View Poll Results: Proposed changes to skills prevent or remove Fog, Poison Star, & Poison
Yes - XP Shield - Prevents Fog, Poison Star, & Poison 98 70.00%
No - XP Shield - Prevents Fog, Poison Star, & Poison 33 23.57%
Yes - Fatal Strike - Prevents Fog, Poison Star, & Poison 51 36.43%
No - Fatal Strike - Prevents Fog, Poison Star, & Poison 54 38.57%
Yes - Fly/XP Fly - Prevents Fog, Poison Star, & Poison 60 42.86%
No - Fly/XP Fly - Prevents Fog, Poison Star, & Poison 53 37.86%
Yes - Pray/XP Revive - Removes Fog, Poison Star, & Poison 101 72.14%
No - Pray/XP Revive - Removes Fog, Poison Star, & Poison 28 20.00%
Yes - Meditation/Spirit Heal - Removes Fog, Poison Star, & Poison 84 60.00%
No - Meditation/Spirit Heal - Removes Fog, Poison Star, & Poison 43 30.71%
Multiple Choice Poll. Voters: 140. You may not vote on this poll

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Old 06-22-2009, 10:08   #1
Majin~Vegeta
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Toxic Fog, Overpowered? Suggestions [Part1], Vote Now!

Please reference this thread:
http://bbs.co.91.com/showthread.php?t=628979

Clearly this thread proves the following to be true among popular consensus:

Toxic Fog:

-Does too much Damage
-Lasts too long
-Should be able to remove it (or perhaps prevent it)
-Is overall, overpowered


This demonstrates that we as a whole think toxic fog is overpowered and something needs to be done.

Also it can be noted that Poison star because of how long it lasts, the cost to apply it to a target makes it easy to constantly maintain on a target. Coupled with the fact that potions are by far the primary healing source in this game, this also is clearly overpowered.

On the other hand, so many people have invested time, money, and effort into characters, primarily because of fog/poison star.

Therefore we should not change how Toxic Fog or Poison Star operates.

In the effort of "balance" and "fairness" in order for this to be a good suggestion, each class must in its non-reborn state have an available skill at its disposal to either:

A: Prevent all effects - Toxic Fog, Poison Star, and regular Poison from hitting you while a particular skill is active

B: Remove all effects - Toxic Fog, Poison Star, and regular Poison once


I suggest the following modifications to the following skills:

Warrior - XP Shield - Can not be hit by Toxic Fog, Poison Star, Poison

Trojan - Spirit Healing - Self removes all negative effects including Toxic Fog, Poison Star, Poison

Archer - Fly/XP Fly - Can not be hit by Toxic Fog, Poison Star, Poison (except for poison arrows)

Taoists - Meditation - Self removes all negative effects including Toxic Fog, Poison Star, Poison

Water Taoist - Pray/XP Revive - Removes all negative effects including Toxic Fog, Poison Star, Poison from Target OTHER ally

Ninja - Fatal Strike - Can not be hit by Toxic Fog, Poison Star, Poison


Justifications:

XP Shield - The time cost for using XP skills balances out the 120 seconds of prevention. Perhaps Iron shirt could be included, after all it only lasts 20 seconds.

Fatal Strike - The time cost for using XP skills balances out the 30 seconds of prevention. I did not choose Shuriken Vortex because every ability/skill needs to have a counter. Toxic Fog is the obvious counter to Vortex.

XP Fly - The time cost for using XP skills balances out the 40 seconds of prevention. Ninjas were meant to have exclusive anti-archer capacities due to archer bane. A ninja can still archer bane an archer making it vulnerable.

Fly/Advanced Fly - A player generally must get out of combat in order to sucessfully generate 100 stamina in order to use this defensive skill which lasts 40/60 seconds. If a player successfully evades his enemies and is able to sit (rest), they should have the privilege of defense/prevention at their advantage. Furthermore it is almost impossible to gain stamina for this skill while in combat. After all it is the enemies fault for allowing them precious uninterrupted time to gain this precious stamina. Also, a ninja only needs to generate 50 stamina to use archer bane. Ninjas should have exclusive rights to countering archers. Toxic Fog Trojans for example, should not be able to fog a flying archer.

Spiritual Healing/Meditation - A player generally must get out of combat in order to successfully generate 100 stamina in order to use these skills. If a player manages to successfully evade his opponents and "rest," he should be able to "recover" from his ailments and self-remove them. These skills are balanced by the fact that they are almost impossible to gain stamina for while in combat.

XP Revive - The time cost for using XP skills as well as that it can only be cast on target OTHER ally balances its ability to remove all negative effects.

Pray - While there is no inherent time cost for this skill, it is equally balanced by the fact that it can only be cast on target OTHER ally and of course, costs 1,000 mana.

In this overall suggestion, EVERY class has been given either a preventative, or reactive mechanism. In this manner the argument that "this is not fair to the other classes" has already been rendered invalidated.

To gather your overall opinions, I have attached a poll to gather your opinions.

