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Old 07-21-2009, 17:47   #11
kvdk
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Quote:
Originally Posted by Clenk~V.7 View Post
Still you go from server receiving one action and putting it into effect to the server receiving that one action and several other verifications and still having to put that one action into effect.

And have you thought about this? Lets say you have 50 people in your area. Each action anyone does you will get a packet. 50 people doing things will cause 50 extra packets for your client to verify and 50 extra packets to send to server to say you verified it. That will increase lag on yourself and server. Causing your computer to work harder and possibly decrease your fps.

Do you get the picture?
this currently happens:

player1 jumps to point X > server dous verification > sends it to players2 trough 10
this is what would happen then:
player jumps to point X > players2 to 10 receive the info > send verification to server

if TQ can do it is not the point here..
but if they can, a system like this would cut back lag a lot..
immagine playing CO1 again, that kind of speeds, with todays internet and servers
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