View Poll Results: What's your opinion about changing PK Rules?
Don't make changes any more. I have got used to the current Pk rule. 149 21.78%
I prefer this new item redemption idea. 261 38.16%
Just reverse the pk rule to the one prior to patch 5022 274 40.06%
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Old 06-22-2008, 04:55   #196
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Quote:
Originally Posted by Phased View Post
Go back to before patch 5022. The whole item locking is just dumb. I have never seen someone get "hacked". You people are retarded when you say that because you grant access to your character because you have a nice "friend".

Come on now, you don't get hacked. You buy dbs a "friend" of yours uses you for that and eventually takes it. You didn't get hacked, you lacked intelligence. Also corresponding to another thread, why should someone be able to retrieve something they've lost solely because of stupidity?

Why don't I just pass my account around the server, let my items be taken and because I've bought dbs I will be able to reclaim them.

If you want to add something, add something to help the players. Why always think of yourselves? Don't trust anyone because you will get screwed over in the end.

Instead of buying dbs and doing it the ***** way, put some time towards the game and actually become good because of work not because you have spare funds in real life.

Grow a brain, you do not get hacked. You lack intelligence.
Quoted For Truth.
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Old 06-22-2008, 05:06   #197
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Quote:
Originally Posted by synsia View Post
Patch 5022 brought about item lock and PK changes. According to our playersí opinions, we raised the cost involved for being released from prison:

Red name: 4, 000, 000 silvers for release
Black name (PK Points below 300): 108 cps for release
Black name (PK Points over 300): 540 cps for release

Some think the punishment is still not enough. So we have an idea of dropped item redemption to improve this. Here are the details:

The black/red names who are killed may drop their items or equipment, just like how it was before Patch 5022. However, the killer will not get the dropped items instantly. The system will temporarily take over what the red/black named player has dropped. That red/black named player has a chance to redeem it if he pays a certain amount of CPs within a certain time. And all the CPs will be given to the person who killed that red/black name once he pays.
If he/she does not pay the fees within certain time, the system will give that item/equipment to the one who killed him/her as reward.

Here are the corresponding fees:
Type Fees (CPs)
Super All equipment 20
+1 All equipment 0
+2 All equipment 0
+3 All equipment 0
+4 All equipment 5
+5 All equipment 10
+6 All equipment 30
+7 All equipment 100
+8 All equipment 300
+9 All equipment 900
+10 All equipment 900
+11 All equipment 900
+12 All equipment 900
1 Socket Weapon 10
2 Sockets Weapon 50
1 Socket Non-Weapon 100
2 Sockets Non-Weapon 350

For example, If you dropped a Super +9 1 socket weapon, then you have to pay 20+900+10=930 CPs to get it back.
What do you think about it? Feel free to tell me us your opinions: Keep the current rules, use this proposal, or totally reverse to the rules prior to patch 5022. Please read through the text before voting. Don't waste your poll.

Edit: Editted one typo

NO
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Old 06-22-2008, 11:09   #198
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Old 06-22-2008, 12:25   #199
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I Think the fee's should go by the potency given by the item, instead of +'s and sockets, just makes more sence, and another thing which potency involves.
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Old 06-22-2008, 15:34   #200
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Old 06-22-2008, 15:34   #201
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reverse everything to a year ago. patches destroyed the game.
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Old 06-22-2008, 16:46   #202
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Originally Posted by Jameo View Post
reverse everything to a year ago. patches destroyed the game.
yea the patches are horrible just another way for Tq to make money. What is wrong with you guys trying to get pkers to actually pay.
pathetic.
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Old 06-22-2008, 18:52   #203
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Quote:
Originally Posted by pitbullthe2 View Post
yea the patches are horrible just another way for Tq to make money. What is wrong with you guys trying to get pkers to actually pay.
pathetic.
Yes, it's horribly wrong for a business to want to make money.
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Old 06-22-2008, 23:45   #204
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if you implemnt this, i will drive to cali and burn down TQ headquarters. seriously.
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Old 06-23-2008, 02:34   #205
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Quote:
Originally Posted by Jameo View Post
reverse everything to a year ago. patches destroyed the game.
yeah, i agree.
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Old 06-23-2008, 08:55   #206
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This idea is a good one. It balances between the old: PK a red/blackname and hope you get the dropped items before the noob platoon jumps in and the new: get nothing for killing a red/blackname because they just wait 4 days to lose the pkp.

Most 'hack' cases are caused by someone being clever enough to trick a persons user/pass but not all. The item lock, love or hate it, has made it harder for people to get scammed as well as hacked. This should be a move welcomed by non-DB buyers especially as it protects the equips they've worked for.

Yeah the new system means non-db buyers with super gears will have to find some CPs if they want to keep their gears but look at it this way:

What happened when they went red/black before and got PKd? Oh that's right. THEY LOST THEIR EQUIPS.

This way at least they have a CHANCE of getting it back.
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Old 06-23-2008, 09:53   #207
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Quote:
Originally Posted by DarkRage View Post
This idea is a good one. It balances between the old: PK a red/blackname and hope you get the dropped items before the noob platoon jumps in and the new: get nothing for killing a red/blackname because they just wait 4 days to lose the pkp.

Most 'hack' cases are caused by someone being clever enough to trick a persons user/pass but not all. The item lock, love or hate it, has made it harder for people to get scammed as well as hacked. This should be a move welcomed by non-DB buyers especially as it protects the equips they've worked for.

Yeah the new system means non-db buyers with super gears will have to find some CPs if they want to keep their gears but look at it this way:

What happened when they went red/black before and got PKd? Oh that's right. THEY LOST THEIR EQUIPS.

This way at least they have a CHANCE of getting it back.
You hit the nail right on the head.
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Old 06-23-2008, 17:11   #208
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I see the idea it is decent but it makes the Item Lock pointless. Yes this Idea is for DB buyers and that is a load of ****. I like the way it is now. I beleive that if you go over 300pkp you should have to pay a fine and you cannot lose pkp for 3 days. Ex: You kill until you gain 300 pkp, someone kills you and you go to jail. The fine for 300pkp is (however many) cps. Now you can pay the price and get out or you have to wait 3 days before your pkp starts to reduce normally (that means you set and wait and wait and wait untill they are down and u are white named.).

I am sorry if any of this does not make sense.

BTW try not to let TQ ruin the PK system and this games pk system turn into some runescape bull****....no one wants that...RS sux.
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Old 06-24-2008, 10:24   #209
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Why would it make Item Lock pointless? If the time to buy back your equips is set at the same time as Unlocking then there would be no difference at all.

Get a char blackname and PK repeatedly and then have to wait 5 days before being able to claim them or unlock the equips and wait 5 days to transfer them?

Either way right now a hacked char will lose the equips in 3 days by adding a trade partner anyways.
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Old 06-24-2008, 10:36   #210
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Any incentive for the hacker to get money off a rich player will increase hacking. If you do a pk point versuses level formula regardless of their gear you won't be giving the hackers a reason to want to take characters again. I would think they could do like nobility do cps or silver for the non db buyers. Also make the person pay or rot in jail for getting capped black named. Love it or hate it since this patch I have not heard of 1 person crying about getting hacked.
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