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Old 07-22-2009, 09:54   #15
Clenk~V.7
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Quote:
Originally Posted by kvdk View Post
actually, that player 11 - 20 get the packet before the server dous aswell...
you see, the server would be nothing more then a backbone that makes sure everything goes right..
while 99% of the time, the clients manage eachother

the server dous not send the packages to anyone, it just receives verification packages

the amount of trafic in total is more, but due to the clients knowinging even before the server, lag is decreased
Who will send the packet to player11-20? How would they know its a legit packet and not a fake one? They either have to do the checks to verify it or wait til after player 2-10 get ahold of it and decide its legit. Then what? They either have to communicate to eachother or the server to tell everyone its legit. So your increasing the number of packets again. Do you not understand how network cards work? They work hell of alot slower when dealing with multiple packets. They work alot faster with larger, fewer packets.

Still do you not see how that is worse?

Quote:
Originally Posted by Predy1673 View Post
This is a great idea! It would totaly end the botting O.o atleast when sum1 is botting on screen with a non botter^^
It wouldn't make a difference. The checks would be the same that the server does. Since the server doesn't catch botting, the clients won't be able to. SV is just a clicker so noway to remove it without blocking the app really. Proxy manipulates packets directly and they would still manipulate them and everyone will know its proxy but the computer won't know the difference. Everything else is a ram edit which is undetectable for the most part.
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