1 - Cleanse - Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.

#2 - Purify - Purifies the friendly target, removing 1 disease effect and 1 poison effect.

Guild Wars Skills:

#3 - Purge Conditions Spell. Removes all conditions.

#4 - Dismiss Condition Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted.

#5 - Extinguish Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100.

#6 - Mend Ailment Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition.

#7 - Mending Touch Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed.

#8 - Smite Condition Spell. Removes a condition. Removal effect: deals 10...50...60 holy damage to foes in the area of target ally.

Attached are the images for the first 4 skills.

Reference Links:
Guild Wars - Monk Skills

World Of Warcraft - Paladin Skills

Also Please Visit, vote, and perhaps reply to:
Toxic Fog Overpowered? [Part1]

This thread concerns specific ideas to "removing" and even "preventing" the application of toxic fog, and other negative effects.
I hate toxic fog. It is way overpowered, and something needs to be done about it. The changes that you are suggesting have some merit, but what classes will be able to learn these skills? Water taos? Fire taos that have been reborn from water taos? Anyone who has been reborn from water taos? And will characters that are already 2nd reborn be able to retroactively learn these skills? Or are you suggesting that only a new type of character gets these skills?

Last edited by darkoff; 08-14-2009 at 01:11.
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