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Old 11-20-2010, 06:17   #16
johnpriest
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what about longhammers and the like.. >.<
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Old 11-23-2010, 23:56   #17
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Personally im also tired of seeing all the usual weapons sword blade club etc.. +1 to this thread ^^

I actually have afew suggestions in mind while seeing yours xD

Instead of making these obsolete weapons stronger in the usual way (Aoe or boosted % dmg n rates), we can give each of them a different effect to be Unique on it's own while trying to stay balanced n FUN, Eg;

Earthquake (Axe)
-what u have suggested + additional effects of Slow (decrease in Att n Move Speed)
-Earth Type Dmg

Celestial (Scepter)
-fix boost dmg at 130%
-additional 20% to undead, ghost n etc type of enemy
-Heals teammate around u by 5% of their total Hp (same percentage throughout)
-Holy Type Dmg

Roamer (Whip)
-what u have suggested + Cripple effect (Bounds enemy on the ground, cant move nor jump but still can attack n use skills
-description change to "Unleash a mighty wind that cuts all freedom"
-Thunder Type Dmg

Boom (Hammer)
-what u have suggested + additional burn effects (fixed duration dmg for different skill level)
-Fire Type Dmg

Seizer (Hook)
-total revamp of skill

Magick (Hook) <---- Seizer (Hook)
Description: Feel the power of Magick!
Skill:
-change the skill range to current Roamer's skill range
-each activation of skill will give u 1 magick point (magick points will decrease by 1 every 20secs
-once 5 magick points are harvested a Random AOE Magic will be activated (dmg is base on skill level and no addtional increment in dmg)
-skill animation change to something like a Red Slash
-fixed boosted dmg at 140%
-fixed activation rate at 30%
-both skill n magick dmg are counted as physical dmg

It's just a sudden flow of my ideas, sorry for intruding ur thread xD
Feel free to improve or change the above ideas (:
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Old 03-08-2011, 07:29   #18
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And the other weapons? i think some weapons like Poleaxe, Dagger, Glaive, etc would have passive skills too
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Old 03-08-2011, 11:35   #19
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And the other weapons? i think some weapons like Poleaxe, Dagger, Glaive, etc would have passive skills too
This was aimed at underused weapons. Poleaxe and Glaive are already quite common and Dagger is semi-rare (Not many people use it but a good amount do).
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Old 03-08-2011, 11:39   #20
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Old 03-09-2011, 01:33   #21
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Love the dagger idea but also nix need update....as it doesnt count full 2sock sdg effect on mobs
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Old 03-12-2011, 17:05   #22
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Originally Posted by chaosknightray View Post
This was aimed at underused weapons. Poleaxe and Glaive are already quite common and Dagger is semi-rare (Not many people use it but a good amount do).
But according to the other thread, all weapons will have new skills right?
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Old 04-23-2011, 01:53   #23
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Heres my thoughts
If u want bulkers to use dbs on these weapons then ud have to give them better skills then this..else its just gonna get more used by poor people.

for example the first weapon I got was a blade and axe cos I thought stun meant that they actually got stunned(cant move) so I could kill all the jumpers



Id like to see the whip beeing active skill which is able to pull down flying archers and cancel their skill, though then it would have to have a very short range, full stamina consumption, also range-attacks like fb, passive skill with 10% activating rate.


-Hammer, I like the stuff u wrote about axe but think it should be changed to hammer.

-Axe do double damage on pole\door etc

-Septer, Im thinkin a active blending skill here that totally blinds the people in range like a flashgrenade(brightens up the screen), full stamina consumption.

-Hook, Active skill where u can latch on to people slowing them down, maybe 2 seconds, 1\3 stamina.

Also all 2handed weapons could have maybe 1blocks longer range at normal attack.

Bow could get a new active skill that slows down selected character for a little while, full stamina consumption and they have to sit to get any stamina regained, also they recover it twice as slow.

katanas, could get a active\passive skill(needs to be selected and it drains all stamina when it activates, but it triggers itself, 5-10% activation rate and only when normal attacking and hitting an enemy) that maybe lets them "use both katanas at same time" so that they do maybe 130-140% of normal dmg.

backsword get a active skill that heals player and everyone in a radius of 1-2blocks completely, drains all stamina.
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Old 07-18-2011, 06:49   #24
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And eight months later... I'm still a ninja so I don't give a ****.
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Old 09-03-2011, 03:18   #25
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No, still don't give a ****, try again later.
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Old 09-08-2011, 13:05   #26
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How About we get the Poleaxe or Long Hammer skills changed, they are both the same skill. Any thoughts?
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Old 10-31-2011, 12:50   #27
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no point in using melee weapons with no active skills with the exception of club becase of its high attack and passive splash damage. learn to ss/fb like every1 else tries too..
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Old 01-17-2012, 16:03   #28
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you have my vote... all you ever see is blades, swords and clubs... its about time the inferior weapons got a revamp

its funny on my pure warrior i use a glaive and shield.
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Old 01-17-2012, 18:31   #29
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Thanks for the bumps!
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Old 02-17-2012, 01:15   #30
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What u have suggested + Cripple effect (Bounds enemy on the ground, cant move nor jump but still can attack n use skills.
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