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Old 07-21-2009, 17:16   #10
Clenk~V.7
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Quote:
Originally Posted by kvdk View Post
lets take this...
the server having to check:
- if someone can actually move there
- if someone can actually move at their speed
- ...
- ...
- ...
- ...
- ...
- ...
- ...
- ...

or...

- userB says userA is ok
- userC says userA is ok
- userD says userA is ok
- userE says userA is ok
- userF says userA is ok

get the picture?
instead of just looking to see if enough users verify [and if not, verify it manually]
it currently has to verify everything, for everyone

especially in busy areas, this will result in hacks being impossible while removing the verifcation lag
Still you go from server receiving one action and putting it into effect to the server receiving that one action and several other verifications and still having to put that one action into effect.

And have you thought about this? Lets say you have 50 people in your area. Each action anyone does you will get a packet. 50 people doing things will cause 50 extra packets for your client to verify and 50 extra packets to send to server to say you verified it. That will increase lag on yourself and server. Causing your computer to work harder and possibly decrease your fps.

Do you get the picture?
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