View Poll Results: Like my ideas? If no... please justify.
Yes(State any changes you like) 17 48.57%
No(Give a good reason) 18 51.43%
Voters: 35. You may not vote on this poll

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Old 08-18-2009, 08:29   #16
rcecmn
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Quote:
Originally Posted by FallenPrime View Post
10% activation rate at elementary, and 15% at fixed. After all that work... only 5% bonus is added? Daggers are hard to use, as you have to get right next to your opponent to use them... I have 2 solutions that could work for this.

1:
Extend the range of the Dagger, making it hit as far away as a wand or spear(not penetration, just melee)

2:
Make the activation rate 25% at fixed, it's not a big difference in appearance, but it makes a big one in practical use.




IT'S DAMAGE IS TOO HIGH SO IT'S WORTH IT,,, VOTED NO :P
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Old 08-18-2009, 09:04   #17
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not signed. sorry
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(AUGUST 29, 2009)Classic co 1.0 release date February 13, 2010.
(FEBRUARY 10, 2010)Classic co 1.0 project canceled.
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Old 09-17-2009, 06:20   #18
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Old 09-17-2009, 09:32   #19
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Originally Posted by kvdk View Post
dualwield?

club mainhand, the dagger second hand..
at halved damage, the diference is also halved..
so the damage done is insane
Rage would activate over penetration, penes activation rate would go from slim to almost none at all.
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Old 09-17-2009, 10:36   #20
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The fact that you want daggers to become more popular I support but a dagger with the distance of a two handed weapon breaks all the rules of one handed weapons. If anything I think the dagger attack rate should be increased, not the penetration rate.

Sorry, not signed because a higher penetration rate + more dagger range wouldnt make a difference besides looking weird, it would probably also cause bugs for the other weapons that dont have the range of a spear such as clubs, swords, blades etc.
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Old 09-17-2009, 10:42   #21
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Your face 'sux'
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Old 09-17-2009, 10:47   #22
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Quote:
Originally Posted by Neatfreak View Post
The fact that you want daggers to become more popular I support but a dagger with the distance of a two handed weapon breaks all the rules of one handed weapons. If anything I think the dagger attack rate should be increased, not the penetration rate.

Sorry, not signed because a higher penetration rate + more dagger range wouldnt make a difference besides looking weird, it would probably also cause bugs for the other weapons that dont have the range of a spear such as clubs, swords, blades etc.
Daggers are throwable(irl at least), so saying they couldnt have 2handed range isn't completely out of the question.
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Old 09-17-2009, 11:52   #23
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Quote:
Originally Posted by Planes v1.0b View Post
Daggers are throwable(irl at least), so saying they couldnt have 2handed range isn't completely out of the question.
True I guess but then, TQ would have called them throwing knifes if they wanted them that way : P. Daggers are also usually considered for close combat with critical hits.

But I guess it doesnt matter considering TQ made ninjas equip two katanas when katanas are actually supposed to be equiped 1 per person and originate from the japanese culture not chinese, lol.

Either way, this idea will most likely fail to be accepted.
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