Note, I will combine Spiritual Healing and Meditation together as they mechanically operate identically (I can only post 11 items to vote for).

If you disagree with any of my justifications, I will ignore people who say "I disagree" but fail to provide a proper logical argument specifically addressing the exact reasoning I have used to justify myself. Furthermore, your logical arguments will be considered "weak" if they do not address the mathematics/mechanics that have been addressed.

Please also visit:

Toxic Fog, Overpowered? Suggestions [Part2], Vote Now!

Last edited by Majin~Vegeta; 06-25-2009 at 11:11.
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Old 06-22-2009, 10:22   #2
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I agree, one skill shouldn't dominate the whole game play it's just ridiculous. And the counter measures you presented sound reasonable.
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Old 06-22-2009, 10:24   #3
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TQ won't ever take something away that benefits bulkers.
Fog does so better get used to it and bulk your gears up so no one is able to fog you.
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Old 06-22-2009, 10:36   #4
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Quote:
Originally Posted by Ivamol View Post
TQ won't ever take something away that benefits bulkers.
Fog does so better get used to it and bulk your gears up so no one is able to fog you.

This solution does not take away from fog in any way, nor does it dilute it.

By this manner perhaps I may have found the golden ticket
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Old 06-22-2009, 10:40   #5
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Quote:
Originally Posted by Majin~Vegeta View Post
This solution does not take away from fog in any way, nor does it dilute it.

By this manner perhaps I may have found the golden ticket
This thread is started way to late and not enough people would support you probably.
If you wanted to make a difference this thread should have been here the day fog was released and have many people support this.
Then it might have a very slight chance of working out.

I don't really think this will make a difference and it's just a waste of time in my opinion, if you think you might make a difference then go on and have fun, I'm not gonna stop you.

This post probably doesn't make any sense but meh.
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Old 06-22-2009, 10:41   #6
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Meditate/spirit healing is a stupid suggestion though...
Being fogged: 50 stamina.
Removing fog: 100 stamina.
Being fogged again: 50 stamina.
Removing fog: Damn, have to sit.
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Old 06-22-2009, 10:50   #7
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I agree on my server eggys r poisoning then zapping u to kill u cause they have no skillz
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Old 06-22-2009, 10:54   #8
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all of the above
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Old 06-22-2009, 11:01   #9
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Quote:
Originally Posted by Epinephrine View Post
Meditate/spirit healing is a stupid suggestion though...
Being fogged: 50 stamina.
Removing fog: 100 stamina.
Being fogged again: 50 stamina.
Removing fog: Damn, have to sit.
Yeah 'cause dodging fog is too hard.
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Old 06-22-2009, 11:07   #10
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Quote:
Originally Posted by Ivamol View Post
This thread is started way to late and not enough people would support you probably.
If you wanted to make a difference this thread should have been here the day fog was released and have many people support this.
Then it might have a very slight chance of working out.

I don't really think this will make a difference and it's just a waste of time in my opinion, if you think you might make a difference then go on and have fun, I'm not gonna stop you.

This post probably doesn't make any sense but meh.
I have been making threads ever since it came out.

Problem is no one can agree to anything, yet most agree change needs to occur.

I am not satisfied to let something that I know clearly is not resolved dissipate and be forgotten.
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Old 06-22-2009, 11:10   #11
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Quote:
Originally Posted by Epinephrine View Post
Meditate/spirit healing is a stupid suggestion though...
Being fogged: 50 stamina.
Removing fog: 100 stamina.
Being fogged again: 50 stamina.
Removing fog: Damn, have to sit.
What is stupid about it?

What does the information you provided say?
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Old 06-22-2009, 12:28   #12
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Meditation and Spirit Healing make sense.
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Old 06-22-2009, 15:42   #13
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This will not work for a million reasons.
Just make fog an xp skill.
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Old 06-22-2009, 15:48   #14
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You can't poison star someone who is shielded, just sayin'... both XP and magic shield prevent it.

Unless things changed.

edit: nvm tested, can psn star magic shield, dunno about XP shield.
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Old 06-22-2009, 15:56   #15
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YES to XP shield. and it already prevents poison star!
either that or magic shield. coz only XP shield has sum kinda worth atm. which isnt a lot if u have crappy gear.
NO to fatal strike. they are the starters of the fogging in the 1st place PLUS they have vortex aswell. helping them more would be overkill for sure.
Yes to Pray/XP Revive. personally i believe this should be THEY option. wanted 2 stop stig, use invisible. wanted 2 block stig or invisible ( i know doesnt work anymore with magic shield ) use magic shield or XP shield. Waters have all those skills, yet they have nothing to stop poison in any type or form.
No to Meditation/Spiritheal. meditation becoz it wouldnt fit in what i said about the water tao, plus many fire tao's already have xp shield. spirithealing , coz thats a trojan skill, and they are hard enuf to kill already.
No to Fly/XP Fly. 2nd RB archers have nice HP. tao's have a hard time killing them already, with the talisman and all.
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