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Old 09-24-2010, 07:56   #1
chaosknightray
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[Discussion] Revamp of Many Passive Skills

Orignal thread

Decided to take my ideas from that thread and turn it into more of a discussion type thing than a straight on suggestion.

I also changed up a few things.

Quote:
Earthquake (Axe)
•Change it an boosted AoE attack
• Change visual to the cracked ground GFX of fixed Herc (Just the crack without rings) but with a red-orange scheme
•Have Damage boost to say 134% at fixed. Damage increases proportionally
•Raise the activation rate to a 56% at fixed


Celestial (Scepter)
•Boost the activation rate to about 47% at fixed.

Roamer (Whip)
•Change it so it flies across much like Boreas/Wide Strike does
•Increase the AoE to be larger.
•Increase damage to maybe about 145% or so at fixed.Damage increased proportionally.


Penetration (Dagger)
•Increase activation rate to about 30%
•Nerf exp rate to be proportional making it require same time to fix Penetration as it does now. So new activation rates would just about halve exp gained per hit


Boom (Hammer)
•Change it to an boosted AoE attack.
•Boost to about 125% at fixed.
•Damage an area like Fire of Hell based upon what your attacking but with a smaller AoE.
•Increase activation rate to 45% at fixed


Seizer (Hook)
•Increase damage to about 130% at fixed
•Raise activation rate to about 45%
I would find such changes to add a bit more uniqueness among the Melee choices. So
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Last edited by chaosknightray; 10-03-2010 at 14:22.
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Old 09-25-2010, 08:23   #2
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Bump
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Old 09-25-2010, 08:32   #3
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Thumbs down

Do not copy this and you cannot have a suggestion with no poll.
Just bump your old one...
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Old 09-25-2010, 10:51   #4
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Quote:
Originally Posted by ConquerCatcher View Post
Do not copy this and you cannot have a suggestion with no poll.
Just bump your old one...
This isn't a suggestion, this is a discussion.
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Old 03-08-2011, 06:29   #5
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And the other weapons? i think some weapons like Poleaxe, Dagger, Glaive, etc would have passive skills too
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Old 03-08-2011, 10:35   #6
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Quote:
Originally Posted by xXOdiNXx View Post
And the other weapons? i think some weapons like Poleaxe, Dagger, Glaive, etc would have passive skills too
This was aimed at underused weapons. Poleaxe and Glaive are already quite common and Dagger is semi-rare (Not many people use it but a good amount do).
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Old 09-25-2010, 18:23   #7
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I edited first post with more specific numbers. And cmon.. All you haters of non-Club/Sword/Blade
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Old 10-01-2010, 15:34   #8
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Yiu guys are nothing but Club whacker-offers...
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Old 10-08-2010, 15:38   #9
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You guys are nothing but noobs...
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Old 10-09-2010, 14:53   #10
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These are stickied for a reason.
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Old 10-23-2010, 17:58   #11
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You guys are ****weeds
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Old 11-20-2010, 02:45   #12
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you have my vote... all you ever see is blades, swords and clubs... its about time the inferior weapons got a revamp
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Old 11-20-2010, 05:17   #13
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what about longhammers and the like.. >.<
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Old 11-23-2010, 22:56   #14
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Personally im also tired of seeing all the usual weapons sword blade club etc.. +1 to this thread ^^

I actually have afew suggestions in mind while seeing yours xD

Instead of making these obsolete weapons stronger in the usual way (Aoe or boosted % dmg n rates), we can give each of them a different effect to be Unique on it's own while trying to stay balanced n FUN, Eg;

Earthquake (Axe)
-what u have suggested + additional effects of Slow (decrease in Att n Move Speed)
-Earth Type Dmg

Celestial (Scepter)
-fix boost dmg at 130%
-additional 20% to undead, ghost n etc type of enemy
-Heals teammate around u by 5% of their total Hp (same percentage throughout)
-Holy Type Dmg

Roamer (Whip)
-what u have suggested + Cripple effect (Bounds enemy on the ground, cant move nor jump but still can attack n use skills
-description change to "Unleash a mighty wind that cuts all freedom"
-Thunder Type Dmg

Boom (Hammer)
-what u have suggested + additional burn effects (fixed duration dmg for different skill level)
-Fire Type Dmg

Seizer (Hook)
-total revamp of skill

Magick (Hook) <---- Seizer (Hook)
Description: Feel the power of Magick!
Skill:
-change the skill range to current Roamer's skill range
-each activation of skill will give u 1 magick point (magick points will decrease by 1 every 20secs
-once 5 magick points are harvested a Random AOE Magic will be activated (dmg is base on skill level and no addtional increment in dmg)
-skill animation change to something like a Red Slash
-fixed boosted dmg at 140%
-fixed activation rate at 30%
-both skill n magick dmg are counted as physical dmg

It's just a sudden flow of my ideas, sorry for intruding ur thread xD
Feel free to improve or change the above ideas (:
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Old 02-17-2012, 00:15   #15
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What u have suggested + Cripple effect (Bounds enemy on the ground, cant move nor jump but still can attack n use skills.
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