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Old 07-22-2009, 06:47   #13
kvdk
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Quote:
Originally Posted by Clenk~V.7 View Post
To clarify it does

Player1 jumps to point X
Player1 sends packet to server
Server verifies
Server send packets to Player 2-10
Player2-10 updates accordingly

What the suggestion is.

Player1 jumps to point X
Player1 sends packet to Player 2-10
Player2-10 verifies
Player 2-10 sends packets to server
Server changes coords
Server sends packets to player 11-20(the ones on screen)
Player 11-20 updates accordingly.

It will not decrease lag, it will increase it because you are forcing the server to wait on player 2-10 instead of just player1. If one of those people are downloading something everyone will lag since the server needs that packet.
actually, that player 11 - 20 get the packet before the server dous aswell...
you see, the server would be nothing more then a backbone that makes sure everything goes right..
while 99% of the time, the clients manage eachother

the server dous not send the packages to anyone, it just receives verification packages

the amount of trafic in total is more, but due to the clients knowinging even before the server, lag is decreased
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