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Old 09-13-2011, 15:25   #31
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Originally Posted by Clenk~V.13 View Post
Problem is people who generally volunteer for things like that are the ones who think everyone who is better than than or an enemy bots.
or the people that are the botters trying to figure out what tq is doing to stop bots
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Old 09-13-2011, 15:34   #32
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Quote:
Originally Posted by Clenk~V.13 View Post
Problem is people who generally volunteer for things like that are the ones who think everyone who is better than than or an enemy bots.
How about hire someone who doesn't play on that server? Or hire someone that never played the game but has to play it and is not allowed to communicate with others and then they are paid by the community?
Or how about paying TQ to catch the bots? But that would mean bulkers would still be allowed to bot X_X Problems, problems...
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Old 09-13-2011, 15:38   #33
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Originally Posted by MysticJustin View Post
The bots exploit errors in the base code of the game, to fix the problem effectively they'd have to recode the entire game. The current "fix" is much much cheaper and much less time consuming.... Most/All game companies will not recode their game to fix bots and once the hole has been found it's almost impossible to stop them completly if at all.
Your knowledge of what Most/All games companies do when it comes to bots is astonishingly bad and plain wrong.

Your understand of how bots work is also astonishingly bad and plain wrong.

I would advise you to not speak if your not certain of something in the future...

Also, its not that the solution to botting is expensive, TQ just arnt prepared (clearly given recent events) to implement a decent solution which would benefit their players.
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Old 09-13-2011, 17:19   #34
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the day tq benefits their players ill have to quit because the shock of that actually happening will make me have a brain aneurysm. aka after next server maintenance my char wont log due to my untimely demise.... yeah that's how bad my opinion of tq is lolz
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Old 09-13-2011, 17:35   #35
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Quote:
Originally Posted by Korvacs2.0 View Post
Your knowledge of what Most/All games companies do when it comes to bots is astonishingly bad and plain wrong.

Your understand of how bots work is also astonishingly bad and plain wrong.

I would advise you to not speak if your not certain of something in the future...

Also, its not that the solution to botting is expensive, TQ just arnt prepared (clearly given recent events) to implement a decent solution which would benefit their players.
he is wrong on everything that has to do with co and bots. he tried to argue with me like a month ago that co could only open 2 clients >_>

but since you are teh mod of bots why not enlighten us on how tq is stopping bots and hows they work? lololol
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You dumb ****.
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Old 09-13-2011, 17:51   #36
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Originally Posted by DETONATOAREA View Post
How about hire someone who doesn't play on that server? Or hire someone that never played the game but has to play it and is not allowed to communicate with others and then they are paid by the community?
Or how about paying TQ to catch the bots? But that would mean bulkers would still be allowed to bot X_X Problems, problems...
lol DETO, you must assume you had a pretty masculine pronouciation this time
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Old 09-13-2011, 18:41   #37
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Originally Posted by DETONATOAREA View Post
How about hire someone who doesn't play on that server? Or hire someone that never played the game but has to play it and is not allowed to communicate with others and then they are paid by the community?
Or how about paying TQ to catch the bots? But that would mean bulkers would still be allowed to bot X_X Problems, problems...

You mean how GM's used to patrol servers for botters and they botjailed hundreds of innocent people for being able to hit someone twice in a row with FB or casting tornado in the air.

Personally I say vidster system works fine sorta, just a few tweaks like more gms able to handle quick cases of miners and autolevers so they don't have to wait a week for them to get banned. Or keep a log of every char they trade to and mentor to. If a name pops up more than 3 times in a period of time, warn them. 6 times botjail. Or something of the sort. But currently unless a GM gets bored, the mains never get touched.
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You have received an infraction at Conquer Online Forum - Free Kung Fu MMORPG.

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I like little boys
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Old 09-13-2011, 19:26   #38
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Quote:
Originally Posted by MysticJustin View Post
The bots exploit errors in the base code of the game, to fix the problem effectively they'd have to recode the entire game. The current "fix" is much much cheaper and much less time consuming.... Most/All game companies will not recode their game to fix bots and once the hole has been found it's almost impossible to stop them completly if at all.
Okay, so knowing this, why do they insist on giving people multiple chances to get out of botjail? Obviously not because of mistakes, because the scanners are never mistaken, nor are the GM's. At the moment, they're only using it as a source of income.

I wouldn't be surprised if they later on only made it so that you had to pay X amount of dollars/currency unit instead of paying cps in-game to get out of botjail.
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Old 09-13-2011, 19:37   #39
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Okay, so knowing this, why do they insist on giving people multiple chances to get out of botjail? Obviously not because of mistakes, because the scanners are never mistaken, nor are the GM's. At the moment, they're only using it as a source of income.

I wouldn't be surprised if they later on only made it so that you had to pay X amount of dollars/currency unit instead of paying cps in-game to get out of botjail.
Because they don't make money off of people just playing the game. P2P games can ban people who bot because majority of their players do not bot and will maintain their bottom line.

F2P games rely on people purchasing items from the company. TQ has adopted the approach that makes sense. If people are caught botting, put them into a place where they most likely will have to pay USD to get out of so they can play the game again. It is a good business practice if they don't get innocents involved which is what they have done.
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I know he been speedhacking because he stood stills.
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Dear Clenk~V.13,

You have received an infraction at Conquer Online Forum - Free Kung Fu MMORPG.

Reason: Level One Infraction
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Because you're an arse
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This infraction is worth 34 point(s) and may result in restricted access until it expires. Serious infractions will never expire.


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Quote:
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I like little boys
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Old 09-13-2011, 20:34   #40
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Quote:
Originally Posted by Khev View Post
Okay, so knowing this, why do they insist on giving people multiple chances to get out of botjail? Obviously not because of mistakes, because the scanners are never mistaken, nor are the GM's. At the moment, they're only using it as a source of income.
There have been mass innocent bannings before due to automatic scanning errors. :P
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Old 09-13-2011, 20:56   #41
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There have been mass innocent bannings before due to automatic scanning errors. :P
and some due to glitches/bugs in the game like the mass mining botjail..botjailed everyone that mined lolol
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You dumb ****.
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Old 09-13-2011, 21:49   #42
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I was just thinking when co does ban a bot does it ban the char or the acct? If they are banning the char this will do nothing but if they are banning accts how are they making so many new accts then?
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Old 09-13-2011, 21:57   #43
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Old 09-13-2011, 21:58   #44
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you sure looks more like banning char.
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Old 09-14-2011, 00:20   #45
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whats the difference?

the characters name also has an account name right?

I not sure if im on same page
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