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#1 |
Banned
Join Date: Aug 2008
Location: Black Ops
Posts: 8,596
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Chimaster (immunity) and block useless vs zaps and penetration
whaaay?
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#2 |
Female
Join Date: Sep 2007
Location: Romania
Posts: 31,162
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Because you can't create Chi balls to throw at them, and because crit and pene goes over 9000...
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Leader of OT Ninja Squad A deal's a deal. ~Uriel~ water 119 (visited botjail, now free). Sapphire/Emerald: Silver-Hawk arch-war-arch 130-130-132 (INACTIVE) Arkoto tro-war-nin 130-130-128 (INACTIVE) Thanks to Loviatar for the dragon avatar. My novel on deviant art: Alien Ride |
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#3 | |
Banned
Join Date: Aug 2008
Location: Black Ops
Posts: 8,596
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Quote:
The rates of penetration goes off way too much, I mean with crit hit people can counter it with immunity so it doesnt go off that much. Also with breakthrough that has counteraction. Block is something the warriors use but if it only helps vs phisical damage and not magic damage.... well lawl people zapping 3k and with 40pct doing double and no way of countering that it is pretty shiat. Btw I didnt get what you meant by your sec line. |
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#4 | |
Registered User
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Quote:
melee crit hit is 1.5x magic/skill crit hit is 2x penetration is a passive buff immunity counters melee and skill crit block goes off and halves the dmg done to you (before talisman calculation)
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#5 | |
Banned
Join Date: Aug 2008
Location: Black Ops
Posts: 8,596
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Quote:
Counteraction > breakthrough Immunity > crit hit nothing for penetration. So doing a x2 dmg per zap is a passive buff and making a x1.5 damage isn't because zapping requires more skills then hitting phisical or wut? |
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#6 | |
Registered User
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Quote:
- penetration makes u loose m-def, mdef refinery makes u gain m-def who knows how tqs mind works.
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#7 | |
Banned
Join Date: Aug 2008
Location: Black Ops
Posts: 8,596
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Quote:
Magic def refinery only boosts your current m def, the penetration can still happen like always but it will only do a lil less damage. My point actually is, why is there nothing to negate the penetration itself. Immunity should cap that at least. |
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#8 | |
Female
Join Date: Sep 2007
Location: Romania
Posts: 31,162
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Quote:
And crit might go over 9000 (damage) if you do 5k damage normally with nado. LOL.
__________________
Leader of OT Ninja Squad A deal's a deal. ~Uriel~ water 119 (visited botjail, now free). Sapphire/Emerald: Silver-Hawk arch-war-arch 130-130-132 (INACTIVE) Arkoto tro-war-nin 130-130-128 (INACTIVE) Thanks to Loviatar for the dragon avatar. My novel on deviant art: Alien Ride |
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#9 |
Banned
Join Date: Aug 2008
Location: Black Ops
Posts: 8,596
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#10 |
Female
Join Date: Sep 2007
Location: Romania
Posts: 31,162
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__________________
Leader of OT Ninja Squad A deal's a deal. ~Uriel~ water 119 (visited botjail, now free). Sapphire/Emerald: Silver-Hawk arch-war-arch 130-130-132 (INACTIVE) Arkoto tro-war-nin 130-130-128 (INACTIVE) Thanks to Loviatar for the dragon avatar. My novel on deviant art: Alien Ride |
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#11 | |
©o®®o§§ive
Join Date: Feb 2007
Location: paradise :)
Posts: 2,718
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Quote:
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Nature-Sunshine ©o®®o§§ive 130-130-140 Monk-Monk-Monk| King | 385 BP |
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#12 | |
Banned
Join Date: May 2007
Posts: 2,567
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Quote:
Good Luck. Fires are great practice and will prabably make all melee characters get better with the skillset they have yet they are a pain in the azz to kill especially of you have 3 or 4 +12/-7 shield build fires in your enemy guilds that you have to fight. Thats when it gets real annoying haha. :P Last edited by gotcha; 09-15-2010 at 16:09. |
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#13 | |
Banned
Join Date: Aug 2008
Location: Black Ops
Posts: 8,596
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Quote:
Well the fire taoists are in generall good now but tho the warriors I wanted to boost a bit, wielding a shield and a 2h is cool and stuff with more def and block but seeing toaists hitting it still 2k while tros with way better gears then the taoists gets a block everytime. Which is the way it should be, a warrior blocking attacks would suit the pvp style more of a warrior. But kinda lame that it does shiat against fires. Im more curious about the new magic defense system... still dont get it why it is changed to that system :S TQ: "PEOPLE STOP MAKING YOUR ITEMS +12 CAUSE ONCE YOU DONE WITH THAT GO PERM THE SUPER MAGIC REFINERY IF YOU WANT TO BE THE CONQUERER!!" How does the + magic defense for example on your earrings or armor being added to your total m def? Cause it doesn't really show now :S My earrings give 123 more magic defense cause it is +6 but why is it that I cannot see it back in my status? Other words it was a waste plussing my ears cause they have no value on your status anymore? |
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#14 |
qq
Join Date: Apr 2008
Posts: 9,266
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#15 |
Female
Join Date: Sep 2007
Location: Romania
Posts: 31,162
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No, i just felt like posting that when i saw Chi master. It also reminded me of those ppl on youtube trying to make others believe they can make chi balls.
__________________
Leader of OT Ninja Squad A deal's a deal. ~Uriel~ water 119 (visited botjail, now free). Sapphire/Emerald: Silver-Hawk arch-war-arch 130-130-132 (INACTIVE) Arkoto tro-war-nin 130-130-128 (INACTIVE) Thanks to Loviatar for the dragon avatar. My novel on deviant art: Alien Ride |
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