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Old 12-07-2018, 04:01   #1
Oddyzeus
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New Blue Runes

Fire Taoist

Skill***65306;RiseofTaoism
Active:Enter Fire Creator status to get +8000 HP, +40000 M-Attack, and be immune to [Immortal Force] for 40 seconds.

Commentary: Firetao going to be Rank 1 Class now in 1v1's while also Pirate gets nerfed so ppl reroll to the new upcomeing class. A full +12 40k+ Magic Attack Firetao might 1 shot ppl with Super Phoenix Gems and this Rune.

Water Taoist

Skill***65306;SpaceLeap
Active: Generates a magic portal with 15 HP by which all your teammates will get teleported to you. Lasts for 12 seconds.

Commentary: Going to be Interested ... but i see a problem with Disconnects "Invalid Coordination and ****"

Monk/Saint

Skill***65306;FuryStrike
Active: Enter Iron Guard status to increase Attack by 46%, but cannot jump or cast skills, just normally attack for 40 seconds.

Commentary: Maybe useful for Gate/CTF Pole/Pole? Looks useless to me.

Assassin

Skill***65306;StarRaid
Passive:After dealing damage with an AOE skill, the caster has a 100% chance to trigger [Kinetic Spark] effect.

Commentary: Nobody gives a f about Assasins retarded class.

Ninja

Skill***65306;Duel
Active: Chains up a target for 40 sec at most. When chain breaks, clears his XP, disables Stamina recovery and reduces healing effect by 60%.

Commentary:looks pretty nice, but not sure if its more worth than the 2nd Life blue Rune. Might depend on the situation

Dragon Warrior

Skill***65306;ShadowFist
Passive: When [Dragon Punch] is triggered by normal attacks, a fan-shaped shockwave may be released behind the last target attacked to deal 30360 Dmg.

Commentary: Adding AOE to the Melee
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Last edited by Oddyzeus; 12-07-2018 at 04:04.
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Old 12-07-2018, 04:52   #2
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The fire tao rune for sure is a buff, BIG BIG BUFF. Imagine a M-Attack build Fire Tao which already has around 35k-40k M-attack, then add this new rune and get 80k M-attack, thats just OP.

The D-warrior too, that would be risky to anyone who would try a melee fight against a D-warrior.

The new water rune can somehow be used during GW or SGW, specially for a server that has a competition. That could be used in last hitting the pole.
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Last edited by Etienne1; 12-07-2018 at 04:58.
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Old 12-07-2018, 07:55   #3
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they are adding new yellow runes also, you can look at them on the chinese verson of the website, something about you can use 2 sets at the same time now or something too
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Old 12-07-2018, 09:09   #4
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These runes aren't buffs...they're broken.

They aren't correcting anything.

That fire tao rune will make fires invincible in Elite and likewise for Team.

The ninja rune is totally ridiculous.

TQ really thinks people will reroll their chi and jiang to go fire?
They have made chi far too expensive to even consider rerolling it and Jiang is far too time consuming.
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Last edited by Byuiso; 12-07-2018 at 09:12.
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Old 12-07-2018, 09:17   #5
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This is why +12 set is my end game. It's gonna take me 10 more years to max all of this.
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Old 12-07-2018, 12:00   #6
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im curious about warrior and troian

Quote:
Originally Posted by Oddyzeus View Post
Fire Taoist

Skill***65306;RiseofTaoism
Active:Enter Fire Creator status to get +8000 HP, +40000 M-Attack, and be immune to [Immortal Force] for 40 seconds.

Commentary: Firetao going to be Rank 1 Class now in 1v1's while also Pirate gets nerfed so ppl reroll to the new upcomeing class. A full +12 40k+ Magic Attack Firetao might 1 shot ppl with Super Phoenix Gems and this Rune.

Water Taoist

Skill***65306;SpaceLeap
Active: Generates a magic portal with 15 HP by which all your teammates will get teleported to you. Lasts for 12 seconds.

Commentary: Going to be Interested ... but i see a problem with Disconnects "Invalid Coordination and ****"

Monk/Saint

Skill***65306;FuryStrike
Active: Enter Iron Guard status to increase Attack by 46%, but cannot jump or cast skills, just normally attack for 40 seconds.

Commentary: Maybe useful for Gate/CTF Pole/Pole? Looks useless to me.

Assassin

Skill***65306;StarRaid
Passive:After dealing damage with an AOE skill, the caster has a 100% chance to trigger [Kinetic Spark] effect.

Commentary: Nobody gives a f about Assasins retarded class.

Ninja

Skill***65306;Duel
Active: Chains up a target for 40 sec at most. When chain breaks, clears his XP, disables Stamina recovery and reduces healing effect by 60%.

Commentary:looks pretty nice, but not sure if its more worth than the 2nd Life blue Rune. Might depend on the situation

Dragon Warrior

Skill***65306;ShadowFist
Passive: When [Dragon Punch] is triggered by normal attacks, a fan-shaped shockwave may be released behind the last target attacked to deal 30360 Dmg.

Commentary: Adding AOE to the Melee
i think that they have something new too
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Old 12-07-2018, 14:55   #7
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Quote:
Originally Posted by Byuiso View Post
These runes aren't buffs...they're broken.

They aren't correcting anything.

That fire tao rune will make fires invincible in Elite and likewise for Team.

The ninja rune is totally ridiculous.

TQ really thinks people will reroll their chi and jiang to go fire?
They have made chi far too expensive to even consider rerolling it and Jiang is far too time consuming.
This
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Old 12-07-2018, 18:03   #8
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Quote:
Originally Posted by USER1_74 View Post
i think that they have something new too
Counterattack Storm (Warrior)
Warrior Passive Deity. When the warrior is equipped with the blue rune, the anti-injury skills of the reincarnation feature are strengthened. The upper limit of the chance of triggering and anti-injury is improved.


Bloodthirsty frenzy (Trojan)
warrior passive gods skills. Get the [Blood Blood Dafa] skill. When the Warrior hits a player, there is a chance to turn on the blood stasis state for a few seconds (the kill target must be turned on): absorb the opponent's blood limit. During this time, the Warriors can strike their enemies in a row to get their upper blood limit. When the duration is over or the player actively uses it, the Warrior's upper blood limit will be added to the accumulated value of the blood-storing Dafa, returning to full blood and directly triggering the XP skill "unparalleled whirlwind"


Iron (WindWalker)
fan door wind: [children's thunder] iron fan door passive god pattern skills. After releasing the "Thundercloud" skill, a small Thundercloud is randomly generated nearby.
Snowing: [Crushing Stars] Iron fan door active god pattern skills. Exclusive to melee, generating a number of stars, will actively adsorb to the target, causing certain physical damage. A certain range of damage is caused after a few seconds of adsorption


Poseidon cursed (Pirate)
pirate passive miracle skills. After death, the incarnation of the Poseidon phantom, immune all damage, and "death shot" without CD, the target life of the attack is reduced to 1 point.


Translated straight from Chinese CO site. Its kinda messed up but you'll get the idea.
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